Seafarer Tutorial
Seafarer is the naval tutorial chain that auto-triggers after completing I Need a Bigger Boat. It walks the player through the core ship-building and naval-combat systems that the early starter dinghy did not cover. Finishing Seafarer is the milestone for calling a player "naval-ready" in Windrose.
What Seafarer Teaches
Shipwright's Workshop - the station that crafts ship hulls, cannons, ship equipment, and boarding party gear.
12-Pounder Cannons - the starter cannon tier. Seafarer walks the player through crafting, mounting, and firing 12-Pounders for the first time.
Wharf - the dockside structure used to manage, repair, and launch ships. The tutorial unlocks Wharf repairs and build-slot placement.
Boarding Combat - the Space-key ship-to-ship combat mechanic. Seafarer scripts a first boarding encounter at controlled difficulty so the player can practice the sequence (disable hull, prompt appears, Space to board, clear the deck).
How It Starts
Seafarer auto-triggers after I Need a Bigger Boat ends. The player does not need to seek out a quest-giver; the next objective updates automatically. Follow the map marker to the next step.
Rewards
The primary reward is the knowledge layer itself: the Shipwright's Workshop, 12-Pounder crafting, Wharf use, and boarding mechanics are all first-taught here. Secondary rewards include small material bundles and XP for each step.
Completing Seafarer is the prerequisite for most naval progression that follows. Rogue Buccaneers cannon plans (including 24-Pounders and 36-Pounders at Rep 3-4) assume the player already knows how to craft and mount cannons; Faction main-base visits assume familiarity with ship repair at the Wharf.
See Also
I Need a Bigger Boat - the preceding quest
Naval Combat - broader naval combat guide