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Toggleable collection items that produce gameplay-altering effects while enabled.
Dream Shards, the in-run currency of Somu's Dream. Earned from enemies and forageables, spent at Shop Rooms, and converted into Sleep Tokens when a dive ends.
The Vulture is an unnamed boss in Alabaster Dawn (the UI shows ?????), fought in the Aurum Plains during Freeing Sundalan. It is intended to be unbeatable and flees once its break bar fills.
Testudo Irae, the enraged Testudo variant that serves as the final boss of the Alabaster Dawn demo. Adds rocky projectile circles, ceiling rocks during stomps, and an Ultra Stomp HP-break attack.
The Divine Kama of Basil, the fifth Divine weapon obtainable in Alabaster Dawn, used for ranged combat and Hook Pole traversal.
Aranea Antrum is an optional boss in Alabaster Dawn, fought at the Spring Trial mini-dungeon during the Temple Incursion side quest. Its Barrier Eye shield must be broken with Aether attacks on the Impulse Emitters, and it has a second phase at 45% HP.
An optional mini-dungeon beneath Lyhamn's hot springs, opened by Nyx and explored during the Spring's Return quest.
Custo Turri Magnus, the oversized armored plant boss fought in Patron's Grave during the Blooming Villain subquest in Koro Valley.
The Testudo is a turtle-like Nuemera in Alabaster Dawn with a cone-shaped rocky shell. It appears three times across the demo, with the third encounter as the enraged Testudo Irae miniboss in the Trial of Aether.
Revenant Specter, an Aether Bloom Divine Art used only by Dahmon during the prologue. Bloom arts are not player-equippable in the v0.1.0 build.