Build Guide: Pyromancer
The Pyromancer is one of the four officially showcased Fatekeeper builds. The core idea is sustained area pressure: fast casts, multiple projectiles per cast, and ricochet to fill rooms with fire. Skill-tree investment is concentrated in the fire branch and the spell-alteration branch.
Core Skill-Tree Picks
[object Object],[object Object]Cast speed and damage.
[object Object],[object Object]Multi-projectile, ricochet, additional cast speed.
Defensive crossover. A few points in melee or leecher to survive when enemies close.
Recommended Loadout
Slot | Pick |
|---|---|
Weapon Set 1 | |
Weapon Set 2 | |
Light to medium for cast speed and dodge mobility. | |
Relic | Any relic that buffs fire damage or projectile count. |
Combat Pattern
Open with a multi-projectile fire cast at range.
Ricochet kicks in around corners and tight rooms; the same cast hits multiple enemies.
Throw a fire handbomb when enemies cluster.
Swap to slot-2 melee for stragglers; the vial coating extends the fire theme into close range.
Use telekinesis to control distance when an enemy closes.
Strengths
High sustained area damage.
Strong crowd clear thanks to multi-projectile and ricochet.
Builds well into a hybrid alchemist if the player wants more burst.
Weaknesses
Limited single-target burst against bosses with high health and few add waves.
Vulnerable in tight corridors where ricochet rebounds can be chaotic.
Punished by enemies that resist fire; carry a backup non-fire damage source.