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Monsters are the hostile creatures players fight throughout the floors of Aincrad in Echoes of Aincrad. Combat is real-time and action-based, so every field encounter is fought directly with weapons, Sword Skills, and the help of an AI partner. At launch the bestiary is drawn from the first two floors, the Town of Beginnings region on Floor 1 and the fields around Urbus on Floor 2.

Enemy Types
Early enemies fall into a few broad groups: beast-type creatures that roam the fields, and kobold-type humanoids that appear in greater numbers and tougher variants as you climb. Confirmed field foes include the following.
Enemy | Type | Where | Notes |
|---|---|---|---|
Beast | Floor 1 fields | An aggressive boar; a common early-game opponent useful for learning combat basics. | |
Kobold | Early floors | A kobold foot soldier; often fought in groups. | |
Kobold | Early floors | A sturdier kobold guard variant. |
Fighting Monsters
Because the game rewards reading enemy attack patterns, defensive options such as parrying and dodging matter as much as offense. Tougher packs are easier to handle with the Switch System, which lets you swap places with your partner to break an enemy's focus or recover. Defeating monsters yields experience toward leveling, Col, and materials used for crafting and gear enhancement at the Smithy.
Bosses
At the top of each floor's labyrinth waits a floor boss, a much larger and more dangerous encounter than the field monsters. The confirmed Floor 1 boss is Illfang the Kobold Lord. See Boss Battles for how these encounters work.