Rifts are a recurring world event added in the Nightling Update. Mysterious portals to the demonic world of Niflel open across Siagarta, and it falls to the Farseekers to push the invaders back before they overrun the land. Rifts are the first of a planned series of world events, and they mark a change of pace from the game's usual small-group loop.
How Rifts Work
About once an hour, a warning announces that a Rift has opened somewhere in Skover Island or the Valley of Eternal Autumn. A group of up to a dozen players enters the demon realm together. Inside, Nightlings and their Nightlords stream in from multiple gates. The objective is a timed run: close as many gates as possible, and keep clearing the foes that pour through, until the Rift's boss appears. The more gates a group closes, the better the reward at the end.
Rewards and Currency
Closing gates earns a unique Rift currency, banked as resources such as Demonic Souls, Nightblood, and Soulstones. These are spent with the Demon Hunter, a merchant who trades them for demonic weapons and gear sets, spark crystals, demonic upgrades, and cosmetic Mounts and Gliders and Companions. Soulstones have a second use: they summon tougher Nightlords in hidden corners of Siagarta.
Enemies and Bosses
The Rifts are fought against the Nightlings, a family of shadow demons, together with their elite Nightlords and Nightking commanders. In the live build, the Rift culminates in the Nightqueen Shaarlize Te'ror. The developers have said further Rift bosses will follow. For the full demon roster, see Nightlings.
Rift Facts
Detail | Value |
|---|---|
Type | Recurring world event |
Frequency | About once an hour, with a warning |
Where | |
Group size | Up to a dozen players |
Objective | Close demon gates before the boss appears |
Home realm | Niflel |
Currency | Demonic Souls, Nightblood, Soulstones |
Vendor |
Because Rifts gather a far larger group than the game's one-to-four-player instances, they are covered alongside the party systems on the Multiplayer and Co-Op page.