Ingredients
Ingredients are the raw material of Fatekeeper's alchemy system. Each ingredient contributes its own latent effect; combining three of them produces a potion, a weapon vial, or a handbomb. Ingredients are gathered through exploration: forest clearings, cave moss, herb beds near water, and rare resource nodes in ruins or near monster lairs.
How They Work
Gather. Pick herbs, mine crystals, harvest mushrooms, and collect rare materials in the wild.
Pair the base. Pick whether the result will be a potion, a weapon vial, or a handbomb.
Combine three. Effects stack and interact. Some combinations are pure improvisation; others reveal proper recipes once attempted.
Where Ingredients Live
Region | Likely Ingredients |
|---|---|
Herbs, mosses, mushrooms. | |
Frost-tempered minerals, ice-touched plants. | |
Crystals, rare metals, fungi. | |
Worn relics, alchemical residues, rare components. | |
Ritual ingredients, ash, preserved organic matter. |
Open Questions
Specific named ingredients, individual ingredient effects, drop rates, and whether ingredients have grades or rarities are unconfirmed. Pre-launch material describes the system; the names will arrive with the Early Access build.