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Farever tracks your progress with an in-game achievement system. The current Early Access build has 158 achievements worth 875 points, spread across exploration, crafting, collecting, combat, world events, and character milestones. Achievements reward thorough play: clearing every activity in an area, leveling each crafting trade, and filling out your collections.
Achievement Categories
The table below groups the achievements by what they track. Points are awarded per achievement and add up as you complete them.
Category | Achievements | Points | What They Track |
|---|---|---|---|
Jobs | 49 | 255 | Leveling each of the six crafting professions, from apprentice ranks to mastery |
Exploration | 41 | 245 | Clearing activities in each area and region across all three regions, plus activity-count milestones |
Collection | 21 | 105 | Capturing companion critters, collecting mounts, and filling out the Codex |
Character | 17 | 90 | Character milestones such as gold earned and levels reached |
Rifts | 16 | 80 | Closing gates, earning Demonic Souls and Nightblood, buying from a Demon Huntress, hunting Soulstone demons, and beating both Rift bosses |
Combat | 14 | 100 | Defeating enemies and bosses and hunting secret orbs across the regions |
Exploration and Activities
Exploration achievements reward working through the world area by area. Each area has an "Emissary" or "Savior" achievement for completing all of its activities, for example Emissary of Skover Island or Savior of Meridion. Broader milestones track your total activities completed at 50, 100, and 250, and others are tied to gathering secret orbs and filling out the Codex of creatures and discoveries.
Jobs and Collection
The largest category is Jobs, with achievements for advancing each crafting trade through its ranks toward mastery. Collection achievements cover capturing Companions (with tiered goals such as capturing five or ten pets) and completing the Codex. Character achievements mark personal milestones like reaching gold thresholds and leveling up. For how the underlying systems work, see Professions and Crafting and Exploration and Traversal.
World Events
The Rifts brought a whole achievement category with them. Some track volume, such as closing ten or fifteen gates in a single Rift or a hundred over a lifetime, and others track the currencies the event pays out. The rest are one-offs: complete a Rift, buy something from a Demon Huntress, clear a Rift without losing anyone during the boss fight, hunt down every Soulstone demon in a region, and defeat each of the two Rift bosses.
Upcoming Content
The achievement list grows with the game. Ramburg's exploration achievements arrived with the region itself, and the data still holds entries for content that has not shipped yet. Those become reachable as Farever adds new areas and activities during Early Access. For the development plan, see Early Access and Roadmap.