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No. 13 of the Order's arsenal a flexible snake sword that excels at parry and deflection, obliterating enemy Sha-Chi gauges through ripostes. Belongs to the Seven Judgments' leader.
Phantom Edge guide for Night Owl in Phantom Blade Zero, a teak longbow with charged precision shots.
A pair of dual short swords created by Forge and modeled after Sanguine prioritizing agility and speed, with a throwable projectile finisher for executing weakened enemies from range.
A sledgehammer Phantom Edge obtained by defeating Coppermaul deals shockwave AoE damage and can smash through weakened floors and walls to unlock hidden paths.
Soul's signature primary blade in Phantom Blade Zero a mysterious metal sword that carries the weight of a cleaver, fills the Bleeding meter to trigger Hemorrhage, and has an alternate polearm form.
Weapon guide for Jagged Steel in Phantom Blade Zero, a serrated blade that stacks bleeding damage over time.
Weapon guide for White Serpent & Crimson Viper (No. 27) in Phantom Blade Zero, dual swords with a long/short combo system.
Phantom Edge guide for the Savage Axe in Phantom Blade Zero, a heavy axe with charged strikes that deal massive Sha-Chi damage.
A pair of bladed rings (chakrams) in Phantom Blade Zero that act as homing projectiles, with a shadow-step dodge effect and acrobatic melee/ranged versatility.
Phantom Edge guide for Flaming Mane in Phantom Blade Zero, a metal mask that spews fire and builds a Burning meter.
Phantom Edge guide for Man-Cutter in Phantom Blade Zero, an oversized axe that charges from dodge and sprint for devastating running attacks.
Phantom Edge guide for Ink Cut in Phantom Blade Zero, a combo-oriented weapon designed to chain seamlessly with primary blade attacks.