Overview
The Patch Notes hub indexes every version update for Neverness to Everness. Each major version brings new playable Espers, banner phases, world content, balance changes, quality-of-life updates, and bug fixes. This page links the per-version detail articles, summarizes what each patch is named after, and tracks the cadence of follow-up hotfixes within a patch cycle.

Major versions ship roughly every six weeks, with mid-cycle hotfixes between major releases. Each version follows a two-phase banner structure that mirrors the cadence of other live-service games in the genre. Patch downtime, regional rollout times, and known issues are tracked in the Launch FAQ once a maintenance window is announced.
Released Versions
Version | Title | Release Date | Headline Content |
|---|---|---|---|
Global Launch | Apr 29, 2026 | 17 Espers, 6 regions, 13 bosses, Anomaly Pilgrimage, banner phases for Nanally and Hotori |
Upcoming Versions
Roadmap previews are shared through the official broadcast schedule and consolidated on the Launch Roadmap article. Previewed but not yet shipped:
Version | Title | Window | Headlines |
|---|---|---|---|
To be announced | Following Hotori banner close (Jun 3, 2026) | Lacrimosa first-half banner, Chaos second-half banner expected |
How Patches Roll Out
Major version updates follow a consistent rollout pattern.
Pre-patch broadcast: a livestream previews characters, events, and balance changes roughly one week before the patch deploys.
Pre-patch maintenance: services are taken offline for 2-4 hours to deploy the new client. Players are notified through the in-game popup and the official channels.
Patch goes live: the client applies a download, accounts log in to the mailbox bonuses, and the new banners begin.
Mid-cycle hotfixes: targeted bug fixes deploy without full downtime. They are announced through the news feed and only require a client restart in most cases.
Phase 2 transition: roughly two weeks into the patch cycle, the second banner phase swaps in. No client download is needed.
Patch closes: the cycle ends with a final balance pass and an early-access broadcast for the next version.
What Each Patch Touches
Major versions typically include changes across multiple systems. The categories below show what to expect in a typical patch.
Category | Common Changes |
|---|---|
Espers | New playable characters, story chapters, side stories, kit balance |
Banners | New limited featured S-Class, returning rerun, weapon banner adjustments |
World | New regions, anomaly events, exploration chests, fast-travel additions |
Endgame | New Anomaly Pilgrimage rotations, Anomaly Dungeon waves, time-limited bosses |
Quality of Life | Inventory tweaks, UI adjustments, controller mapping, accessibility |
Combat balance | Skill cooldown tuning, damage modifiers, resistance updates |
Bug fixes | Crash fixes, mission flow corrections, animation bugs |
Cosmetics | New outfits, gliders, vehicle liveries, profile frames |
Following Patch Releases
Official broadcasts: each patch gets a pre-release livestream that doubles as the launch trailer for the version's headline characters.
In-game news feed: opens automatically on first login after a maintenance window. Includes patch notes, reward bundles, and hotfix changelogs.
Discord and X announcements: shorter summaries plus the redemption codes that drop alongside each patch.
Wiki version pages: each released version has its own detail page on this wiki linked above. They are updated as datamining and player testing surface specifics.
Hotfixes and Mid-Cycle Updates
Between major versions, smaller updates address urgent issues. Hotfixes are listed inline on each version's detail page rather than as standalone wiki articles unless they introduce new content.
Mainland China Patch Cadence
The Mainland China client (CN vs Global Launch) runs on a separate patch schedule with its own version numbers, banner pairings, and launch dates. Content reaches Mainland China six days before global release on a typical major version, although mid-cycle hotfixes tend to land at similar times on both clients.