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Bullit is the Old Camp guard who meets the Nameless Hero at the base of the drop zone and knocks him unconscious.
Cor Angar is the leader of the Templars in the Swamp Camp.
A full mage build guide for Gothic 1 Remake: Circle progression, stat priorities, and the best runes and accessories.
Cronos is one of the Water Mages living inside the New Camp.
Trolls are massive, territorial brutes that appear in Gothic 1 Remake as part of the Colony's late-game wildlife.
First post-launch update for Gothic 1 Remake, released June 12, 2026 (build CL168781): crash fixes, a lockpicking aid, quest fixes, and creature balancing.
Every amulet and ring in Gothic 1 Remake, the bonus each one grants, and where to find them.
Every spell in Gothic 1 Remake, whether it is cast from a scroll or rune, and its mana cost.
Every trophy and achievement in Gothic 1 Remake by tier, and how to unlock each one.
Key items, materials, trophies, and junk in Gothic 1 Remake, what each is for, and where to find it.
Post-launch hotfix for Gothic 1 Remake, released June 18, 2026, fixing FSR upscaling that failed to initialise and muffled voice-over audio.
There is no gold in the Colony. Everything is bought and sold with ore nuggets, the same lumps of magic ore the Old Camp ships out from under the Barrier.
Mud is a Colony character in Gothic 1 Remake, with an achievement for exhausting his dialogue options and a Mad Mud version in a dream sequence tied to the Mine.
All food, drinks, potions, and plants in Gothic 1 Remake with their restore values and how to use them.
Learn pickpocketing, read the success ring, and identify witnesses before stealing from an NPC.
Find weapon traders, world pickups, crafting materials, and named-NPC drops with damage and equip requirements.
Separate lockpicking sequences for the tower, both hidden laboratory chests, and the broken bridge chest.
Sell Baal Kagan's samples, keep the proceeds, and choose cash, scrolls, or help gaining Baal Tyon's approval.
Sell Baal Isidro's shipment through Cipher and bring 400 ore nuggets to Lares for New Camp admission progress.
Rescue Stone from the Old Camp dungeon, choose a cell-opening method, and collect his rewards in the Swamp Camp.
Remove Mordrag and preserve the available camp routes.
Find Bullit alone and resolve Syra's request.
Help Ghorim, collect both harvests, and claim Orun's full reward.
Craft the Sickles for Huno to earn the Lurker's Bite recipes.
The five Guru recommendations, the four-approval requirement, and Cor Kalom's final admission question.
The final temple route, dream battles, and the five hearts.
Charge the sword at the ore pile and choose between sword and rune.
Confirm the Swamp Camp refuge and deliver Syra's messages.
Kingstide, saddle materials, and the Scavenger mount reward.
Recruit three diggers, help Kirgo defend the Exchange Zone shipment, and collect Warder equipment from Stone.
Recruit Dusty and escort him to Baal Tondral.
The bookshelf activation order, the dining-room clue, and the route into the hidden laboratory and upper fortress.
Retrieve the Dreamjuice Recipe from Cor Kalom's laboratory.
Serve the farmers and end Lefty's recurring demands.
Unlock Climbing with Theron and finish the wall-climbing lesson.
Rayk's peaceful route, Bran's evidence, and Homer's Lurker.
The Amulet ambush, Ulbert's chest, and Baloro's false promise.
Find Jacko's operation and report to Cor Kalom.
Materials and Learning Points for Torrez's first rune lesson.
The cemetery gate, cage puzzle, key halves, and Baal Lukor confrontation.