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Overview
Parrying is the central defensive mechanic in Phantom Blade Zero more prominent than in Souls games and comparable in importance to Sekiro: Shadows Die Twice. The system revolves around the enemy's posture bar, which can be worn down through sustained attacks and perfect parries until the enemy staggers and becomes vulnerable to devastating damage.
Basic controls
Hold L1: standard block, reduces incoming damage but drains Sha-Chi
Tap L1 with precise timing: perfect parry, deflects the attack completely, deals significant posture damage to the enemy, and can trigger a Ghostep
The distinction between holding and tapping L1 is critical. Holding L1 is safe but costly. It drains Sha-Chi with every blocked hit. Tapping at the right moment costs nothing and actively punishes the attacker. Learning the timing difference between these two responses is fundamental to advancing through the game.
Posture bar system
Every enemy has a posture bar that depletes as they take attacks and successful parries. When the posture bar reaches zero, the enemy staggers. Becoming temporarily immobile and vulnerable to massive damage. Different weapons contribute different amounts of posture damage:
Feature | Description |
|---|---|
Perfect parries | deliver the highest posture damage per action, making parrying the fastest way to break enemy posture |
Standard attacks | deal moderate posture damage alongside HP damage |
Ripostes | follow-up attacks after a parry that deal enhanced posture damage, especially with weapons like the Venomous Softblade |
Heavy Commit Cancel
The Heavy Commit Cancel is an advanced technique that demonstrates the depth of the parry system. The technique works as follows:
Begin charging a heavy attack (hold Triangle)
While in the charge animation, an enemy attacks
Cancel the charge into a parry mid-animation (tap L1)
If the parry succeeds, the counter flows directly into an extended combo
The Heavy Commit Cancel serves as an opener for 20-hit combo strings. It allows the player to bait an enemy into attacking by presenting the vulnerability of a charge-up animation, then punish them with a parry that launches into the game's longest and most damaging combo sequences. This technique rewards players who understand both their own attack timings and the enemy's response patterns.
Dodge-cancels
Dodge-cancels allow players to interrupt their own attack animations mid-swing to reposition. If an enemy launches a Killer Move (red flash) during your combo, you can dodge-cancel out of the animation rather than being locked into a long recovery. This safety valve prevents committed attacks from becoming death sentences and keeps the combat feeling responsive.
Interaction with Brutal and Killer Moves
Parrying is only effective against Brutal Moves (blue flash). Killer Moves (red flash) cannot be parried and must be dodged. Recognizing which color flash an enemy telegraphs (and responding with the correct action) is the core combat loop that every encounter is built around.
Key details
Action | Key/Button |
|---|---|
Block | hold L1 (costs Sha-Chi) |
Perfect parry | tap L1 at impact (free, damages posture, can trigger Ghostep) |
Heavy Commit Cancel | charge Triangle → parry with L1 → 20-hit combo opener |
Dodge-cancel | interrupt own attacks to reposition |
Works against | Brutal Moves (blue). NOT Killer Moves (red) |