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Patch Notes: April 2026
October 6, 2026 at 11:57 PM
Initial version (2026-10-06)
This page covers the five weekly update notes NCsoft published for AION 2's Korean and Taiwanese service in April 2026, dated April 1, 8, 15, 22 and 29. April 8 opened Season 3 with the Hall of Illusion Expedition, Succession Crafting and Advanced Succession, the Yustiel Daevanion board, Pantheon presets and the Chaotic Middle Reshanta, and ended the Raid mode. April 22 added the Azure Breath Island Expedition, split damage amplification and tolerance into PvE and PvP values, rebuilt life steal for every class, moved the Artifact Siege to Wednesdays and Saturdays with Abyss bosses after it, and limited resurrections in Sanctuary boss rooms. These are changes to the Korean and Taiwanese service only; the global service launched separately on October 5, 2026 and is not described by these notes. For the wider timeline see Update History. Names followed by Korean in parentheses have no confirmed English name yet.
Previous month: Patch Notes: March 2026. Next month: Patch Notes: May 2026.
NCsoft revised this note on April 1 to correct the Artifact Siege timetable, add the faster Condemnation animation, and change specialization 2 of Earth Punishment to a 7% Double Chance resistance reduction.
A Combat Analysis (전투력 측정기) that measures personal DPS was added. It switches between a simple and a detailed mode (the detailed mode shows damage per skill and more), and its opacity and position can be adjusted by dragging.
The number of duty quests that can be in progress at once rose from 10 to 20.
A retry option was added to the Ascension Trial. A retry enters the same difficulty and is only possible while tickets remain.
Hotspot areas now show as red zones on the world map.
Fixed the Soul-Bound Armor (영혼 깃든 갑주) and Deathless Knight (죽음을 거부한 기사) monsters in the lower and middle layer hotspots showing an elite grade instead of a normal grade in the UI. The Kina and Unique equipment drop rate from these two monsters were lowered slightly.
Fixed an incorrect system message sometimes shown when Abyss entry failed because of the population limit.
Monsters in the Abyss middle layer can now also drop the Lesser Soulstone (하급 영석) (Bound).
The drop rate of the Abyss Rift Stone in the Abyss was lowered.
Artifact Siege start times were staggered by matching group (western server and eastern server pairs below).
Western faction | Eastern faction | Artifact Siege start |
|---|---|---|
Israphel (이스라펠) | Zikel (지켈) | 9:00 PM (unchanged) |
Kaisinel (카이시넬) | Ludra (루드라) | 9:00 PM (unchanged) |
Yustiel (유스티엘) | Nania (나니아) | 9:00 PM (unchanged) |
Kasaka (카사카) | Poeta (포에타) | 9:00 PM (unchanged) |
Chengarung (챈가룽) | Indnah (인드나흐) | 9:00 PM (unchanged) |
Pernos (페르노스) | Kochirung (코치룽) | 9:00 PM (unchanged) |
Meslamtaeda (메스람타에다) | Daminu (다미누) | 9:00 PM (unchanged) |
Ariel (아리엘) | Azphel (아스펠) | 9:05 PM |
Vaizel (바이젤) | Beritra (브리트라) | 9:05 PM |
Kromede (크로메데) | Babarung (바바룽) | 9:05 PM |
Hadal (하달) | Jenkaka (젠카카) | 9:05 PM |
Kwairing (콰이링) | Ishalgen (이스할겐) | 9:05 PM |
Hitanie (히타니에) | Tiamat (티아마트) | 9:05 PM |
Lutus (루터스) | Bakarma (바카르마) | 9:05 PM |
Nezekan (네자칸) | Marchutan (마르쿠탄) | 9:10 PM |
Siel (시엘) | Triniel (트리니엘) | 9:10 PM |
Lumiel (루미엘) | Ereshkigal (에레슈키갈) | 9:10 PM |
Fregion (프레기온) | Fafnir (파프니르) | 9:10 PM |
Nemon (네몬) | Munin (무닌) | 9:10 PM |
Tahabata (타하바타) | Odar (오다르) | 9:10 PM |
Ishtar (이슈타르) | Ulgorn (울고른) | 9:10 PM |
Fixed the pickup range of some Ode drops being set too narrow in the Hidden Lugi event.
New Alchemy recipes make the Superior Manastone (상급 마석) from the Intermediate Manastone (중급 마석) and the Superior Soulstone (상급 영석) from the Intermediate Soulstone (중급 영석).
The Lower Abyss Rift Stone was withdrawn from Shop > Wind Breeze Merchants > Special.
Class | Skill | Change |
|---|---|---|
Earth Punishment (대지의 징벌) | Damage +30%. Specialization 2 changed from reducing block and evasion to reducing Double Chance resistance by 7%. | |
Condemnation | Faster animation; damage +30%; specialization 4 cooldown reset chance raised from 50% to 75%. | |
Bolt | Specialization 4 changed from more damage the more targets are hit to more damage the fewer targets are hit. | |
Debilitating Mark (약화의 낙인), Chain of Torment | Damage +20%. | |
Immortal Veil (불사의 장막) | Gains a self-resurrection on death, with a 3-minute cooldown. | |
Light of Protection | Its self-resurrection on death was removed. | |
Earth's Grace | The HP trigger condition was removed. | |
Empyrean Lord's Grace | Now also raises Double Chance. The damage-over-time condition and trigger chance were removed, and damage was raised by 30%. | |
Spirits | Spirits now enter stealth when the Spiritmaster does. | |
Hellfire | PvP damage +20%. |
Fixes:
The tooltips of Focused Block, Shield of Protection and Focused Defense (집중 방어) no longer mention blocking only from the front.
Templar: fixed Flash Rampage, Debilitating Smash and Judgment triggering damage-based life steal instead of the chosen specialization with some specialization combinations, and the cooldown reset specialization of Poach sometimes not working when a target is killed at close range.
Assassin: fixed the insignia duration of Shadowstep specialization 2 showing as 3 seconds instead of 10, and the level 20 duration of Swift Contract (신속의 계약) having dropped to 19.5 seconds.
Cleric: fixed Healing Aura (치유의 기운) not showing its area when summoned in the air, and the non-target and mobile tags of Light of Regeneration (재생의 빛) not showing with some specialization combinations.
Sorcerer: fixed Remove Hibernation not being usable without a target.
Fixed only one faction's NPC being selectable when choosing the Draupnir quest NPC on the Abyss world map.
Fixed the sub-tabs staying open when the Exploration tab of the world map was closed by clicking it again.
Lobbies set to private can no longer use the bump function in Expedition, Transcendence and Sanctuary.
Atreia LIVE ON-AIR (아트레이아 LIVE ON-AIR) ran from after maintenance on April 1 to before maintenance on April 8, 2026, with two NPCs in Zumion Village (주미온 마을) and Dawn Legion Base (새벽의 레기온 기지) (Elyos) and Nornir Assembly (노르니르 집회소) and Fugitives' Village (도망자의 마을) (Asmodians).
The buff NPC Junimong (주니몽) gives the buff A Day Like a Lie (거짓말 같은 하루) on talking to it, with no daily limit and stacking with other buffs: PvE Attack +25 and Accuracy +50 for 60 minutes.
The event shop NPC Servirung (서비룽) sells, for 1 Odu Energy (오두 에너지) (Bound) each: Odyle Energy (Bound) (7 per server per week, level 10 and up), the Expedition/Transcendence Challenge Ticket Selection Chest (원정/초월 도전권 선택 상자) (Bound) (3 per server per week), 2 Resurrection Spiritstones (Bound) (7 per server per week), an Unknown Fissure Challenge Ticket (Bound) (3 per server per week), a Key: Hidden Cube (Bound) (2 per server per week) and an Instant Clear Ticket: Daily Dungeon (즉시 완료권: 일일던전) (Bound) (3 per server per week). It also sells the Business PD Transformation Candy (사업 PD 변신 캔디) (Bound) and the Development PD Transformation Candy (개발 PD 변신 캔디) (Bound) for 401 Kina each, 10 per character; each turns the user into a Shugo version of that producer for 15 minutes.
Odu Energy (Bound) was mailed every day at 9 AM from April 1 to April 7: 3 a day, and 5 on April 4 and 5, claimable until before maintenance on April 8.
Encore Collection items on sale from after maintenance on April 1 to before maintenance on April 15, 2026. Won prices are those of NCsoft's own store and may differ on other storefronts.
Item | Price | Limit |
|---|---|---|
Uniform Tinged with Excitement (설렘으로 물든 교복) outfit set (breastplate, leggings, boots) | 49,000 won | None stated |
Forest Rabbit Backpack Wings (숲속의 토끼 가방 날개) (Bound) | 29,000 won | Once per character |
The piano islands in the villages of Verteron and Altgard were removed and the piano tiles moved to the plazas, where open ground was set aside for future content.
Guard attacks and skills now deal damage proportional to HP.
Legions gained a Log button showing key activity: Legion creation, joins and departures, setting changes, member permission changes and hideout rental and expiry. Logs are kept for 30 days, up to 300 entries.
Market and exchange relisting: items that failed to sell can be listed again directly from the Register Sale tab with a Relist button, one at a time or several at once. The price per item can be adjusted against the current lowest unit price, the quantity cannot change, and the listing fee still applies.
Box items can now be opened with only one free cube slot; items that do not fit go to temporary storage.
Fixed some Stigma skills raising Combat Power, and Combat Power now also shows in the Sanctuary party information window.
Fixed being able to pass the Hideout Barrier (은신처 장막) in the Ascension Trial Tyrant's Hideout (폭군의 은신처) without using it.
An [i] button in the membership area of the subscription UI now shows detailed benefits.
Auto-extract: changes are no longer reset when moving between extract settings tabs, though only the current tab's changes are saved.
Gamepads can now use skill macros with LB+X.
