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A guide to Farever's weapon-centric design, where every weapon is unique with its own moveset and four skills, plus the Arsenal system for slotting a second weapon's skills.
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How characters grow in Farever through levels and gear, then personalize via passives, skill choices, talent trees, and masteries, including the confirmed combat stats.
An overview of Farever's dynamic, skill-centric combat, including dodging and blocking, endurance and cooldown management, combos and finishers, and skill ranks.