Rogue
The Rogue class in Farever: an agile melee fighter who chains combos to build combo points and spends them on deadly finishing blows.
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The Rogue is one of the four classes available in Farever's Early Access. It is an agile melee fighter built around speed and chaining attacks together rather than raw staying power. If you like fast, momentum-driven combat that builds toward a big payoff, the Rogue rewards that approach. See Classes for how it compares to the other three.
The Rogue's unique mechanic is combo points. Rogues rely on chaining combos to generate combo points and then deliver deadly finishing blows once those points are built up. This gives the class a distinct flow: keep your combo going to bank points, then cash them in on a powerful finisher at the right moment. Knowing when to keep chaining and when to spend is what makes the Rogue tick.
The Rogue plays as an agile melee fighter, prioritizing mobility and uptime over heavy defense. As with every class, the Rogue's allowed weapons are tied to the class, and the same weapon feels different on a Rogue because the class's combo mechanic reshapes how it plays. Official sources have not enumerated the Rogue's exact weapon list, so this page does not list a definitive set. For weapons in general and the Arsenal system, see Weapons and the Arsenal, and for how combos, dodging, and finishers work moment to moment, see Combat System.
The Rogue has its own Talent Tree centered around how the class is played. As you level, you personalize the class through passives, skill choices, talents, and Masteries that modify your class skills. See Attributes and Progression for the full progression picture.