Elyos quests: fixed auto-move failing to find a path and switching to flight in Darkness in Hiding (은신하고 있는 어둠) (to the abandoned hideout) and Searching for a Missing Child (실종 아동을 찾습니다) (to Deobar's house), and fixed Zumion's Call: Part One (주미온의 부름: 전편) becoming impossible to complete if the Rampaging High Gadit (폭주한 고위 가디트) died.
Fire Temple (Hard): fixed Kromede's Desire teleporting players from outside the combat area into it with a certain skill, and a skill ID appearing in the combat log.
Krao Cave: fixed Ultimate Berk's Wave of Fury (격노의 파동) being counterable with the Chanter's Barrier Spell, the Gladiator's Tenaciousness and the Cleric's Salvation (구원).
Deus Research Base: fixed a skill ID appearing in the combat log.
Corroded Decontamination Facility: fixed some Black Blood Blatt skills not hitting in certain positions.
Fixed status effects persisting after the monster that applied them died: Erosion of Illusion (환영의 침식) from Kaisinel's Illusion (카이시넬의 환영) in Dream Layer II, Bleed (출혈) from Afflicted Bakarma in Cradle of Nihility, and Soul Erosion (영혼 침식) from Sunken Emon in Sunken Temple of Life.
Fixed the source of items obtainable from Monoliths being shown incorrectly for Elyos on the Abyss eastern faction or Asmodians on the western faction.
Chat bubbles are no longer hidden behind nameplates.
NCsoft revised this note four times on April 8, adding detail on Shugo Festa Keys, the sale of old middle-layer directives and achievements in the UI section.
The new Expedition Hall of Illusion opened in Exploration and Conquest (Normal, Hard). The Mysterious Ode (신비로운 오드) that appears after its final boss has a higher chance of higher-grade Ode than the Shining Ode.
Kina from Expedition Exploration is now Kina (Bound). Kina from Conquest in Krao Cave, Draupnir, Urugugu Canyon and Vakron Sky Island is now Kina (Bound), and half of the Kina from Conquest in Fire Temple and Ferocious Horn Den is now Kina (Bound).
Exploration in Draupnir, Vakron Sky Island, Ferocious Horn Den, Dying Dramata's Nest and Cradle of Nihility now costs 40 Odyle Energy with better rewards: the Unique equipment chance matches Conquest, and Kina rewards are 80% of Conquest's, paid as Kina (Bound). Clearing each of these Exploration dungeons 3 times gives a one-time guaranteed reward.
Deus Research Base and Shattered Arkanis were cut to 4 stages, with entry item levels of 1,200, 1,500, 1,800 and 2,200, and their Kina is now Kina (Bound).
The weekly cumulative play thresholds that lower Kina rewards were reduced, and the weekly reward recharge counts were cut to 14 for Expeditions and 7 for Transcendence.
Mode | Kina 100% | Kina 80% | Kina 60% | Kina 40% | Kina 20% |
|---|---|---|---|---|---|
Conquest | 63 runs or fewer | 77 or fewer | 91 or fewer | 105 or fewer | 106 or more |
Transcendence | 42 runs or fewer | 49 or fewer | 56 or fewer | 63 or fewer | 64 or more |
The base number of Shugo Festa Keys became 7 per server per week (14 with a subscription). Guaranteed rewards were roughly doubled in quantity and chance-based rewards roughly doubled in chance. Keys recharged with the Shugo Festa Key (Bound) count the total of every character on the server and can exceed the 30-charge cap.
Dimensional Invasion can now occur at 30 minutes past each hour instead of on the hour. The Shugo Festival that ran at 15 minutes past now starts on even hours (for example 2:00), and the one at 45 minutes past starts on odd hours (for example 1:00).
Event changes: Higher and Higher (높이높이) has a new route and obstacles; Ode Drop Collection has new Ode drop paths; Shugo Merchant Protection spawns bandits in denser groups; some treasure spawns in Goldrin's Treasure are now random; Hidden Lugi adds Ode drops both Shugo and Lugi can collect; Nyerk Shooter adds special supply objects that grant rapid fire for a short time; and Jump Jump (점프점프) adds falling balloons that must be grabbed before they hit the ground and explode.
Shugo Merchant Protection and Dimensional Invasion give no reward below 100 contribution. At 100 or more, Shugo Merchant Protection gives 2 reward choices (4 with a subscription) and Dimensional Invasion 3, regardless of rank.
Base entries to Daily Dungeons became 14 per server per week.
Directive purchase limits at the Directive Merchant (지령서 상인) are now per server.
Directive rewards other than equipment were roughly doubled.
The Unknown Fissure Challenge Ticket (Bound) and Small Odyle Energy (작은 오드 에너지) (Bound) were removed from duty and directive rewards, and Soul Crystal (Bound) and the Amplify Stone Fragment (돌파석 조각) (Unique) (Bound) were added.
Kina from the Odyle Energy cube of the Corroded Decontamination Facility was raised to 2,000,000.
The Erosion Box (Bound) can now also give the Sync Stone (조율석) (Hero) (Bound).
In Abyssal Forge: Ludra, the chance of Hero equipment from the Odyle Energy cube was roughly doubled, and within the Abyss Box's Hero equipment results, Ludra's Heart (루드라의 심장) and Ludra's Bracelet (루드라의 팔찌) are weighted about twice as heavily.
Ascension Trial rewards now include Fragment: Ariel's Trace (조각: 아리엘의 흔적) (Bound) and Enhancement Stones.
The trial now starts as soon as the preparation time ends, and players cannot act during preparation.
Succession Crafting was added: recipes marked with its icon can carry the enhancement and Breakthrough stages and Soul Inscription of the equipment used as material. The Select Succession Equipment button on the equipment slot of the material list picks the item, and clicking its icon in the succession material slot shows what will carry over.
Advanced Succession (상급 계승) lets Unique equipment be passed into Hero equipment, keeping enhancement, Breakthrough and Soul Inscription. It uses different success counts and success rates from regular Succession, and its success count resets at the start of each season.
Experience needed per level for pets and Genus Insight was cut to 70% of the previous amount, so pet and Genus Insight levels may rise after the update. Pet level gains from this do not add Genus Insight experience.
Excess beyond the maximum level is refunded as species Soul Crystal points (종족 영혼 결정 포인트): 1 point per excess pet understanding point (Special species excluded) and 1 point per 20 excess Genus Insight experience.
Some achievements complete on login because of the reduced experience: the five species' Genus Insight achievement lines (tiers I to VII and I to VI), the "you are a pet" lines for each species (I to IV), and the all-species achievement.
Genus Insight analysis effects can now be saved in presets. Levels and experience are shared by every preset, switching applies the preset's effects immediately, existing effects were saved to preset 1, and presets 2 and 3 start empty with slots opened according to current level.
One new preset was added for female characters.
A new Daevanion board, Yustiel, was added. Its points come from Material Conversion of Fragment: Yustiel's Trace, which drops in the new Expedition and a Transcendence dungeon due in a later update.
Pantheon presets were added, each holding different decorations, and Pantheon was added to preset sets.
The Raid content ended from Season 3. Previous-season Raid rewards are received on entering the season lobby UI.
The Raid Challenge Ticket (토벌전 도전권) (Bound) was removed from Content Recharge Ticket Selection Chests (콘텐츠 이용 충전권 선택 상자) held in inventories and storage. Raid Challenge Tickets already held can no longer be used and can instead be converted by Material Conversion into 20,000 Enhancement Stones.
New Nightmare bosses were added. Bosses are grouped by season: Season 1 under Dream Layer I, Season 2 under Dream Layer II and Season 3 under Dream Layer III. A Season 3 tab with new decorations of the Season 3 bosses was added under Nightmare > Exchange Shop > Statues.
Nightmare gained instant clears: after a clear, the same rewards and the same ranking points can be taken again a chosen number of times, each costing one Instant Clear Ticket: Nightmare (Bound) and one attempt. Instant clears still count toward the season mission "Clear Nightmare".
Shop > Wind Breeze Merchants > Special was reorganized:
Item | Old limit | New limit | Price (Kina) |
|---|---|---|---|
Odyle Energy (Bound) | 4 per character, 12 per server weekly | 21 per server weekly | 100,000 |
Unknown Fissure Challenge Ticket (Bound) | 4 per character, 12 per server weekly | 21 per server weekly | 100,000 |
Instant Clear Ticket: Daily Dungeon (Bound) | 14 per server weekly | 21 per server weekly | 30,000 |
Soul Crystal (Bound) | 400 per server weekly | 1,000 per server weekly | 1,000 each |
Expedition/Transcendence Challenge Ticket Selection Chest (Bound) (new) | None | 21 per server weekly | 100,000 |
Instant Clear Ticket: Nightmare (Bound) (new) | None | 14 per server weekly | 30,000 |
Abyssal Forge Recharge Ticket (심연의 재련 충전권) (Bound) (new) | None | 1 per server weekly | 1,000,000 |
Ranking grades and ranks for seasonal content are now based on class rankings, for the Arena of Solitude (고독의 투기장), the Arena of Cooperation (협력의 투기장), the Abyss, Transcendence, Nightmare and the Ascension Trial. Grade and rank icons based on class ranking show on the season screen, ranking screens, the arena lobby and Abyss nameplates.
The class-based grade or rank is now also used for Nightmare repeat-clear reward amounts, Abyss Point and ranking point gains and losses, and the Abyss rank checked by player-kill achievements.
The ranking buffs once given by rank in the two arenas, Transcendence, Nightmare and the Ascension Trial were removed.
The Battleground map changed from Snowfield of the Sleeping Storm (폭풍이 잠든 설원) to Cradle of Ode Shards.
Battlegrounds now open only from 11 AM to 2 PM and from 8 PM to 10 PM daily.
Players who have taken the maximum number of win rewards can no longer queue as a party.
