Priest
The Priest class in Farever (also called Cleric): a flexible support whose Prayers change based on previously used skills, able to heal, fight, and even tank.
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The Priest is one of the four classes available in Farever's Early Access. It is the game's most flexible support class, equally capable of keeping allies alive, dealing damage, and even holding the front line. Earlier posts referred to this class as the Cleric, and the two names refer to the same class; Priest is the term used in the game's current patch notes. See Classes for how it compares to the others.
The Priest's unique mechanic is Prayers. Priests gain access to special Prayers whose effects change depending on the impact of the skills you used before them. This gives the class a reactive, sequence-driven feel: the order in which you cast matters, because it shapes what your Prayers do next. Confirmed Priest abilities include Sunlight, Sun Halo, Burning Ray, and Melting Face.
The Priest is a flexible support that can also fight and tank. As a healer, a Priest does more than restore health with a single button; they may place healing totems in strategic spots or carefully time their spells. Because roles in Farever are adopted through your choice of skills and gear rather than locked to a class, a Priest is not limited to healing: the class can hit hard, and it can take a sword and shield to more easily fill a tank role. See Multiplayer and Co-op for how support and tanking fit into a group.
Like every class, the Priest draws skills from both its class and its equipped weapons. A Priest might use a staff to enhance their efficiency, or opt for a sword and shield to lean into a tank role; the same weapon feels different on a Priest because the class's Prayer mechanic reshapes how it plays. See Weapons and the Arsenal for weapons and the Arsenal system, and Combat System for moment-to-moment play. The Priest also has its own Talent Tree and refines its abilities through passives, talents, and Masteries, all covered on Attributes and Progression.