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Blessings are temporary power-ups drafted during a Somu's Dream run in Alabaster Dawn. Covers pools, rarities, Depth price scaling and all 30 blessings.
An optional temple mini-dungeon at the Eternal Spring in Koro Valley, unlocked after the main Chapter 2 content.
Release history of Alabaster Dawn, covering the pre-launch demo builds, the 0.1.0 Early Access release and its ten launch hotfixes, and the current development status of version 0.2.0.
Perks are permanent Somu's Dream modifiers bought with Sleep Tokens in Alabaster Dawn. Covers Room Perks, Utility Perks, unlock conditions and Token costs.
Toggleable collection items that produce gameplay-altering effects while enabled.
Sleep Tokens, the persistent currency of Somu's Dream. Converted from leftover Dream Shards on waking, then spent on permanent Perks and on Somu's Token Exchange.
Revenant Specter, an Aether Bloom Divine Art used only by Dahmon during the prologue. Bloom arts are not player-equippable in the v0.1.0 build.
Custo Turri Magnus, the oversized armored plant boss fought in Patron’s Grave during the Blooming Villain subquest in Koro Valley.
Dream Shards, the in-run currency of Somu's Dream. Earned from enemies and forageables, spent at Shop Rooms, and converted into Sleep Tokens when a dive ends.