Mode | Result | Weekly limit | Reward |
|---|---|---|---|
Battlegrounds | Win | 3 | 3,000 Abyss Points and a Gold Merit Medal (금 공훈 훈장) |
Battlegrounds | Participation | 3 | 1,000 Abyss Points and a Silver Merit Medal (은 공훈 훈장) |
Win | 30 | 500 Abyss Points | |
Arena | Participation | 10 | 300 Abyss Points |
Hotspots were removed.
The middle layer of Ereshuranta was replaced by Chaotic Middle Reshanta. It still has Artifacts and the Enraged Guardian Lord Nahma, but flight is not possible there. New duty quests and directives were added for it, and the old middle-layer ones can no longer be done. Directive items bought in the old middle layer can be sold to shops for 37,500 Kina.
Guardian Lord Nahma and Enraged Guardian Lord Nahma now appear 5 to 10 minutes later depending on the server matching group.
The condition for entering the Abyss regardless of the population limit changed from 1-star Officer or higher to at least 1,500,000 Abyss ranking points and a place in the top 200 overall.
Drop rates and Kina from Abyss monsters were lowered.
A Uniform Appearance for Other Players (타 플레이어 동일 외형) option under Settings > Graphics > Optimization shows every character other than yourself and your party and force members with the same appearance in the Abyss, which greatly improves performance.
Artifact ownership and the Abyss Corridor were reset following server rematching. The new pairs, in three timing groups (Artifact Siege at 9:00, 9:05 or 9:10 PM, with Nahma at 10:00, 10:05 or 10:10 PM), are: Azphel and Zikel, Marchutan and Israphel, Ariel and Siel, Triniel and Lumiel, Nezekan and Ereshkigal, Vaizel and Kromede, Nania and Babarung, Kaisinel and Nemon, Yustiel and Ludra, Beritra and Jenkaka, Fregion and Munin, Fafnir and Ishalgen, Poeta and Hadal, Ishtar and Tahabata, Kasaka and Kwairing, Tiamat and Indnah, Bakarma and Chengarung, Hitanie and Odar, Kochirung and Ulgorn, Lutus and Meslamtaeda, and Daminu and Pernos.
Abyss equipment gained a Potential system. Weapons and guards gain 2.5% PvP damage amplification per step (10% in total); armor gains 0.5% PvP damage tolerance per step (2% in total); accessories gain 0.5% PvP damage amplification per step (2% in total).
Potential is raised with the Potential Amplification Stone and Abyss Points. Abyss monsters drop the Potential Amplification Stone: Abyss (Bound).
The new Abyss equipment Elite Legion Commander's Weapon (정예 군단장의 무기) was added to the Abyss shop. It can also be made by Succession Crafting from the existing Legion Commander weapon (군단장 무기).
In Exchange Shop > Medals, Silver Merit Medals can now be bought 20 per character per week and Gold Merit Medals 10 per character per week.
The maximum crafting proficiency rose to Expert level 70.
Recipes for new Unique-grade Draconic equipment, Hyeonryong (현룡) and Jeokryong (적룡), were added. Their key materials, Conviction of Wrath (분노의 신념) and Sacred Fire of Wrath (분노의 성화), come from the new Season 3 Expedition.
Ludra equipment can be converted from the Gear Change Voucher: Ludra (장비 변경권: 루드라) (Bound) (a guaranteed Sanctuary reward) plus Kina. Two of these tickets and 20,000,000 Kina convert into Ludra's Bracelet.
Unique equipment can be converted into the Sync Stone (조율석) (Unique).
The Odyle Energy (Bound) recipe limit rose to 20 per server, and the 4-per-character recipe was removed.
The Daevanion Crystal: Azphel (데바니온 결정: 아스펠) (Bound) and the Daevanion Crystal: Yustiel (데바니온 결정: 유스티엘) (Bound) can now be converted into Soul Codex (Bound).
Gathered materials obtained through Material Conversion are now bound.
The Kaisinel's Illusion Helm (환영의 카이시넬 투구) (Cosmetic: Helmet) was added to Hidden Cube rewards.
Season 2 ranking rewards for Transcendence, the Ascension Trial, Nightmare and Raid were removed and turned into boxes sold for 2 Quna each in Shop > Tsenka Merchants (챈가룽 상단) > Consumables, until before maintenance on July 1, 2026.
The Oath Coin Box (맹세의 주화 상자) (Bound) (100,000 oath coins, 4 per server) can be kept in character and server storage. The Season 2 Ranking Reward Box (시즌2 랭킹 보상 상자) (Bound) (once per character) holds the Season 2 ranking titles for Transcendence, Nightmare, the Ascension Trial and Raid, plus a Sunken Emon [Season 2] statue (Bound) for Transcendence and a Kaisinel's Illusion [Season 2] painting (Bound) for Nightmare.
The effects of titles and Pantheon decorations earned as Season 1 ranking rewards were removed; the titles and decorations themselves are kept.
Changes for all classes:
Fixed the duration of Focused Block, Shield of Protection, Evasion Stance and Focused Defense being affected by Combat Speed.
Blind changed from 700 less Breakthrough Accuracy to 30,000 less Accuracy.
Stealth improvements: stealth you apply to yourself is no longer broken by using buffs (Evasion Stance still breaks it), or by looting items or flying through flight rings.
Class | Skill | Change |
|---|---|---|
Doom Shield | Hits now enable Judgment on the target for 7 seconds. | |
Judgment | Fixed its enmity increase not applying. | |
Shadow Walk (그림자 보행) | Specialization 3 cooldown reset now triggers on taking part in a player kill, not only on landing it. | |
Illusive Clone (환영 분신) | Skill speed +30% and shorter wind-up. The base effect now also removes the cooldown of Heart Gore. | |
Swift Contract, Evasion Contract (회피의 계약) | Skill speed +30%. | |
Savage Fang (맹수의 송곳니) | Specialization 2 changed from pulling nearby targets to +50 stagger gauge damage. Specialization 4 changed from a 25% chance on critical hits to reset the cooldown of Insignia Explosion to guaranteed critical hits. | |
Determination (각오) | HP trigger condition eased from targets at 10% HP or lower to 30% HP or lower (at skill level 1). | |
Summon skills (fire, water, wind, earth and ancient spirits) | Spirits now despawn immediately when the Spiritmaster dies, and ignore 90% of HP-proportional damage. | |
Bittercold Wind (혹한의 바람) | Fixed it not attacking after the first hit with specializations 2 and 5 equipped, and specialization 1 effects applying without it equipped in some combinations. | |
Winter's Shackles | Fixed the tracking setting not working in AION1 mode. | |
Firestorm | Skill and projectile speed +20%. | |
Vitality Evaporation (생기 증발) | HP trigger condition eased from targets above 90% HP to above 70% HP (at skill level 1). | |
Hibernation | Base effect changed to damage immunity. Specialization 1 changed from extra damage tolerance to more healing received. Remove Hibernation now moves the caster backward instead of pushing nearby targets away. | |
Arctic Armor (빙설의 갑주) | Specialization 4 changed from +5% Frost chance to an extra 20% damage tolerance. | |
Fire Wall (불의 장벽) | Specialization 1 changed from MP recovery to Enhanced: Embers; specialization 4 changed from Enhanced: Embers to +10 seconds of Embers duration. Embers no longer refreshes. | |
Cold Storm (냉기 폭풍) | Specialization 1 changed from more damage the more targets are hit to Enhanced: Frostbite; specialization 4 changed from Enhanced: Frostbite to +10 seconds of Frostbite duration. Frostbite no longer refreshes. |
Crafting recipes with guaranteed success show a Guaranteed Success icon and a guide when selected.
Daily Dungeon and Nightmare lobbies and result screens have a shortcut button to the shop that sells instant clear tickets.
Arcana enhancement: a tab shows owned Arcana by type, mixed sorting was fixed, and a material filter applies to the Same Arcana and register-all buttons.
The resurrection pop-up now shows party members who have a resurrection skill in their current preset, rather than any who have learned one, including after PvP deaths.
Combat Analysis: target-based measurement now stops immediately when the target dies, and total measurement no longer stops on map change.
Fixed the compact chat window not closing after pressing Enter.
Achievement sub-category tabs now show on the left of the achievement list.
Soaring Wings (비상하는 날개) (14-day attendance), from after maintenance on April 8 to before maintenance on April 29, 2026: rewards include Life Crystals (15), Growth Pet Boxes (10), Master's Wind Breeze Special Tea (달인의 산들바람 특제 차) (10), Master's Grilled Pogus (달인의 포구스 구이) (10), Battle Enhancement Scrolls (10), 5,000 Power Shards (봉혼석) (Bound), 3 Clash Rune Boxes (격돌의 룬 상자), 3 Appearance Boxes (10 Draws), 30 Soul Codex and 3 Soul Codex: Reset.
Will of Atreia (아트레이아의 의지) (28-day attendance), from after maintenance on April 8 to before maintenance on May 13, 2026: rewards rotate through Life Crystals (15), Resurrection Spiritstones (3), Master's Wind Breeze Special Tea (10), Master's Grilled Pogus (10), Battle Enhancement Scrolls (10), Key: Hidden Cube (3), Soul Codex (30), Soul Crystals (300), Clash Rune Boxes (3) and Soul Codex: Reset (3 on days 14 and 28).
Daevanion Marchutan Boost-Up (데바니온 마르쿠탄 부스트업), from after maintenance on April 8 to before maintenance on June 24, 2026: drops of Fragment: Marchutan's Trace (조각: 마르쿠탄의 흔적) (Bound) are doubled in Dying Dramata's Nest and Cradle of Nihility on Conquest and in every stage of Sunken Temple of Life. (The note prints the start year as 2025 for these three events; the April 8 update is meant.)
