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Track all wiki edits and revisions for Echoes of Aincrad
“Added the State of Play reveal context and noted she is reported as a recruitable partner”
“Corrected the Deluxe Edition contents to include the Starter Pack and Death Game Mode early unlock, and named the expansion Genesis Maidens”
“Corrected Argo's Support Skill name from Analysis to Analyze to match the official skill name used elsewhere on the wiki”
“Removed duplicate in-body wikilinks”
“Corrected the current build to Ver. 1.0.5, refreshed the post-launch status and player sentiment figures, and added the Genesis Maidens announcement”
“Recorded the September 3 expansion announcement and confirmed Ver. 1.0.5 is still current”
“Date-stamped the unshipped fifth difficulty tier as still unreleased”
“Added the announced armor enhancement system coming with the expansion”
“Added the curved sword as an announced expansion weapon type, kept the shipped count at six”
“Added Mito as the announced Genesis Maidens partner with the curved sword”
“Named the add-on Genesis Maidens and added the confirmed content: Mito, the curved sword, armor enhancement, and the winter 2026 window”
“Repaired blank table headers caused by raw text entries in header cells”
“Repaired blank table headers caused by raw text entries in header cells”
“Repaired blank table headers caused by raw text entries in header cells”
“Created page for Mito, the partner announced with the Genesis Maidens expansion”
“Reframed the storefront pre-order section as a record of what was offered rather than an active promotion”
“Corrected the console release to past tense”
“Rewrote in-development phrasing to past tense now that the game has shipped”
“Removed an unconfirmed trapped-player count from the hub and gathering sections”
“Removed an unconfirmed trapped-player count and fixed tense in the character creation section”
“Corrected Argo's Support Skill name from Analysis to Analyze to match the official skill name used elsewhere on the wiki”
“Corrected Argo's Support Skill name from Analysis to Analyze to match the official skill name used elsewhere on the wiki”
“Corrected the equipped-skill count in the summary table from 2 to 3 to match the official guidance and the rest of the article”
“Added the resolved black-screen save-safety issue and the official confirmation that quitting before HP reaches zero does not delete a death-game save”
“Added a Balance History section covering the July and August 2026 passes and the stated reasoning behind the Analyze adjustment”
“Added the August 2026 balance changes: reduced SP gain, the Horizontal Square buff, and the Dress Swords Sword Barrier MOD change”
“Added the August 2026 balance changes: increased SP gain and seven named two-handed sword Sword Skill buffs including reduced charge times”
“Added the August 2026 rebalance of the Story through Hard tiers and recorded the announced fifth difficulty tier above Very Hard as a plan”
“Added a Named Sword Skills section listing every skill named in official balance notes by weapon type, with the adjustment patterns and the rapier gap”
“Added Ver. 1.0.5 section covering the difficulty rebalance, per-weapon SP rework, Argo Analyze nerf, named weapon MOD changes, and bug fixes; marked the 1.0.4 Summons black screen as resolved”
“Removed repeated internal links so each term links once in the body text”
“Removed repeated internal links so each term links once in the body text”
“Removed repeated internal links so each term links once in the body text”
“Removed repeated internal links so each term links once in the body text”
“Removed repeated internal links so each term links once in the body text”
“Removed the pre-release framing from the Mystic Crystal entry while keeping its effect unstated”
“Rewrote the cut-in toggle section from pre-release tense to the released build and noted the counter balance pass”
“Rewrote two sections from pre-release tense to the released build, noting the movement and counter balance pass”
“Replaced the stale pre-release hedge with the released-game status of the village”
“Replaced the stale pre-release hedge with the released-game status of the village”
“Initial version (2026-08-06)”
“Upgraded the floor's terrain description from lore framing to the published first-party account”
“Added the published description of the town's scale and architecture”
“Added a section on the floor's published environment, wildlife, and mapping emphasis”
“Added the tower's two in-world names and its published role as the link between floors”
“Named Agil as the two-handed axe partner and Asuna as the rapier partner in the partner-by-category table”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added an in-game screenshot to illustrate the section”
“Strengthened the disclaimer on the source-material floor boss name so it cannot be read as confirmed content”
“Changed the demo availability from future tense to past tense and noted demo save transfer”
“Changed the demo availability from future tense to past tense now that the game has released”
“Reframed the open-questions note now that the game has released”
“Clarified that Silica was named in a pre-launch trailer but is not among the selectable partners in the released game”
“Added the prologue encounter and the weaker Labyrinth dungeon version, plus the shield, weapon swap, and crawling phase structure”
“Confirmed Taran as a visited main-story settlement southwest of Marome and removed the provisional framing”
“Confirmed Marome as a visited main-story city on the second floor and removed the provisional framing”
“Added the published clarification that save deletion triggers at zero HP, and the quit-before-death exception documented in a patch notice”
“Replaced the unconfirmed-content section with the settlements, regions, and encounters confirmed in the released game”
“Added a section of published post-launch guidance covering map pins, Return to Checkpoint, automatic restocking, Force Relocation, and enhancement-before-judgement”
“Clarified that weapon proficiency both expands and levels the Sword Skill pool, and noted the post-launch balance pass”
“Rewrote the weapon proficiency section to reflect that proficiency both unlocks new Sword Skills and levels existing ones”
“Added the Arc Boss class and a roster of named bosses across both floors, plus the raid support structure”
“Added sections on Break Markers and phase transitions, Crush Attacks and guard breaks, and the partner Concentration stat”
“Replaced the difficulty tier descriptions with the published wording for Story, Normal, Hard, and Very Hard, and noted that difficulty can be changed at any time outside quests”
“Rewrote the EX-MOD section to match the published system, added the enhancement, synthesis, and production breakdown, and documented the rising enhancement cap”