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Track all wiki edits and revisions for Echoes of Aincrad
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added the confirmed Very Hard detail (increased monster action speed) (2026-07-12)”
“Add wikilinks to table cells (2 new links)”
“Updated Series Characters section to note returning characters (Asuna, Silica, Agil, Lisbeth) are confirmed recruitable partners per the latest story trailer; refined Kirito framing”
“Added how demo save data transfers to the full game (carry-over prompt on first launch, all slots, requires latest update)”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added an in-game screenshot to illustrate the section”
“Strengthened the disclaimer on the source-material floor boss name so it cannot be read as confirmed content”
“Changed the demo availability from future tense to past tense and noted demo save transfer”
“Changed the demo availability from future tense to past tense now that the game has released”
“Reframed the open-questions note now that the game has released”
“Clarified that Silica was named in a pre-launch trailer but is not among the selectable partners in the released game”
“Added the prologue encounter and the weaker Labyrinth dungeon version, plus the shield, weapon swap, and crawling phase structure”
“Confirmed Taran as a visited main-story settlement southwest of Marome and removed the provisional framing”
“Confirmed Marome as a visited main-story city on the second floor and removed the provisional framing”
“Added the published clarification that save deletion triggers at zero HP, and the quit-before-death exception documented in a patch notice”
“Replaced the unconfirmed-content section with the settlements, regions, and encounters confirmed in the released game”
“Added a section of published post-launch guidance covering map pins, Return to Checkpoint, automatic restocking, Force Relocation, and enhancement-before-judgement”
“Clarified that weapon proficiency both expands and levels the Sword Skill pool, and noted the post-launch balance pass”
“Rewrote the weapon proficiency section to reflect that proficiency both unlocks new Sword Skills and levels existing ones”
“Added the Arc Boss class and a roster of named bosses across both floors, plus the raid support structure”
“Added sections on Break Markers and phase transitions, Crush Attacks and guard breaks, and the partner Concentration stat”
“Replaced the difficulty tier descriptions with the published wording for Story, Normal, Hard, and Very Hard, and noted that difficulty can be changed at any time outside quests”
“Rewrote the EX-MOD section to match the published system, added the enhancement, synthesis, and production breakdown, and documented the rising enhancement cap”
“Corrected the Free Mode and Switch Mode descriptions to match the published behaviour, added the Concentration partner stat and the Switch Standby indicator, and replaced the held-strike framing”
“Replaced the partner roster with the full ten-partner list and unlock conditions, corrected Saayu to a story character, identified the two-handed axe partner, and rewrote the Free Mode and Switch Mode descriptions”
“Created Combination Skills and Support Skills page with the full ten-partner skill table”
“Created The Labyrinth page covering chamber structure, randomisation, and guardian bosses”
“Created Status Effects page covering player ailments, enemy debuffs, and counterplay”
“Created Safety Areas and Warp Terminals page covering map reveal, resource restore, and fast travel”
“Created Update History page covering Ver. 1.0.2 through Ver. 1.0.4”
“Corrected the stale partner count in the party section (2026-07-12)”
“Corrected the stale companion count in the Standard Edition contents (2026-07-12)”
“Corrected the stale companion count (2026-07-12)”
“Add wikilinks to table cells (1 new links)”
“Removed duplicate in-body wikilinks”
“Add hedge: Floor 2 layout is not yet confirmed in the shown build (demo covers Floor 1 only)”
“Add hedge: Floor 2 village layout is not yet confirmed in the shown build (demo covers Floor 1 only)”
“Initial version (2026-07-05)”
“Add the two-handed axe partner shown in the pre-launch character introductions”
“Reconcile the attribute list to the confirmed seven (Strength, Dexterity, Agility, Intelligence, Vitality, Endurance, Mind); clarify that Stamina is governed by Endurance”
“Update partner-by-weapon table: the two-handed axe (Battleaxe) now has a partner shown; only Rapier lacks one”
“Added Returning Series Characters as Partners section: the latest story trailer confirms Asuna, Silica, Agil, and Lisbeth can be recruited as partners with assignable combat roles”
“Updated the Floor 1 boss note to reflect the demo confirming Illfang the Kobold Lord”
“Clarified that the free pre-launch demo is separate from the editions and from the Death Game Mode early unlock”
“Expanded the demo note with the five missions, the level and weapon-proficiency caps, and that the demo uses a fixed beta avatar rather than the creator”
“Added the published PC system requirements”
“Added the Japanese voice cast for the partners, noted Iori as the demo companion, and added the newly named characters Stina and Musou”
“Replaced the speculative Cardinal Rank note with the confirmed effect from the demo: it gates purchasable and forgeable items, scales monster difficulty, and unlocks quests”
“Added the demo detail that a partner's concentration drops in Free Mode, lowering its guard and dodge rates”
“Corrected the equipped Sword Skill limit to up to three, per the official demo guide”
“Updated the equipped Sword Skill limit to up to three, per the official demo guide”
“Added the demo-confirmed detail that high falls and drowning do not delete the save, and that autosave is supported”
“Updated to reflect the demo confirming Illfang as the Floor 1 boss; added the demo fight details (multi-phase, weapon swaps by health, talwar) and the Sentry Golem lead-in”
“Corrected the Sword Skill loadout to up to three equipped skills and noted the demo's weapon proficiency cap”
“Added the seven named attributes, that Growth Points are invested at the Inn, and the Cardinal Rank interaction confirmed in the demo”
“Updated Illfang note to demo-confirmed; added the Sentry Golem mini-boss and the cutting-marker finishing-blow mechanic from the demo”