Warm Welcome is a Daeva Pass sold from after maintenance on April 8 to before maintenance on June 24, 2026, with rewards claimable until before maintenance on July 1. The Basic tier needs a First Meeting Token (첫 만남의 증표) (Bound) (1 Quna in Shop > Event, once per account, level 10 and up, storable in character and server storage); the Premium tier adds 20 Life Crystals. Each tier is once per account.
The pass has 60 levels; experience past level 60 gives a repeat reward up to 10 times a week, and levels can be bought for 30,000 Kina each. Experience comes from attendance (1,000), every 10 monsters killed (60), gathering (30), crafting (20), Expedition or Transcendence clears (500), Sealed Dungeon clears (200), Stronghold clears (200), Shugo Festival participation (500), regional quests (150) and recovering Empyrean Traces (30), up to 20,000 per character per week.
Rewards cycle through 100,000 Kina (Bound), 20 Superior Life Potion (상급 생명의 물약) (Bound), Resurrection Spiritstones (2, or 3 on Premium), 5 Daevanion Crystal: Ariel (데바니온 결정: 아리엘) or Marchutan, 5,000 Enhancement Stones, 50 Mysterious Pet Boxes (신비한 펫 상자), 10 Life Crystals, 5 Appearance Boxes (10 Draws), 2 Stigma Shards (Bound) and 600 Soul Crystals. At level 60 Premium gives the Painting: Village Piano (명화: 마을 피아노) (Bound) instead of Kina; the repeat reward is 500 Enhancement Stones.
The Shugo's Growth Support Ticket (Bound) costs 1 Quna in Shop > Event, once per account from level 10, from after maintenance on April 8 to before maintenance on July 1, 2026. It activates Shugo's Growth Boosting under Growth Support and can be kept in character and server storage.
Completing 8, 16, 24, 32 and 40 missions gives a +3 Clash Rune Set Bundle (Bound), a +10 Conquest Armor Set Box [3 stars] (Bound), a +10 Conquest Accessory Set Box [3 stars] (Bound), a +10 Conquest Weapon Set Box [3 stars] (Bound) and an Arcana of Vitality (활력의 아르카나) Set Box (Unique) (Bound).
The missions run in five stages: episode chapters, levels 20, 30 and 45, item levels 500 and 2,000, regional quests, Sealed Dungeons and Strongholds and Monolith levels in Verteron (Elyos) or Altgard (Asmodians), Spacetime Rifts, Expedition clears from Krao Cave to Ferocious Horn Den, Shugo Festival and Dimensional Invasion participation, Nightmare and Ascension Trial clears, gathering, crafting, extracting and enhancing. Rewards include potions, Enhancement Stones, a Wisdom gear set (weapon box, breastplate, gloves, boots, cloak, leggings, helmet and pauldrons), Daevanion Crystal: Ariel in stage 4 and Daevanion Crystal: Marchutan (데바니온 결정: 마르쿠탄) in stage 5.
Won prices are those of NCsoft's own store and may differ on other storefronts.
Item | Price | Limit |
|---|---|---|
AION2 Season 3 Starter (AION2 시즌3 스타터) bundle: Classic Horn-Rimmed Glasses (클래식 뿔테 안경) (Cosmetic: Eyes) (Bound), 20 Key: Hidden Cube, 100 Battle Enhancement Scrolls, 50 Resurrection Spiritstones, 100 Superior Life Serums, 100 critical hit scrolls and 50 each of four top-grade scrolls (Courage, Speed, Protection and Tailwind), all bound. On sale from April 8 until further notice. | 33,000 won | Once per character |
Magical Heart Suit and Athleisure Leggings outfit sets (Bound) (helmet, breastplate, leggings, boots, gloves) and the Fluffy Chick Hoodie set (Bound) (breastplate, boots) | 49,000 won each | None stated |
Sweet Heart (스윗 하트) and Fluffy Chick (뽀송 삐약이) weapon skins (Bound), one per class weapon | 19,000 won each | Own class only |
Head decoration Silver Moonlight Tiara (실버 문라이트 티아라) | 300 Quna | None |
Face decorations Shutter Shade Sunglasses (셔터 쉐이드 선글라스), Silver Monocle (은빛 모너클), Street Bubblegum (스트리트 버블껌) and Romantic Rose (낭만 가득 장미) | 300 Quna each | Once per character |
Pets Chick (삐약이), Radiant Golden Unicorn (찬란한 황금 유니콘) and Abyssal Shadow Unicorn (심연의 그림자 유니콘) | 29,000 won each | Once per character |
Wings Chick Wings (삐약이 날개) and Wings That Cleave the Abyss (심연을 가르는 날개) (Bound) | 29,000 won each | Once per character |
Except for the starter bundle, these were on sale from after maintenance on April 8 to before maintenance on May 20, 2026. Three new Daeva Passes were also added:
Pass | Price | Limit | Sale period |
|---|---|---|---|
Guidance of the Stars (별의 인도) (Basic) | 2,000,000 Kina | Once per character | April 8 to June 24; rewards until July 1 |
Guidance of the Stars (Premium), with 10 Resurrection Spiritstones | 1,500 Quna | Once per character | April 8 to June 24; rewards until July 1 |
Bountiful Journey (풍요로운 여정) (Basic) | 2,000,000 Kina | Once per server | April 8 to June 24; rewards until July 1 |
Bountiful Journey (Premium), with 5 Mysterious Pet Boxes | 1,000 Quna | Once per server | April 8 to June 24; rewards until July 1 |
Hero's Invitation (영웅의 초대장) (Basic), level 45 and up | 2,000,000 Kina | Once per server | April 8 to April 29; rewards until May 6 |
Hero's Invitation (Premium), with 5 Odyle Energy (Bound), level 45 and up | 1,000 Quna | Once per server | April 8 to April 29; rewards until May 6 |
Closet: both earrings can now be equipped or removed at once with new Equip Both and Remove Both buttons.
The Babymeow pet's graphics were replaced with a version with improved fur.
The caps on Attack increase and Defense increase stats rose from 100% to 120%.
Verteron duty and directive targets were updated: Gravi (그라비) added to the uninvited-guest duty, the Flowing Water Spirit (유수의 정령) to the garden cleaning duty, the Tolbas Kalnif (톨바스 칼니프) to the north Tolbas forest clearing duty and the Brownie Harvest Laborer (브라우니 수확 노역꾼) to the Drana farm sabotage duty.
Altgard duty and directive targets were updated: the Mutated Blade Band Berserker (변이된 칼날단 광전사) removed from two Blade Band duties, the Tamed Blade Band Beast (길들여진 칼날단 야수) removed from two duties (including Fiona's request in the western Gribade Hills (그리바데 구릉지)), and the Guard Shaman (경비대 주술사) added to the eastern Gribade Hills sweep.
Fixed other players' HP showing abnormally in the HUD force panel when moving to the Abyss or a Spacetime Rift.
Fixed the party member window staying open on a dungeon retry.
Quest dungeon Zumion Relic Repository (주미온 유물보관소): fixed the healing of the aura summoned by the Incarnated Warding Feather (현신한 비호의 깃) being lower than intended.
Ferocious Horn Den: new status icons for Necromancer Duanka's Soul Hunter (영혼 사냥꾼) and Power of Kin (동족의 힘), and fixed a Watchdog Kwapo skill not hitting in certain positions.
Sunken Temple of Life: a new status icon for Sunken Emon's Reaped Soul (거두어진 영혼), and fixed its Screaming Storm (절규하는 폭풍) not hitting in certain positions.
Corroded Decontamination Facility: Black Blood Blatt no longer triggers an extra effect when staggered during a certain skill.
Nightmare Dream Layer II: the HP of Enraged Reda (분노한 레다) and Warden Santras (교도관 산트라스) was lowered slightly.
Fixed some passive skills not counting toward Combat Power.
The level requirement on Resurrection Spiritstone (Bound) in the Wind Breeze Merchants membership special shop was removed.
Eungryong Overlord (응룡 패왕) and Giryong Overlord (기룡 패왕) equipment no longer appears in the Transfer Stone Fragment (계승석 조각) (Hero) (Bound) recipe.
wind paths were added to Chaotic Middle Reshanta.
The height at which a fall becomes fatal in Chaotic Middle Reshanta was raised sharply.
Fixed some monsters appearing in odd positions in Chaotic Middle Reshanta.
Fixed characters being able to stand on the outer side of the floating island in the Asmodian Higher and Higher event.
Starting positions in Mysterious Track are now random instead of following entry order.
Converting the Superior Power Shard (상급 봉혼석) and the Abyssal Power Shard (심연의 봉혼석) now produces bound items.
Usage counts now also show the maximum recharge amount for Expedition and Transcendence reward counts and final boss kills, Sanctuary attempts and reward counts, and Dimensional Invasion reward keys.
Missions and achievements for killing opposing-faction players now count for up to 20 players based on attack contribution.
Hall of Illusion, Nazarak: fixed taking both landing and ring damage from its jump, the jump not being dodgeable with Dodge, and its ghosts following the nearest player or a Spiritmaster's spirit when they had no target.
Hall of Illusion, Glassvein: fixed its crystals exploding when a spirit came near, and Rising Madness (차오르는 광기) failing to pull players.
Hall of Illusion, Nathara: fixed its clones not detecting players more than 50 m away, and a skill being dodgeable by jumping.
Corroded Decontamination Facility, Terminator Bargott: fixed extra bombs spawning during the chain or bomb-clearing patterns, and the barrier during the fight being crossable by gliding.
Fixed being unable to reconnect after logging out in the Abyss middle layer.
Fixed other players' HP showing abnormally in the HUD force panel after learning certain Daevanion boards and moving to the Abyss or a Spacetime Rift.
Fixed the Asmodian Unknown Land (미지의 땅) achievement in Shugo's Growth Boosting not completing.
Corrected the explanation for the target's emote sound on/off setting under Settings > Audio > Volume.
Nightmare can no longer be entered while in a Spacetime Rift.
