Loading...
Some sections are missing or need additional details. Help improve it by contributing.
Neverness to Everness is built on Unreal Engine 5 and features advanced rendering technology on PC, including full ray tracing, path tracing, and NVIDIA DLSS 4 support. The graphics settings menu offers players fine-grained control over visual quality and performance, accessible through the Settings menu by pressing Escape and selecting the Graphics tab.
The game supports full ray tracing and path tracing on PC. Path tracing enhances lighting, reflections, and shadows by tracing the path of light rays through the scene, producing more physically accurate visuals than traditional rasterized rendering. This is particularly noticeable in Hethereau's urban environments, where reflective surfaces like glass buildings, wet streets, and vehicle bodywork benefit from accurate real-time reflections.

Ray tracing was showcased as early as Gamescom 2024, where Hotta Studio demonstrated full ray tracing during the Hethereau trailer. The path tracing implementation builds on this foundation, offering the highest-fidelity lighting mode available in the game.
Neverness to Everness supports NVIDIA DLSS 4 with Multi-Frame Generation on PC. DLSS (Deep Learning Super Sampling) uses AI to upscale lower-resolution frames to the target resolution, significantly boosting frame rates while maintaining visual quality. The Multi-Frame Generation feature, new to DLSS 4, generates multiple interpolated frames per rendered frame for even higher perceived smoothness.
DLSS Frame Generation requires an NVIDIA GeForce RTX 40-series GPU and "Hardware-accelerated GPU scheduling" must be enabled in Windows settings. If players with a 40-series card experience frequent crashes, the official PC Setup Guide recommends turning Frame Generation off in the Graphics settings as a troubleshooting step.
NVIDIA Reflex support was announced alongside DLSS integration in July 2024. Reflex reduces system latency by synchronizing the CPU and GPU, resulting in more responsive input. This is particularly beneficial during fast-paced combat encounters where input timing matters for dodging, parrying, and chaining abilities.
The graphics menu includes upscaling settings with multiple quality modes. Players who are experiencing lower frame rates can set upscaling to Performance mode, which renders at a lower internal resolution and uses DLSS to reconstruct the image. The available upscaling presets offer a range from Quality (highest internal resolution) to Performance (lowest internal resolution, highest FPS gain).
Upscaling Mode | Internal Resolution | Best For |
|---|---|---|
Quality | Highest | Players with high-end GPUs who prioritize visual clarity |
Balanced | Medium-High | Good balance of visual quality and frame rate |
Performance | Medium | Significant FPS boost with acceptable quality |
Ultra Performance | Lowest | Maximum FPS; noticeable quality loss at close inspection |
The graphics menu provides overall quality presets that adjust multiple settings simultaneously. Players can select a preset as a starting point and then fine-tune individual options to match their hardware. The available presets are:
Preset | Target Audience | Description |
|---|---|---|
Low | Minimum-spec hardware, older GPUs | Reduced draw distance, simplified shadows, lower texture resolution. Playable on GTX 1660 / RX 5600 XT. |
Medium | Mid-range hardware | Balanced visual quality with improved shadow and lighting detail over Low. |
High | Above-average PCs | Higher texture resolution, better ambient occlusion, improved foliage density. |
Epic | High-end gaming PCs | Near-maximum visual fidelity. Recommended spec hardware (RTX 3060 / RX 6600 XT) targets this preset. |
Ultra | Enthusiast hardware | Maximum visual quality across all settings. Benefits from RTX 40-series or newer GPUs. |
Individual settings that can be adjusted independently include shadow quality, texture quality, effects quality, post-processing quality, view distance, foliage density, and anti-aliasing. Lowering individual settings selectively lets players prioritize the visual features they care about most while maintaining acceptable frame rates.
The graphics menu includes a VSync toggle and configurable frame rate limit. VSync synchronizes the game's frame output with the monitor's refresh rate to eliminate screen tearing, but it can introduce minor input lag. Players who prefer minimal latency, especially during fast-paced combat encounters, may want to leave VSync off and rely on the frame rate limiter instead.
The frame rate limit can be set to common targets such as 30, 60, 120, or unlocked. Running at an unlocked frame rate is viable on high-end hardware, but it increases power consumption and heat output. For most players, 60 FPS with VSync off provides a good balance of smoothness and responsiveness. Players with high-refresh-rate monitors (144 Hz or 240 Hz) can set the limit to 120 or leave it unlocked for the smoothest experience.
Setting | Options | Notes |
|---|---|---|
VSync | On / Off | Eliminates tearing but may add slight input lag. |
FPS Limit | 30 / 60 / 120 / Unlocked | Unlocked allows the highest frame rate your hardware can deliver. |
Frame Generation | On / Off | DLSS 4 Multi-Frame Generation. Requires RTX 40-series. |
NVIDIA has announced that Neverness to Everness is among the titles slated for DLSS 5 support. DLSS 5 introduces further AI-driven improvements to upscaling quality and frame generation, building on the DLSS 4 Multi-Frame Generation already available in the game. For players with supported hardware (RTX 50-series GPUs), DLSS 5 is expected to deliver even sharper image reconstruction and higher frame rates than the current implementation.
