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Farever entered Steam Early Access on May 6, 2026, and the developers at Shiro Games began patching quickly afterward. This page tracks the dated updates and the key developer communications from launch onward. Versions are listed oldest to newest. Because the game is in Early Access, patches arrive frequently, and this log focuses on the headline changes for each release.
Patch Timeline
Version | Date | Highlights |
|---|---|---|
v0.1.1 | May 7, 2026 | Improved server performance, fixed grapple-point visibility, addressed platform stutter and pushing issues, and resolved various crashes and bugs |
v0.1.2 | May 7, 2026 | Fixed many untranslated texts and made various performance improvements |
v0.1.3 | May 13, 2026 | Major post-launch patch ("Over 100k Farseekers"): party and Steam-invite fixes, server stability work including a rollback data-loss fix, gamepad support including selecting your server in the main menu, inventory quality-of-life additions, a guarantee that every player receives at least one piece of gear, and rebindable keys |
v0.1.3.25687 | May 15, 2026 | Hotfix: fixed Steam-invite acceptance before going in-game, corrected totems lasting twice as long as intended, improved performance in the north of the map, and other minor fixes |
v0.1.4 | May 19, 2026 | Anti-exploit and caps: fixed item duplication and other exploits, added a maximum Gold cap of 499,999, set a maximum of 8 characters per account, and fixed lag in the Mine Estrone dungeon |
v0.1.5 | May 21, 2026 | Large bugfix patch: boss and dungeon fixes, broad weapon-skill fixes, bank space raised to 100 slots, stack sizes raised to 1000, and day/night cycle synced between players on the same layer |
Developer Communications
Alongside the patches, the developers shared two notable update posts during the first week. These were not patches themselves but explained the team's focus while servers and systems were stabilizing after launch.
Post | Date | Summary |
|---|---|---|
Our Priority | May 7, 2026 | Laid out the post-launch priorities: the party system tied to Steam invites, performance and server stability and latency across all regions, and gamepad control bindings |
Our work on servers | May 12, 2026 | A technical recap of post-launch server work, including database and load-balancing improvements and fixes for issues that were affecting stability |
Because Farever is still in active development, expect this list to grow with each new patch. For the bigger picture of what is planned beyond these fixes, see Early Access and Roadmap.