Fixed the Nathara's Orb (나트하라의 보옥) (Closet name Silver Prayer (은빛 기도) (orb)) skin not being dyeable.
Characters who took part in killing the Dimensional Core in Chaotic Middle Reshanta on April 9, 2026 receive 2 Platinum Merit Medals in their cube, based on their Abyss activity during the Core's spawn window. NCsoft corrected the qualifying date in this item on April 15.
NCsoft revised this note several times on April 22 and 23: it clarified the front PvE damage increase on Ambush (기습) and Triniel's Dagger (트리니엘의 비수), corrected the duration of the Cleric's Noble Aura, fixed a low Unstable Stigma Shard amount from the Hall of Illusion on Hard, added compensation items, listed the existing Watcher Kaira and Argo, the Spirit King spawn schedules, and added notes on CAPTCHA failures, Remove Hibernation clearing shock effects, the Heart Gore life steal condition, and the Gladiator life steal values being misstated as a share of maximum HP.
The new Expedition Azure Breath Island opened in Exploration and Conquest (Normal, Hard).
Part of the Kina from Expedition Odyle Energy cubes was moved into the loot added when a middle boss is killed.
Fixed the Odyle Energy cube on Hall of Illusion Conquest (Hard) giving too few Unstable Stigma Shards (Bound).
In middle boss and boss rooms, resurrections by skill and direct resurrections with a Resurrection Spiritstone now share a limit of 2.
The count resets when a middle boss or boss fight starts, when the boss dies, and when the party is wiped during the fight. Outside those rooms the count is neither used nor reset.
Basic resurrection and Kisk resurrection are not limited.
An Instant Clear button in the Nightmare lobby takes repeat rewards without playing, for any stage already cleared at least once. Lobby instant clears give no ranking points, use one Instant Clear Ticket: Nightmare (Bound) and one attempt each, and count toward the season mission "Clear Nightmare" but not toward "Clear Nightmare within the time limit".
Buffs are removed on entry.
Because of the life steal rework, Nightmare boss Attack and damage amplification were lowered by 2.5% to 15%.
Dimensional Invasion reward keys are now counted per server.
Duty (mission) quest counts are now per server. The daily reset and the 5 completions are unchanged, and rewards other than equipment were roughly doubled.
Artifact ownership and the Abyss Corridor were reset following server rematching, with the pairs and times below.
The Artifact Siege now runs on Wednesdays and Saturdays from 10 PM, starting 5 to 10 minutes later depending on matching group.
After the Artifact Siege in Chaotic Lower Reshanta and Chaotic Middle Reshanta, an Abyss boss event starts at 10:30 PM on Wednesdays and Saturdays (also 5 to 10 minutes later by group). Watcher Kaira, Executor Tamasa (집행자 타마사) and Argo, the Spirit King appear in the lower layer and Executioner Dramos (처형관 드라모스), Turncoat Ducal (반역자 듀칼) and Ravager Marakha (파멸자 마라카) in the middle layer. The existing Watcher Kaira and Argo, the Spirit King still spawn on their old schedule as well.
Killing these post-siege bosses gives materials that convert into the Dimensional Merit Box (차원의 공훈 상자) and the Greater Dimensional Merit Box (상급 차원의 공훈 상자); the materials last until the end of the season on July 1.
Guardian Lord Nahma and Enraged Guardian Lord Nahma now appear on Fridays and Sundays at 10 PM.
Field bosses in the Abyss now disappear 30 minutes after appearing.
Abyss Corridor time was set to 2 minutes (about 2 minutes 10 seconds in practice, to allow for loading). Kina and Abyss Points from corridor monsters were raised, entry is now one player at a time, the outer-zone monsters were removed and players now enter in the central zone.
Some wind path routes in Chaotic Middle Reshanta were changed. Crowd control immunity while riding a wind path was scheduled for the April 29 update.
Monsters in Chaotic Middle Reshanta now drop the Energy of Ereshuranta (에레슈란타의 기운) (Bound).
Hero's Proof (영웅의 증명) (Nahma) (Bound) and Nahma's Horn Fragment (나흐마의 뿔 조각) (Bound) now expire 3 days after they are obtained.
Abyss season missions: steps 4 and 5 were added to the weekly mission Bare Minimum of Morals (최소한의 도덕), rewarding the Potential Amplification Stone: Abyss (Unique) (Bound), and the new weekly missions Ruler of the Lower Layer (하층의 지배자) and Ruler of the Middle Layer (중층의 지배자) were added.
Merit boxes: Nahma's Merit Box (나흐마의 공훈 상자) and Enraged Nahma's Merit Box (분노한 나흐마의 공훈 상자) hold more medals; the new Dimensional Merit Box and Greater Dimensional Merit Box were added; all four can give the Potential Amplification Stone: Abyss (Unique) (Bound) or the Potential Amplification Stone: Abyss (Hero) (Bound). Existing boxes keep their old contents, and an old Nahma's Merit Box cannot be used as material for the new Enraged Nahma (분노한 나흐마)'s Merit Box.
Western faction | Eastern faction | Artifact Siege (Wed, Sat) | Abyss bosses (Wed, Sat) | Guardian Lord Nahma (Fri, Sun) |
|---|---|---|---|---|
Siel | Zikel | 10:00 PM | 10:30 PM | 10:00 PM |
Kaisinel | Kromede | 10:00 PM | 10:30 PM | 10:00 PM |
Ariel | Vaizel | 10:00 PM | 10:30 PM | 10:00 PM |
Nania | Ereshkigal | 10:00 PM | 10:30 PM | 10:00 PM |
Lutus | Daminu | 10:00 PM | 10:30 PM | 10:00 PM |
Bakarma | Odar | 10:00 PM | 10:30 PM | 10:00 PM |
Fafnir | Hadal | 10:00 PM | 10:30 PM | 10:00 PM |
Israphel | Triniel | 10:05 PM | 10:35 PM | 10:05 PM |
Marchutan | Azphel | 10:05 PM | 10:35 PM | 10:05 PM |
Fregion | Babarung | 10:05 PM | 10:35 PM | 10:05 PM |
Ludra | Munin | 10:05 PM | 10:35 PM | 10:05 PM |
Pernos | Meslamtaeda | 10:05 PM | 10:35 PM | 10:05 PM |
Chengarung | Ulgorn | 10:05 PM | 10:35 PM | 10:05 PM |
Poeta | Jenkaka | 10:05 PM | 10:35 PM | 10:05 PM |
Nezekan | Lumiel | 10:10 PM | 10:40 PM | 10:10 PM |
Yustiel | Beritra | 10:10 PM | 10:40 PM | 10:10 PM |
Hitanie | Kochirung | 10:10 PM | 10:40 PM | 10:10 PM |
Tahabata | Kwairing | 10:10 PM | 10:40 PM | 10:10 PM |
Kasaka | Tiamat | 10:10 PM | 10:40 PM | 10:10 PM |
Ishtar | Indnah | 10:10 PM | 10:40 PM | 10:10 PM |
Ishalgen | Nemon | 10:10 PM | 10:40 PM | 10:10 PM |
Every Shugo Festival event now activates on the hour, with no time-slot split.
Fixed abnormally high jumps from the vertical moving platforms in Higher and Higher.
The chance of Unique equipment in main Shugo Festival rewards was lowered slightly, and gathered materials in the base reward appear 8 times instead of 10.
Damage amplification and damage tolerance effects were split into PvE and PvP versions. Existing values became the PvE values, and PvP values were set at 50% of the PvE values.
Damage-based life steal became life steal. For example, "5% life steal" now means 5% of damage dealt (capped at 10% of maximum HP) plus 5% of maximum HP restored.
The teleport animation time of teleport-type skills is now affected by Combat Speed.
Every charge skill named below had its per-stage PvE damage changed from +40%/80%/120% to +40%/100%/200%, and deals 20% more PvP damage at full charge.