The existing DLSS 4 pipeline already provides substantial performance gains. Enabling DLSS upscaling in Performance mode on an RTX 3060 can roughly double the effective frame rate compared to native resolution rendering at the same visual quality tier. DLSS 5 should extend this advantage further on next-generation hardware.
The following recommendations are based on the official PC Setup Guide and community testing. These assume 1080p resolution unless otherwise noted. At 1440p, drop the quality preset by one tier (for example, use High instead of Epic).
Hardware Tier | GPU Examples | Recommended Preset | Upscaling | Target FPS |
|---|---|---|---|---|
Minimum | GTX 1660, RX 5600 XT, Arc A580 | Low to Medium | Performance | 30 to 60 |
Recommended | RTX 3060, RX 6600 XT, Arc B580 | High to Epic | Balanced | 60 |
High-End | RTX 4070, RX 7800 XT | Epic to Ultra | Quality | 60 to 120 |
Enthusiast | RTX 4080/4090, RX 7900 XTX | Ultra + Ray Tracing | Quality or Native | 60+ with RT, 120+ without |
For players with an NVIDIA RTX 40-series GPU, enabling Frame Generation can provide a significant FPS boost on top of these recommendations. Keep in mind that Frame Generation requires Hardware-accelerated GPU scheduling to be enabled in Windows settings. On Windows 11, this is enabled by default; on Windows 10, it must be turned on manually through the Windows Graphics Settings panel.
Neverness to Everness is available on PS5 and is labeled as PS5 Pro Enhanced, meaning it includes additional optimizations for the PS5 Pro console. The PS5 version takes advantage of the console's fixed hardware to deliver a consistent experience without requiring players to adjust individual settings.
The PS5 version supports DualSense controller features including haptic feedback (vibration function) and adaptive trigger effects. These are particularly noticeable during combat and vehicle handling, where trigger resistance and vibration patterns change based on in-game actions.
Feature | PS5 | PS5 Pro |
|---|---|---|
Resolution Target | Up to 4K (dynamic) | Up to 4K (enhanced upscaling) |
Frame Rate | 60 FPS target | 60 FPS (more stable in demanding scenes) |
DualSense Features | Haptic feedback + adaptive triggers | Haptic feedback + adaptive triggers |
Ray Tracing | Limited (selected effects) | Enhanced ray tracing support |
Since all PS5 consoles share identical hardware, there is no need to check whether your console can run the game. Performance is handled entirely by the developer's optimization work. The PS5 Pro Enhanced label indicates that players with a PS5 Pro will see additional visual improvements, potentially including higher-fidelity ray tracing and more stable frame rates in graphically intensive areas of Hethereau.
Neverness to Everness is available on both iOS and Android, with the game's Unreal Engine 5 visuals scaled to fit mobile hardware. Mobile players have access to simplified graphics settings that allow adjustment of overall quality, resolution scaling, and frame rate targets.
The minimum supported chipsets are the Snapdragon 855 and Dimensity 1000+ on Android, and the A14 Bionic (iPhone 12 Pro) on iOS. For the best visual experience with higher quality settings and stable frame rates, the recommended chipsets are the Snapdragon 8 Gen 2 or Dimensity 9200+ on Android, and the A16 Bionic (iPhone 14 Pro or newer) on iOS.
Platform | Minimum Chipset | Recommended Chipset | Minimum RAM |
|---|---|---|---|
Android | Snapdragon 855 / Dimensity 1000+ | Snapdragon 8 Gen 2 / Dimensity 9200+ | 6 GB (8 GB recommended) |
iOS | A14 Bionic (iPhone 12 Pro) | A16 Bionic (iPhone 14 Pro) | 6 GB |
Hotta Studio has partnered with MediaTek to optimize performance on Dimensity chipsets. This collaboration focuses on MediaTek's Dimensity Frame Rate Converter (MFRC) technology, which interpolates frames to improve smoothness while reducing power consumption by up to 40% in CPU-limited scenarios. The partnership also addresses thermal throttling to maintain sustained performance during long play sessions.
Mobile storage requirements are approximately 20 GB. Players on older devices should lower the quality preset and resolution scale to maintain playable frame rates. Closing background applications and ensuring the device is not overheating will also help with performance stability.
In addition to visual settings, Neverness to Everness supports Dolby Atmos spatial audio. This feature is accessible through the audio settings rather than the graphics menu, but it is worth noting alongside the visual options because it contributes to the overall presentation quality. Dolby Atmos provides three-dimensional audio positioning, making it easier to locate anomaly enemies and environmental sounds during exploration. Headphones or a Dolby Atmos-enabled speaker system are recommended to take full advantage of this feature.
NTE also supports Mac as a platform. Mac players with Apple Silicon (M1 or newer) can run the game with Metal-based rendering. While the graphics options on Mac are more limited than on Windows (no DLSS or ray tracing), the game is optimized to take advantage of the unified memory architecture of Apple Silicon chips. Performance varies by chip generation, with M2 Pro and M3 chips offering the smoothest experience.