Handbombs
Handbombs are thrown alchemy items in Fatekeeper. They are produced through the same three-ingredient system as potions and weapon vials, but their delivery is a thrown projectile rather than a swallowed liquid or a weapon coating. Handbombs are the Druid's primary tool for opening encounters with damage, breaking up grouped enemies, and applying area status effects.
Use Cases
Open encounters. Throw a bomb at a clustered patrol before drawing aggro.
Break formations. Disperse groups so the Druid can pick them off one at a time.
Apply area status. Fire-themed bombs ignite, ice-themed bombs slow or freeze, and so on.
Crowd safety. Use a bomb to clear the floor before swinging a heavy weapon that commits to recovery.
How To Get Them
Handbombs are an alchemy output. Combine three ingredients with a handbomb base to brew. Discovered recipes can produce handbombs with unique effects.
Build Roles
Pyromancer support. Fire bombs add to a pyro's burst.
Ice control. Ice bombs set up Shatter against grouped enemies.
Skirmisher cleanup. Handbombs follow up after a dagger throw to finish weakened enemies.
[object Object],[object Object]The build that throws handbombs in volume.
Open Questions
Throw range, fuse timing, blast radius, and whether bombs can ricochet or stick are unconfirmed. The mechanic has been described in dev material; specific in-build numbers will follow.