Skill | Change |
|---|---|
Keen Strike, Rupture Strike, Wrathful Strike, Reckless Strike | Specialization 2 changed from 7% of damage as life steal to 2% life steal. |
Mocking Blade | Specialization 2 changed from 30% of damage to 15% life steal. |
Overhead Slam, Upward Strike | Specialization 1 changed from 20% of damage to 2% life steal, and now also raises enmity. |
Crushing Wave, Frenzied Wave (광폭 파동) | Specialization 1 changed from 15% of damage to 2% life steal on critical hits. |
Sword Aura Rampage | Specialization 1 changed from 10% of damage to 5% life steal. |
Blood Absorption | Stat-based damage life steal removed; attacks now have a 50% chance to restore a share of maximum HP, and being hit at 50% HP or lower also restores a share of maximum HP. |
Lifestealing Blade | Base effect changed from 20% of damage to 7% life steal; specialization 4 from an extra 30% to an extra 3%. Specialization 2 changed from an extra 10% life steal to granting party members Exploitation (착취) for 20 seconds (attacks deal damage and steal 7% of it as HP). |
Wave Armor | Specialization 1 changed from 15% of damage to 2% life steal. PvE damage +30%. Duration changed from 15 seconds to 10 seconds, rising to a maximum of 20 seconds (0.5 seconds per level). |
Rending Blow, Smashing Blow | PvE damage +7%. |
Ruinous Blow | PvE damage +15%. |
Focused Block | Evasion is reduced by 10,000 while the skill is in use. |
Skill | Change |
|---|---|
Vicious Strike, Decisive Strike (회심의 일격), Desperate Strike (필사의 일격), Threatening Blow | Specialization 2 changed from 7% of damage to 2% life steal. |
Punishing Strike | Specialization 2 changed from 15% of damage to 3% life steal. PvE damage +7%. |
Flash Rampage | Specialization 1 changed from 10% of damage to 5% life steal. |
Judgment | Enmity increase +40%. Specialization 1 changed from 30% of damage to 2% life steal. Specialization 3 extra damage is now affected by specialization 1 life steal and specialization 4 guaranteed critical hits. |
Punishment | PvE damage +15%. Specialization 1 changed from 10% of damage to 10% life steal. Charge damage changed as for all charge skills. |
Warding Strike | Specialization 5 party damage tolerance changed from +20% to +10% PvE and +5% PvP. |
Nezekan's Shield | Shield absorption +20%. Specialization 4 HP recovery now also works when the shield is removed. |
Comrade in Arms | Damage to a party member is now split 50% and 50% between the caster and that member, instead of 40% each. |
Pummel | PvE damage +7%. |
Punishing Benediction | PvE damage +20%. |
Grapple | Specialization 3 changed from a 3-second damage tolerance reduction to a 30-second cooldown reduction. |
Battlefield Banner | Fixed its Attack increase not working. Skill speed +30%. |
Shield of Protection | Evasion is reduced by 10,000 while the skill is in use. |
Skill | Change |
|---|---|
Quick Slice (빠른 베기), Breaking Slice (절혼 베기), Swift Slice (쾌속 베기) | Specialization 2 changed from 7% of damage to 1.5% life steal. PvE damage +10%. |
Ambush | Specialization 1 changed from 30% of damage to 3% life steal. Rear PvP damage -5%. Front PvE damage +15%, so that rear PvE damage is 30% higher than front PvE damage. |
Heart Gore | Specialization 1 changed from 20% of damage to 1.5% life steal on critical hits. Specialization 4 changed from ignoring block and evasion with Multi-Hit to Multi-Hit on hit. PvE damage +20%. |
Storm Rampage (폭풍 난무) | Specialization 1 changed from 10% of damage to 5% life steal. |
Shadow Fall (그림자 낙하) | Specialization 1 changed from 30% of damage to 10% life steal. |
Evasion Contract | Specialization 1 projectile immunity chance cut from 50% to 25%; specialization 3 cooldown reduction on evasion cut from 2 seconds to 1; specialization 4 Evasion bonus cut from 200 to 100. |
Insignia Explosion | PvP damage -5%; PvE damage +20%. |
Triniel's Dagger | PvP damage -5%. Front PvE damage +15%, so that rear PvE damage is 30% higher than front PvE damage. |
Shadowstrike | Specialization 2 changed from +50% critical damage amplification for 3 seconds to +40% for 5 seconds. |
Illusive Clone | Specialization 1 changed from +10% extra damage to +10% status effect accuracy. |
Savage Roar (맹수의 포효), Savage Back Kick (맹수의 뒷발차기), Savage Smash | PvE damage +20%. |
Exploit Weakness | Clone trigger chance fixed at 7%. Critical hits have a 25% chance to grant an Attack buff. |
Insignia (문양) (Insignia) | The 2% rear damage tolerance reduction became a 2% Combat Speed reduction. |
Apply Poison (독바르기) | The poison no longer refreshes. |
Rear Smite | The rear damage amplification became PvE damage amplification, PvP damage amplification and rear damage amplification, with adjusted values. |
Ambush Stance | Trigger changed from targets that are stunned or blinded to an Ambush Stance effect for 10 seconds after using a movement skill. |
Savage Fang | Specialization 3 changed from -20% Defense for 5 seconds to +10% PvE and +5% PvP damage amplification on yourself for 10 seconds. |
Skill | Change |
|---|---|
Snipe (저격), Rapid Fire (연사), Spiral Arrow (나선 화살), Tempest Arrow (질풍 화살) | Specialization 2 changed from 7% of damage to 1.5% life steal. Projectile speed +25%. |
Drill Dart | Specialization 1 changed from 20% of damage to 3% life steal on critical hits. Usable while moving is now part of the base effect, and specialization 3 changed from usable while moving to +20% skill speed. |
Burst Arrow (파열 화살) | Specialization 1 changed from 20% of damage to 10% life steal. Cooldown cut from 30 to 20 seconds. |
Arrow Scattershot (화살 난사) | Specialization 1 changed from 10% of damage to 5% life steal. |
Supporting Fire | Life steal changed from 50% to 5% of damage. PvE damage -10%. |
Marking Shot (표적 화살) | Projectile speed +15%. The Mark debuff became the Precision (정밀) buff (your own Critical Hit +300). Specialization 1 changed from -15% Defense on marked targets to +5% Perfect Chance while in Precision. |
Bow of Blessing (축복의 활) | No longer applies to party members. |
Tempest Shot (속사) | Projectile speed +25%. |
Deadshot | The damage bonus against marked targets became a damage bonus while you are in Precision. Charge damage changed as for all charge skills. |
Suppressing Arrow (제압 화살) | Now enabled while you are in Precision rather than against marked targets. |
Griffon Arrow (그리폰 화살) | Extra PvE damage under Crimson Flame (홍염) -10%. |
Skill | Change |
|---|---|
Flame Arrow (불꽃 화살), Burst (작렬), Pyroclasm | Specialization 2 changed from 7% of damage to 1.5% life steal. |
Blaze | Specialization 1 changed from 30% of damage to 3% life steal. PvE damage +15%. Now usable while moving by default; specialization 4 changed from usable while moving to guaranteed Multi-Hit. |
Flame Scattershot (화염 난사) | Specialization 1 changed from 10% of damage to 5% life steal. |
Frost Burst | Specialization 1 changed from 20% of damage to 7% life steal. |
Divine Burst (신성 폭발) | Specialization 2 changed from 30% of damage to 10% life steal. |
Bittercold Wind | Specialization 2 changed from -15% damage tolerance to a 5-second cooldown reduction. |
Winter's Shackles | Specialization 3 changed from -20% damage tolerance to +20% damage amplification. |
Fire Mark (불의 표식) | The 10% Attack reduction was removed; extra damage trigger chance +10%. |
Absorb Essence | The block and evasion reduction was removed; it now raises ailment-type and mental-type status effect accuracy. |
Delayed Explosion (지연 폭발) | The damage tolerance reduction became increased damage taken from the caster who applied the damage over time. When stacked, the existing effect is removed and deals its damage immediately. |
Firestorm | Improved animation. Usable while moving is now part of the base effect, and specialization 3 changed from usable while moving to -10% Combat Speed on hit for 5 seconds. |
Hellfire | Specialization 2 changed from creating a fire zone to fire damage over time. PvE damage +10%. Charge damage changed as for all charge skills. |
Wish of Concentration | Specialization 2 extra Attack raised from 5% to 10%. |
Cold Storm | Cooldown cut from 90 to 60 seconds; Enhanced: Frostbite no longer requires water damage. |
Fire Wall | Base duration of 3 seconds; specialization 3 duration increase set to 2 seconds; Enhanced: Embers no longer requires fire damage. |
Hibernation | Can cancel a skill already in use. The window to use Remove Hibernation after Hibernation changed from 0.5 to 1 second. Remove Hibernation restores 20% of maximum HP, and with specialization 4 it removes shock-type status effects. |
Skill | Change |
|---|---|
Cold Shock (냉기 충격) (냉기 충격), Vacuum Explosion (진공 폭발), Earth Tremor | Specialization 2 changed from 7% of damage to 1.5% life steal. |
Rapid Scattershot (연속 난사) | Specialization 1 changed from 10% of damage to 5% life steal. |
Siphon (흡인) | Changed from 30% of damage to 10% life steal; specialization 2 changed from +20% damage-based recovery to an extra 5% life steal. |
Jointstrike: Curse | The base -20% critical damage tolerance became -10% damage dealt to the Spiritmaster. Specialization 5 changed from -20% damage dealt to the Spiritmaster to hitting as a critical that ignores block and evasion. |
Soul's Cry (영혼의 절규) | Specialization 1 changed from -20% Defense for 5 seconds to +50% Multi-Hit chance. |
Elemental Fusion | Specialization 3 changed from -10% target damage tolerance to +7% amplification of all your elements. Charge damage on specialization 4 changed as for all charge skills. |
Element Unification (원소 결집) | Changed from damage over time and Attack reduction on spirit skill hits to higher critical damage amplification on skill hits, stacking up to 5 times. |
Flame Blessing (불길의 축복) | No longer applies to party members. Cooldown cut from 120 to 60 seconds; PvE damage -35%. |
Jointstrike: Corrode | The -10% damage tolerance became +10% damage from spirits to corroded targets; specialization 1 changed from -10% damage amplification to a further +10% spirit damage. |
Kaisinel's Power (카이시넬의 권능) | No longer applies to party members. Cooldown cut from 90 to 60 seconds. |
Cursed Cloud (저주의 구름) | Specialization 3 changed from -20% damage tolerance to +10 seconds of damage over time. |
Cry of Terror (공포의 절규) | Specialization 3 changed from -20% target damage tolerance to up to +20% damage the more targets are hit. |
Summon: Fire Spirit (소환: 불의 정령) | Basic attack is now an area attack and the fire spirit's skill cooldowns are shown. When its summon skill is available and the target moves away, it is used regardless of chance. |
Earth spirit | Skill cooldowns are shown, with the same distance rule as the fire spirit. |
