This article is a stub
It lacks sufficient information and needs to be expanded. You can help by adding more content.
Overview
Shipwreck Salvage is a limited-time Version 1.3 activity in which you ride a jetski armed with a harpoon and haul floating cargo back to shore. Version 1.3 introduced it with a deliberately low-key line: "Just another day of picking up bottles." In practice it is mostly a fuel management problem, because the fuel gauge rather than the harpoon decides what a run is worth.
It runs from August 28, 2026 at 10:00 to September 30, 2026 at 05:59 (UTC+8). That start is nine days later than most of the Version 1.3 event slate, so it was not playable on the version's launch day.
How a Run Works
Board a jetski and ride out to one of the salvage locations marked on the map.
Aim the harpoon at floating cargo and land the shot to haul the piece aboard.
Watch the fuel gauge. Fuel drains for the whole time you are on the water, and it is the hard limit on a run.
Return to shore before fuel runs out. Only cargo actually brought back converts into points, so anything still aboard when you run dry is wasted effort.
Cargo and Scoring
Cargo pieces vary in both size and rarity. Common pieces are the bulk of what floats out there, while rarer ones are worth noticeably more points, so a run that hauls one high-rarity piece can beat a run that hauls several ordinary ones for the same fuel. When fuel is tight, rarity is the better thing to chase than raw volume.
Jetski Upgrades
Odd-looking parts turn up among the floating cargo from time to time. Salvaging those and bringing them in lets you upgrade the jetski's capabilities, which makes every later run more productive. Because the benefit compounds across the rest of the event window, grabbing upgrade parts early is worth more than the points they cost you to detour for.
Drifting Bottle and the Event Shop
Taking part earns an event currency called "Drifting Bottle", which is spent at the event shop rather than paid out directly. The shop stock includes the following.
Reward | Type |
|---|---|
"Full Haul" avatar frame | Cosmetic |
"Treasure Hunt" namecard | Cosmetic |
Gacha currency | |
Board currency | |
City currency |
Tips
Plan the route home before committing to a distant piece of cargo. Fuel, not harpoon accuracy, is what ends most runs short.
Prioritize rarity over volume when the gauge is getting low. One good piece returned beats three ordinary ones lost.
Take upgrade parts whenever they appear, especially in the first days of the window, since every run afterward benefits.
Not Yet Documented
Drifting Bottle earn rates per run, and the shop prices for each item.
The exact cargo rarity tiers and the point value attached to each.
Starting fuel capacity, and whether it can be extended by upgrades.
What happens if fuel runs out while cargo is still hooked or aboard.
Which jetski capabilities the salvaged parts upgrade, and whether those upgrades persist for the whole event or reset each run.