Weapons in Fatekeeper are described in dev material as echoes of old traditions: each piece carries character, history, and a distinct feel. The Druid can equip two weapon sets at the same time and swap between them on demand, which gives a single build access to several melee ranges and damage profiles.
Confirmed Weapon Classes

Class | Style | Notable Use |
|---|---|---|
Balanced melee. | Generalist option for most builds. | |
Heavy chopper. | Bigger commit, bigger reward. | |
Blunt force. | Cornerstone of the Shatter build. | |
Two-handed blunt. | Stagger-heavy. Top Shatter weapon for big enemies. | |
Light blunt. | Cheaper Shatter for fast play. | |
Fast skirmisher. | Leaping-dash and boomerang throw via skill-tree node. | |
Heavy commit. | Massive single-hit damage. |
Inspectable Items

Weapons can be inspected up close. Lore engravings, hilt details, and weight imbalances may reveal recipes, build hints, or environmental interactions. The Weapons, Relics and Forgotten Arts dev blog calls inspection out as a core part of the loot loop.
Coatings and Throwables
A live-build update made the torch also function as a very basic weapon, and sped up applying a weapon oil or vial coating so the swap into a buffed weapon is quicker in a fight.
Weapon Vials and Oils - apply elemental effects to a weapon for several swings.
Handbombs - thrown alchemy items.
Throwing Daggers - daggers that boomerang back through a skill-tree node.
The Named Weapon Roster
The roster below is compiled from the 0.1.3 game files by the player community. Paraglacial has not published an item list, so treat exact numbers as approximate and expect them to move between patches; the names themselves are stable and several of them appear verbatim in shipped change logs.
Eighteen named weapons appear in the 0.1.3 files, spread across a five-step rarity scale that runs Common, Uncommon, Rare, Epic, Legendary. Every named sword is two-handed and every named axe and dagger is one-handed, which is worth knowing before planning a two-set loadout around a specific family.
Weapon | Family | Grip | Damage | Rarity | Notable Line |
|---|---|---|---|---|---|
Amber Blade | Sword | Two-hand | Slash | Common | Reach 180, the long end of the melee range band |
Blade of the Sentinel | Sword | Two-hand | 30 Slash | Uncommon | Order-issue blade, the baseline two-hander |
Darkguard Blade | Sword | Two-hand | 20 Slash / Poison | Uncommon | Adds poison on hit and +10 Stamina |
Utakshell Fang | Sword | Two-hand | 27 Slash | Rare | Attack Speed +5% |
Gargantuan Edge | Sword | Two-hand | 30 Slash / Blunt | Rare | Attack Speed -12%, the heaviest swing in the roster |
Everice Blade | Sword | Two-hand | 45 Ice | Epic | Pure ice damage plus Ice Resistance +10%, a natural Shatter setup |
Raiding Axe | Axe | One-hand | 20 Slash | Common | The starting-tier chopper |
Hatchet of Swiftness | Axe | One-hand | 22 Slash | Uncommon | Attack Speed +8% and cheaper heavy swings |
Fanged Axe | Axe | One-hand | 24 Slash | Uncommon | Health Leech +5% |
Burning Axe | Axe | One-hand | 13 Slash / Fire | Rare | Trades raw damage for a fire rider |
Axe of the Sentinel | Axe | One-hand | 32 Slash | Epic | Highest one-handed damage in the roster |
Dagger | Dagger | One-hand | 8 Pierce | Common | The training-tier blade |
Misericorde | Dagger | One-hand | 22 Pierce | Uncommon | Cheap light and heavy attacks |
Poinard | Dagger | One-hand | 22 Pierce | Uncommon | Standard skirmisher profile |
Ornate Dagger | Dagger | One-hand | 22 Pierce | Uncommon | Crit Chance +15% |
Venomblade | Dagger | One-hand | 25 Pierce | Uncommon | Improves coating efficiency, pairs with weapon vials |
Skull Club | Club | Two-hand | 35 Blunt | Common | Movement Speed -15%, the blunt option for Shatter |
Eternal Flame | Torch | One-hand | Blunt / Fire | Uncommon | The torch, usable as a basic burning weapon |
Open Questions
The classes above are the ones the Early Access build actually ships. Individual weapons do have names in play, and a few have surfaced in official patch notes: the Skull Club and the Hatchet of Swiftness are both named directly in shipped change logs. Paraglacial has never published a full item list or any set-bonus system, so this page indexes families first and then lists the named roster that players have recovered from the game files. The developer has said a large selection of new weapons is in development for a future content update, which means the family list here is a floor and not a ceiling. Note that no polearm and no spell-focus implement exists: see Halberds and Staves for why those two keep coming up.