Wind spirit | The Spiritmaster's HP recovery now happens on skill use instead of on hit. |
Dimensional Control (공간 지배) | Skill speed +20%. |
Jointstrike: Destructive Attack (협공: 파멸의 공세) | Charge damage changed as for all charge skills. |
Ancient spirit | Can now be summoned together with the fire, water, earth and wind spirits. Per-level stat gain cut from 3% to 2%. It now appears to the caster's left. |
Seize Magic (마법 강탈) | Skill speed +50%. |
Command: Proxy | Now applies to the summoned spirit with the highest HP, or the nearest one on a tie. |
Spirits | Spirits now switch targets as soon as the Spiritmaster does. Fixed some spirit effects not applying during Dodge, and summoning without a target in a peaceful state switching to combat mode. |
Skill | Change |
|---|---|
Lightning Strike Scattershot (벼락 난사) | Specialization 1 changed from 10% of damage to 5% life steal. |
Debilitating Mark | The damage tolerance reduction became a damage amplification reduction; specialization 4 changed from an extra -8% damage tolerance to an extra -5% damage amplification. Recovery after use is 10% shorter. |
Light of Regeneration | Cooldown and duration changed from 20 to 30 seconds; healing +100%; takes effect as soon as it is used. The base +10% damage tolerance was removed. Specialization 2 changed from +3% Attack to +50% healing at 50% HP or lower; specialization 3 from +50 block and evasion to +5% healing received; specialization 4 from +50 Critical Hit to +5% movement speed; specialization 5 from an extra +10% damage tolerance to +5% damage tolerance. |
Earth's Grace | Now raises your own critical damage amplification and Accuracy. |
Light of Protection | Now a toggle skill. Base effect changed to PvE and PvP damage tolerance and PvE and PvP damage amplification. Specialization 1 healing received raised from +5% to +10%; specialization 2 changed from +5% movement speed to +100 Accuracy; specialization 3 from an extra +10% damage amplification to +10% maximum HP; specialization 4 from an extra +10% healing received to +10% Perfect Chance. It no longer applies together with the Chanter's Undefeated Mantra: the higher-level effect applies, and Undefeated Mantra wins a tie. |
Divine Aura (신성한 기운) | Firing speed of the aura is no longer affected by the cooldown reduction stat, and hits no longer use up the aura's HP. Aura duration cut from 10 to 5 seconds; aura PvE damage +100%; specialization 3 firing speed bonus cut from +100% to +50%; recovery after use 20% shorter. |
Healing Light (치유의 빛) | Cooldown changed from 3 to 6 seconds; the Light of Regeneration condition was removed; healing +100%. Specialization 2 raised from +25% to +50% healing at 50% HP or lower; specialization 3 from a 25% to a 50% chance to remove one status effect; specialization 4 from an extra 2% to an extra 4% HP restored. |
Radiant Recovery (쾌유의 광휘) | Base effect now removes one status effect. Cooldown changed from 7 to 14 seconds; skill speed +50%; healing +150%; specialization 4 healing received after a full charge cut from +20% to +10% for 10 seconds. |
Bolt | Skill speed +20%. Charge damage changed as for all charge skills. |
Immortal Veil | The Blessing of Rebirth (환생의 축복) effect was removed. |
Benevolence (생명의 권능) | Healing Aura was changed into Benevolence, which heals nearby party members over its duration. |
Noble Aura (고결한 기운) | Reincarnating Touch was changed into Noble Aura, which summons a Noble Aura around the caster for 5 minutes that attacks targets alongside the caster (attack cooldown 2 seconds). |
Skill | Change |
|---|---|
Onslaught (격파쇄), Resonance Crush (공명쇄), Bolt Crush (벽력쇄), Storm Chain | Specialization 2 changed from 7% of damage to 1.5% life steal. Damage +7%. |
Dark Crush, Piercing Strike | Specialization 1 changed from 20% of damage to 1.5% life steal. PvP damage +10%. |
Gust Rampage (질풍 난무) | Specialization 1 changed from 10% of damage to 5% life steal. |
Wave Blow (파동격) | Specialization 4 changed from -20% damage amplification to -10% PvE and -5% PvP damage amplification. |
Undefeated Mantra | No longer applies together with the Cleric's Light of Protection: the higher-level effect applies, and Undefeated Mantra wins a tie. |
Sprint Mantra (질주의 진언) | Level 1 movement speed bonus changed from 10% to 10.5%. |
Incandescent Blow (백열격), Bursting Blow (파열격) | Damage +7%. |
Spinning Strike | Damage +30%. |
Recuperation (쾌유의 주문) | Healing +20%; base effect now removes one status effect. Specialization 1 changed from a 3-second cooldown cut to usable while moving; specialization 2 from 200 MP recovery to removing up to 2 status effects; specialization 3 from usable while moving to an extra 10% HP restored; specialization 4 from an extra 10% HP restored to a 3-second cooldown cut. |
Rushing Smash (돌진 격파) | Charge damage changed as for all charge skills. |
Healing Touch (쾌유의 손길) | Base healing +20%. Specialization 1 changed from removing one status effect to +50% healing at 50% HP or lower; specialization 2 from more healing at 50% HP or lower to 1,000 Action Power recovery; specialization 3 from 1,000 Action Power recovery to removing up to 5 status effects. |
Power of the Storm (질풍의 권능), Barrier Spell | Effects now apply faster on use. |
Impeding Authority (차단의 권능) | Shield amount +40%; the cap on how much the shield can block in one hit was removed. |
Focused Defense | Evasion is reduced by 10,000 while the skill is in use. |
New recipes: 30 Unique Sync Stone Fragments (Bound) into 1 Sync Stone (Unique) (Bound), and 10 Sync Stone (Unique) (Bound) into 1 Sync Stone (Hero) (Bound).
Soul Codex (Bound) from converting Daevanion Crystal: Ariel, Azphel, Marchutan and Yustiel (Bound) rose from 10 to 20.
Unique equipment from Expeditions sells for more at general goods shops.
Each armor Breakthrough stage now also adds 1% to the HP increase stat.
Some painting stats were adjusted: Immortal Gartua (불멸의 가르투아) gained Destiny [Marchutan] +5 and Eternal Gartua (영원의 가르투아) gained Illusion [Kaisinel] +5.
Elemental Theostone damage was raised sharply.
HP recovery consumables gained these effects:
Item | Added effect |
|---|---|
Life Potion (생명의 물약) | Restores 1% of max HP every 2 seconds, up to 1,000 per tick |
Superior Life Potion (상급 생명의 물약) | Restores 2% of max HP every 2 seconds, up to 2,000 per tick |
Life Serum (생명의 비약) | Instantly restores 5% of max HP, up to 5,000 |
Superior Life Serum (상급 생명의 비약) | Instantly restores 10% of max HP, up to 10,000 |
Life Crystal | Instantly restores 10% of max HP, up to 10,000 |
Divine Life Potion (생명의 신약) | Instantly restores 10% of max HP, up to 10,000 |
Stats raised by passive skills now count at only 50% toward Combat Power.
Combat Power from passive skill levels, from active skills at level 17 and above, and from HP was raised.
Material Conversion: material confirmation windows show enhancement levels in item names, and result icons show grade colours.
Succession Crafting: item details opened from the progress window now show the enhancement stage, Breakthrough stage and Soul Inscription to be carried over.
Item details now show the crafting link for enhanced items too.
A scrolling-text speed option was added under Settings > Accessibility > Visual Aid > Scrolling Text.
Succession targets and materials are easier to tell apart: the material slot was resized and its effect removed.
The Sanctuary lobby party information pop-up shows each member's remaining attempts and reward counts.
Stigma Renewal Chance (스티그마 리뉴얼 찬스): from after maintenance on April 22 to before maintenance on April 29, 2026, Stigma skill resets were free.
Kina Odyle Energy Pass (키나 오드 에너지 패스): usable and purchasable from after maintenance on April 22 to May 6, 2026 at 05:00. It is activated with Ode's Grace (오드의 은총) (Bound), bought for 1,000,000 Kina in Shop > Event, 3 per server. Activating it (once per character, level 45 and up) also gives 5 Conquest Final Boss Clear Ticket (정복 던전 최종 보스 처치권) (Bound) and unlocks both reward lines. The pass has 20 levels, a repeat reward up to 3 times a week after level 20, and levels cost 100,000 Kina each. Experience comes from attendance (300), every 10 monsters (30), player kills (100), gathering (30), crafting (20), Expedition or Transcendence clears (300) and Sanctuary clears (500), up to 12,000 per character per week. Rewards per level alternate an Unknown Fissure Challenge Ticket or an Instant Clear Ticket: Daily Dungeon on one line with an Odyle Energy (Bound) on the other; every fifth level gives 2 Resurrection Spiritstones and 2 Expedition/Transcendence Recharge Ticket Selection Chest (원정/초월 충전권 선택 상자) (Bound). The repeat reward is 1 Resurrection Spiritstone and 1 Odyle Energy.
Encore Collection: the Loose-Fit Street Mood (루즈핏 스트릿 무드) outfit set (breastplate, leggings, helmet, gloves, boots) was sold for 49,000 won from after maintenance on April 22 to before maintenance on April 29, 2026 (NCsoft's own store price).
Hall of Illusion: fixed Nazarak's ghosts disappearing early or not using Fear, and the Mirror of Illusion (환영의 거울) sometimes not being operable at the same time.
Corroded Decontamination Facility: fixed Terminator Bargott's bomb explosions sometimes not showing, its using an unintended skill during the chain pattern, and its sometimes interrupting one skill to use the next. A Black Blood Blatt skill now spares players when 2 or more are hit together instead of 3.
The Vitality Drain (생기고갈) effect was removed from the Corroded Decontamination Facility, and the Vitality Drain trait from Sunken Temple of Life.
Fixed a barrier sometimes blocking progress in the Elyos quest dungeon Sanctuary of Illusion (환영의 성소).
A setting under Settings > Graphics > Camera/Effects shows the weapon while out of combat (not while flying out of combat).
Extract: the quick-select settings gained options to exclude supply request equipment and crafting material equipment.
Item distribution in parties and forces is now fixed to the group at the moment the monster dies; players who join or leave afterward are not included.
Party members with no contribution no longer get kill counts for season missions and achievements.
Soul tuning: the option to tune can be chosen whether or not tuning materials are registered, and the chosen option is kept when materials run out or change.
A confirmation message now appears after subscribing to a Daeva Pass.
Integrated Enhancement (enhancement, Breakthrough, manastone and spiritstone inscription, Theostone inscription) can no longer be used on equipment without Soul Inscription, and such equipment is no longer listed there.
Fixed delays when hovering over or clicking items in the inventory, storage and similar windows.
