Loading...
Index of weapons in Fatekeeper. Maces, swords, daggers, hammers, clubs, axes, halberds, two-handed weapons, and staves.
Fatekeeper's three-ingredient alchemy system produces potions, weapon vials, and handbombs through freeform combination and discovered recipes.
Skill Tree is Fatekeeper's progression backbone of 24 minor perks and 9 medium perks that shape build identity across combat, magic, and alchemy.
Magic in Fatekeeper. Elemental spellcasting across fire, ice, wind, and force schools with spell-alteration nodes that reshape projectiles.
Potions in Fatekeeper. Drinkable buffs and heals brewed via three-ingredient alchemy.
Armor in Fatekeeper. The body slot defines damage absorption and movement weight.
Swords in Fatekeeper. The balanced one-handed melee weapon, well-suited to general play and hybrid magic builds.
Fatekeeper's loot and equipment system. Two weapon sets, body armor, helmet, necklace, rings, relics, and consumables.
Frequently asked questions about Fatekeeper, including release window, platforms, multiplayer, and protagonist details.
Enemies in Fatekeeper. Twisted husks, disciplined soldiers, towering beasts, arcane wielders, corrupted wildlife, and unbroken wild beasts.
First-person dark-fantasy action RPG by Paraglacial, published by THQ Nordic. Master melee combat and elemental magic as the Druid in the archipelago of Solace.
Parrying in Fatekeeper is the high-risk, high-reward defensive option, with a tight authored window, real miss penalties, and strong punish payoffs.
Fatekeeper runs on Unreal Engine 5.
Fatekeeper's execution layer: contextual finishers and weapon-class dismemberment triggered by stagger, status saturation, and low-health prompts.
Weapon oils and vials in Fatekeeper. Apply elemental coatings to a weapon for several swings via the alchemy system.
An index of Fatekeeper builds and the skill-tree paths that drive them, including the four archetypes officially showcased by Paraglacial.
Axes in Fatekeeper. Heavy choppers with high single-hit damage and slower recovery.
The Pyromancer build for Fatekeeper. Maximum cast speed, multiplied fire projectiles, and ricochet for sustained area pressure.
Ingredients in Fatekeeper. Alchemy materials gathered through exploration.
Staves in Fatekeeper. Spell-focus weapons that channel ranged elemental magic, visible in trailer footage in the hands of the spell-focused archetype.
Pre-launch primer for Fatekeeper. Learn what is known about the game, where to follow updates, and what to expect from Early Access in 2026.
The Talking Rat is the confirmed companion in Fatekeeper, a small articulate creature who travels with the protagonist and provides narrative context.
Dodging in Fatekeeper is the directional, recovery-priced defensive option for ambiguous tells, unparryable spells, and spacing resets.
Fatekeeper platform support and Steam features. PC at launch, with no announced console release.
Daggers in Fatekeeper. Fast skirmisher weapons. Leaping-dash attacks and a boomerang throw via skill-tree nodes.
The Forgotten Underground Cities are Fatekeeper's deep-civilisation layer: engineered sites beneath the surface, inhabited by displaced Underdwellers and tied to the Past Cataclysms arc.
The Ice Shatter build for Fatekeeper. Freeze enemies efficiently, then crush them with blunt weapons.
An overview of Fatekeeper's first-person action RPG core loop, combining melee combat, elemental magic, exploration, and character progression.
Handbombs in Fatekeeper. Thrown alchemy items for area damage and crowd control.
Halberds in Fatekeeper. Long-reach polearms shown in trailer footage.
Beginner guide for Fatekeeper. What to expect at Early Access launch and how to read the build space.
Telekinesis is Fatekeeper's utility-and-control combat tool: yank enemies, hurl objects, and redirect projectiles in addition to environmental puzzle use.
Combat in Fatekeeper is a first-person hybrid action loop with melee, magic, parry, dodge, telekinesis, and finishers woven into every encounter.
Hammers in Fatekeeper. Two-handed blunt weapons with stagger-heavy swings, ideal for the Shatter build against tough enemies.
Lore overview for Fatekeeper. The surface-versus-underground conflict, the Underdwellers, the Sentinels of Solace, and past cataclysms.
Husks in Fatekeeper. Twisted, mindless enemies named first in the Creatures of Fatekeeper dev blog.
Exploration in Fatekeeper. Handcrafted, semi-linear maps that reward curiosity with hidden lore, relics, and unexpected encounters.
Spell alteration in Fatekeeper rewires existing spells. Multi-projectile, ricochet, and cast-speed nodes power caster and hybrid builds.
Towering beasts in Fatekeeper. Oversized enemies suggested in the Creatures dev blog as a distinct category from soldiers and husks.