Loading...
The Colosseum is high-difficulty optional content in Final Fantasy Resonance, fought in escalating leagues that unlock as you clear them.
Olderion is the Aquapolis of Final Fantasy Resonance, capital of the Olderion Federation, guarded by the Wardens of the Waters and an esper called the God of Water.
The Twelve Legendary Arms are Final Fantasy Resonance's strongest weapons and armor, each sealed around the world with a monstrosity guarding it and a hint waiting in the Chamber of Arms.
Minigames in Final Fantasy Resonance are town-based diversions with rewards, including a jump rope timing test and Mog Tag.
Squall is a legacy Vision in Final Fantasy Resonance whose standard attacks grow stronger the more he uses them.
Bartz is a legacy Vision in Final Fantasy Resonance who travels with his chocobo Boko and staggers foes with a magic-imbued sword.
Tidus is a legacy Vision in Final Fantasy Resonance who hastes the party and staggers foes with wind and water attacks.
Veritas of the Heavens is one of the Sworn Six of Paladia in Final Fantasy Resonance, a lance-wielding antagonist who dominates the skies with wind-aspected techniques.
Dilmagia is the Machinopolis of Final Fantasy Resonance, a steel-forged city in Dirnado where airship technology was born and the title of Cid originated.
Veritas of the Waters is one of the Sworn Six of Paladia in Final Fantasy Resonance, a ruthless antagonist who wields a deluge of water magic.