Overview

Dulone Plate Gloves are T4 plate armor gloves for Kliff in Crimson Desert. They are Urdavah-made brass plate gloves known for a comfortable fit and lighter construction than many battlefield gauntlets.
The confirmed item data lists 10 Attack and 4 Defense at +0, scaling to 34 Attack and 21 Defense at +10. The base price is 714 Copper, and the item can be crafted at a Smith after learning the required plate armor volume.
Because the gloves provide Attack from the base level while still reaching 21 Defense at maximum refinement, they work as an all-purpose Kliff glove rather than a purely defensive piece. The Urdavah flavor also separates them from Demenissian and Varnian plate sets.
Stats
Property | Value |
|---|---|
Item Type | |
Character | |
Tier | T4 |
Base Price | 714 Copper |
+0 Stats | 10 Attack, 4 Defense |
+10 Stats | 34 Attack, 21 Defense |
Origin |
Refinement Path
Dulone Plate Gloves gain both Attack and Defense across all ten refinement levels. Attack moves from 10 to 34, while Defense rises from 4 to 21. The +10 upgrade is the largest final Attack step, jumping from 29 to 34.
Level | Attack | ||
|---|---|---|---|
+0 | 10 | 4 | None |
+3 | 16 | 7 | |
+5 | 20 | 11 | |
+8 | 26 | 17 | Iron Ore, Short Hair Hide, Fang, Bismuth Ore, Abyss Artifact |
+10 | 34 | 21 | Aeserion's Scale, Abyss Artifact |
Crafting
The Smith recipe uses 13 Iron Ore and 4 Copper Ore. The recipe is unlocked through Plate Armors of the World, Vol. IV, placing Dulone Plate Gloves among higher-tier plate crafting options rather than early basic gear.
Upgrade Materials
Refinement starts with Iron Ore, adds Short Hair Hide at +3, then adds Fang and Abyss Artifact at +5. The final stretch introduces Bismuth Ore, so the gloves become more expensive once they pass the middle refinement tiers.
Use Cases
Kliff plate gloves: use them for a balanced Attack and Defense glove slot.
Crafting route: requires Plate Armors of the World, Vol. IV before the Smith recipe is available.
Late breakpoint: +10 gives the best final Attack and Defense values.
Material pressure: Abyss Artifacts and Bismuth Ore should be saved before heavy refinement.
See Also
Gloves for other hand armor.
Plate Armor for the armor family.
Urdavah for the region tied to the item description.
Plate Armors of the World, Vol. IV for the crafting unlock.