This article is a stub
It lacks sufficient information and needs to be expanded. You can help by adding more content.
Vaan is one of the legacy Visions in Final Fantasy Resonance. Square Enix published his kit in official press material dated August 24, 2026, and a dedicated video followed on August 25. The realm it names, the former Kingdom of Dalmasca, identifies him as this game's FINAL FANTASY XII representative.
Profile
Square Enix introduces him as an orphan from the former Kingdom of Dalmasca. That is the extent of the background published for him here.
Combat Profile
Vaan fights with Fire and Earth physical attacks. He also carries a second trait that fires when he staggers an enemy: a chance-based effect on the turn order. The loop that stagger feeds is covered at Stagger System.
The Turn-Order Trait
Square Enix's English and Japanese descriptions of that trait, published in the same release, do not agree on who the effect lands on. The English text says Vaan can sometimes force an enemy to skip their turn when he staggers them. The Japanese text says he can pass the turn to another ally, with a probability attached. Both are official.
What the two agree on is the shape of the mechanic: staggering an enemy gives Vaan a chance to reorder the turn queue. Until Square Enix reconciles the wording, whether that shuffle denies an enemy a turn or hands an extra one to an ally should be treated as unsettled.
Detail | Value |
|---|---|
Series entry | FINAL FANTASY XII |
Home realm named | Former Kingdom of Dalmasca |
Elements | Fire and Earth |
Attack type | Physical |
Stagger trait | A chance-based turn-order effect; the official English and Japanese texts differ on who it affects |
Crystal source | Sanctums of Light erected around the world |
Upgrade path | Vision Awakening across three stages, using magicite |
How to Obtain
Vision crystals come from the Sanctums of Light erected around the world, and every Vision is earnable in-game with no DLC. Abilities learned from Vaan stay equippable while another Vision is active, within the cost limit described at Abilities and Mastery. For the full roster, see List of Visions.