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Potions in Fatekeeper. Drinkable buffs and heals brewed via three-ingredient alchemy, plus the two progression potions found in the world.
Armor in Fatekeeper. The chest and head slots, the three chest weight classes, and the thirteen named pieces that appear in the Early Access build.
Fatekeeper's loot and equipment system. Two weapon sets, body armor, helmet, necklace, rings, relics, and consumables.
Head-slot equipment in Fatekeeper, separate from body armor. The seven named helmets in the build and the offensive stat lines that make the head slot build-defining.
Ingredients in Fatekeeper. The twenty-one named alchemy materials in the Early Access build, sorted by the six material types the three-ingredient system uses.
Trinket-class jewelry slot in Fatekeeper. The Druid wears two rings at once, drawn from seventeen named entries in the Early Access build.
Trinket-class jewelry slot in Fatekeeper, paired with rings. Only one amulet exists in the build so far, with a larger batch in development.
Relics in Fatekeeper. Powerful, identity-shaping items hidden across Solace, central to the loot loop.
Artifacts in Fatekeeper. A rare item class listed alongside weapons and armor, related to but distinct from relics.
Single-use items in Fatekeeper produced through alchemy, and what the thirty-entry consumable catalogue actually contains.