Overview
Progression in Honor of Kings: World encompasses character leveling, gear acquisition, skill tree development, and hero mastery. The game offers a deep progression system that allows players to customize their Flowborn character across multiple dimensions. The current level cap is 100, with a planned increase to 120 in a future version 2.0 update.
Character Leveling
The Flowborn gains experience through completing quests, defeating enemies, clearing dungeons, and participating in world events across the 64 square kilometer map of Primaera. The level cap at launch is 100. Leveling unlocks new abilities, increases base stats, and grants access to higher-tier content. A future update (version 2.0) is planned to raise the cap to 120.
Skill Trees
Each hero's combat style is expanded through three branching skill trees, totaling over 50 skills across all trees. Skill trees allow players to specialize their Flowborn's version of a hero's abilities. For example, a player using Zhou Yu's fire mage style might invest in one tree that amplifies fire zone size, another that increases direct damage, or a third that enhances crowd control duration. Skill points are earned through leveling and completing specific challenges.
Gear System
Equipment in Honor of Kings: World follows a star-rating system from 1 to 6 stars. Higher-star gear provides greater base stats and more sub-stat slots. The gear slots are:
Slot | Type |
|---|---|
Head | Helmet |
Body | Chest armor |
Hands | Gloves |
Legs | Pants |
Feet | Boots |
Accessory 1-3 | Accessories (three slots) |
Gear drops from enemies, dungeon rewards, and world boss encounters. Higher-difficulty content drops higher-star equipment. Players can enhance gear to improve its stats and unlock additional sub-stat bonuses.
Core Stats
Characters in Honor of Kings: World have ten core stats that are influenced by level, gear, and skill tree choices:
Stat | Effect |
|---|---|
ATK | Physical attack damage |
MATK | Magic attack damage |
DEF | Physical defense |
MDEF | Magic defense |
HP | Total hit points |
MP | Mana pool for abilities |
SPD | Movement and action speed |
CRIT | Critical hit chance |
ACC | Attack accuracy |
EVA | Evasion rate |
Hero Mastery
Through the Flow system, the Flowborn can learn and master the combat styles of all 15 heroes. Mastery of a hero's style improves over time as players use it in combat, unlocking deeper skill tree branches and stronger ability variants. Players can swap between mastered hero styles mid-combat, enabling dynamic class switching during fights.
Artifacts and Constellations
Beyond gear and skill trees, players can collect artifacts and constellations as supplementary progression elements. These provide passive bonuses and are tied to exploration content across Primaera. Artifacts are found in hidden locations, reward chests, and world boss drops, while constellations are unlocked through story progression and achievement completion.
Weapon Swapping
The game supports a multi-weapon system with four weapon types available through the Primal Flow System: Ring Blades, Lance, Hammer, and Sword. Players can swap between these weapon types and different hero combat styles during battle, creating a fluid dual-class system that encourages experimentation and adaptation to different encounter types.