Fatekeeper has no halberd or polearm weapon family. No official material has ever named one, and none appears in the Early Access build. This page exists because the question comes up often, and the answer is easier to find than to guess.
What the Game Actually Ships
The melee weapons that exist in the current Early Access build fall into these families:
Family | In the Build |
|---|---|
Yes. The generalist baseline, and the most common weapon type. | |
Yes, including hatchets as a lighter, faster variant. | |
Yes. The fast skirmisher option, with throw and dash nodes in the skill tree. | |
Yes, though thinly represented so far. | |
Named officially as the blunt categories the Shatter mechanic applies to, but no mace or hammer item has shipped yet. | |
Halberds / polearms | No. Never named in any official material, and absent from the build. |
Staves |
Where the Confusion Comes From
Two things feed it. First, the game is a first-person melee RPG in a genre where polearms are a staple, so players reasonably expect one. Second, several unofficial fan databases that surfaced after launch invent weapon names wholesale, and a fabricated "Cursed Halberd" is one of the recurring examples. Nothing in that family of sites is sourced from the game.
Long reach in Fatekeeper comes from two-handed weapons rather than from a dedicated polearm class. If reach is what a build wants, that is where to look.
Is It Coming?
Unknown. The developer has committed to adding new weapons continuously across Early Access, and polearms are among the more frequently requested additions in community threads, but no official statement has named them. Nothing on the published plan mentions a new weapon family by name. See Roadmap for what has actually been announced, and Weapons for the full current roster.