When a top-ranked player dies, the location shows on the world map, except in the Abyss and dungeons.
Daevanion Crystal fragments now stack to 10,000 instead of 1,000 and can be deleted.
Fixed the Asmodian quest The Aftermath Begins (시작되는 후폭풍) being impossible to progress at the step checking the hideout.
Fixed the ranking board next to the minimap disappearing when editing the HUD during the Shugo Festival.
Market and exchange: without a subscription, relisting now shows a system message that relisting is unavailable instead of the listing pop-up.
Option lines with a value of 0 are no longer shown for items in the enhancement slot.
Fixed lobbies not appearing in Expedition, Transcendence and Sanctuary when the My Faction filter was on.
Fixed loading screens and offline time not being deducted from Spacetime Rift time after entering a dungeon or reconnecting.
Fixed the Ascension Trial tracker on the right not showing correctly before the countdown ended.
Fixed stages removed when Transcendence dungeons were shortened still showing in the season UI.
Fixed the party leader showing as ready in the party member window when entering or retrying a Sanctuary.
Fixed Combat Power showing too low in the Sanctuary UI.
Shugo Merchant Protection and Dimensional Invasion now show a system message when no reward is given for missing the minimum score.
Fixed spirits not being targetable when Large-Scale Combat Quality was set below Medium.
Fixed updrafts sometimes returning players to the start position.
Fixed being able to pass barriers with certain inputs.
Fixed transformed characters having trouble moving from water onto land.
Failing CAPTCHA verification now uses a different transformation appearance and blocks updrafts.
Players who received already-expired items from weekly season mission progress rewards right after the April 8 update receive Odyle Energy (Bound) and Content Recharge Ticket Selection Chests (Bound), deleted on July 1, according to that week's progress.
Players whose Dream Layer III weekly missions Friends with a Story (사연 있는 친구들) and Eternal Rest (영원한 안식) did not count between the April 8 maintenance and the April 9 emergency maintenance receive the missed season mission and weekly progress rewards.
NCsoft corrected the purchase limit of the Fresh Leaf Tiara in this note on May 7.
The Hall of Illusion Odyle Energy cube gained the Unique Necklace of Scattered Radiance (흩어진 광휘의 목걸이) and Ring of Scattered Radiance (흩어진 광휘의 반지).
The Azure Breath Island Odyle Energy cube gained the Unique Earring of Scattered Radiance (흩어진 광휘의 귀걸이) and the Hero Corroded Afterimage Ring (침식된 잔영의 반지).
Loot from Fungi (펑기) monsters in Azure Breath Island was removed.
Changes for all classes:
Impact Hit: shock-type accuracy is now 12% at level 1, rising 1.2% per level.
Survival Willpower and Revitalization Contract (회생의 계약): status effect resistance is now 17% at level 1, rising 2% per level.
Life steal floating numbers and system messages now show the combined recovery, and life steal is no longer affected by the healing received stat.
Stealth is not broken by hits for 0.5 seconds after entering it.
Class | Skill | Change |
|---|---|---|
Ruinous Blow, Leaping Slam | The Prepare for Battle (전투 준비) effect now also gives +15% status effect accuracy. | |
Mocking Blade | PvE damage +20%. Life steal changed from 15% to 4%; 15% still applies against targets immune to incapacitation. | |
Crushing Wave | The critical hit condition was removed from specialization 1 life steal. | |
Aerial Snare | Specialization 3 damage against targets immune to incapacitation raised from +50% to +100%. | |
Murderous Burst | Passive PvE damage +30%. | |
Rage Burst | Reworked: deals damage, lowers the target's Attack by 10% for 10 seconds, raises your PvE damage amplification by 10% and PvP damage amplification by 5%, and enables Overhead Slam for 10 seconds. The Attack reduction does not stack with the Templar's Taunt (도발) (도발). Specialization 2 changed from extra damage against shock-affected targets to a further 10% Attack reduction; specialization 4 changed to a further +5% PvE and +2.5% PvP damage amplification. | |
Lunge Stance | Specialization 1 changed from lower MP cost to +5% Double Chance. | |
Lifestealing Blade | Changed from recovering 7% of damage to 2% life steal. | |
Tenaciousness | Now removes damage over time effects on use. | |
Punishing Strike | Shorter recovery animation. | |
Judgment | Shorter wind-up animation. | |
Annihilate | Specialization 3 damage against targets immune to incapacitation raised from +50% to +100%. | |
Warding Strike | PvE damage +30%. | |
Battlefield Banner | Attack conversion ratio doubled. | |
Flash Rampage | Fixed the specialization 5 cooldown reduction not working. | |
Heart Gore | The critical hit condition was removed from specialization 1 life steal. | |
Shadowstep | Backward travel raised from 10 to 20 m; fixed specialization 3 duration showing 3 seconds instead of 10. | |
Smoke Bomb (연막탄), Ambush Stance, Apply Poison | Tooltip fixes: Smoke Bomb now shows its consecutive uses with specialization 4, Ambush Stance shows its duration, and Apply Poison shows its 15% trigger chance instead of 7%. | |
Drill Dart | The critical hit condition was removed from specialization 1 life steal. Specialization 5 changed from a 50% chance on critical hits to reset the cooldown to one extra trigger. | |
Concentrated Fire (집중 포화) | Passive PvE damage +10%. | |
Griffon Arrow | Extra PvE damage under Crimson Flame +5%. | |
Supporting Fire | PvE damage +5%. Changed from 5% of damage as life steal to 1.5% HP recovery. | |
Spinning Strike | Hits now give +5% critical damage amplification and +5% healing amplification for 30 seconds, stacking up to 3 times. Specialization 3 changed from more damage the more targets are hit to more damage the fewer targets are hit. | |
Dark Crush, Piercing Strike | Now usable while moving by default; specialization 3 changed from usable while moving to guaranteed critical hits. PvP damage +20%. | |
Wave Blow, Storm Chain, Impactful Crush (타격쇄), Crushing Blow (파산격) | PvE damage +20%. | |
Wind's Promise | Passive PvE damage +30%. | |
Earth's Promise (대지의 약속) | The HP condition was removed from its passive trigger. | |
Recuperation | With specialization 1, using it repeatedly now stacks its heal over time up to 2 times. Fixed maximum HP recovery showing 0% with some specialization combinations. | |
Guardian Blessing (수호의 축복) | Fixed the skill being removed on map change. | |
Protection Circle (보호진) | The +10% healing received was removed from its effect. | |
Salvation | Now removes damage over time effects on use. Fixed specialization 4 not activating against some shock-type effects. | |
Noble Aura | Removed when the skill is reset or taken off the slot; cooldown cut from 5 minutes to 1 minute; shows a buff icon; no longer removed on map change; can now be removed by buff removal. | |
Benevolence | Shows a buff icon inside its area, and no longer stacks when 2 or more Clerics in a party use it. | |
Light of Regeneration | Fixed its healing applying at 1.3 times instead of 2 times. | |
Radiant Recovery, Earth Punishment, Assault Mark (강습 낙인) | Tooltip fixes: Radiant Recovery specialization 2 now shows the skill speed increase; Earth Punishment specialization 4 debuff duration shows 20 seconds instead of 10; Assault Mark specialization 4 Root chance shows 50% instead of 30%. | |
Command: Proxy | Range and area unified at 40 m; the lingering effect area raised from 20 to 25 m. | |
Jointstrike: Curse | Fixed the tooltip not showing the ignore-block-and-evasion critical hit with some specialization combinations. | |
Summon: Fire Spirit | Fixed it sometimes gaining too many element buffs and keeping Dimensional Control active. | |
Elemental Fusion | Fixed it sometimes not activating; no more elements are gained while at 4 elements. | |
Enhance: Spirit's Benediction (정령의 가호) | Fixed PvP damage amplification and tolerance descriptions showing as PvE. | |
Kaisinel's Power, Flame Blessing | Animation changed to a personal skill style. | |
Hellfire | PvE and PvP damage +20%. Specialization 2 damage over time now scales with charge stage at +40%/100%/200%. | |
Bittercold Wind | Fixed an earlier cast's effect not applying when used repeatedly. PvP damage +20%. | |
Firestorm | PvP damage +30%. | |
Winter's Shackles, Winter's Illusion | PvP damage +30%. | |
Hibernation | Now removes damage over time effects on use. |
The caps on PvP damage amplification and PvP damage tolerance were removed.
The minimum damage produced by the PvP damage amplification and tolerance formula was set to 20%.
Steps 4 and 5 of the weekly Abyss season mission Bare Minimum of Morals were removed.
Monsters in the Abyss Corridor no longer drop Potential Amplification Stone: Abyss (Unique) or (Hero) (Bound).
The post-siege Abyss bosses were renamed to tell them apart from the regular bosses of the same name: Watcher Kaira became Executor Kaira (집행자 카이라) and Argo, the Spirit King became Executor Argo (집행자 아그로).
Post-siege Abyss bosses now drop their own paintings: Executor Tamasa in Chaotic Lower Reshanta, and Executioner Dramos, Turncoat Ducal and Ravager Marakha in Chaotic Middle Reshanta, each with a chance to drop a painting of itself.
Stats of Executor Kaira, Executor Argo and Executor Tamasa in Chaotic Lower Reshanta were raised, and the spawn locations of Watcher Kaira there were adjusted.
Terrain features in Chaotic Middle Reshanta that could favour one side were removed.
Shugo Merchant Protection: fixed the event not progressing when a player stood where the Shugo NPC needed to move, and the event sometimes not progressing at all.
A Kind Journey Together (함께 걷는 다정한 여정) (28-day attendance), from after maintenance on April 29 to before maintenance on June 3, 2026: rewards rotate through Resurrection Spiritstones (1 or 3), Master's Grilled Pogus (3), Battle Enhancement Scrolls (3), Master's Wind Breeze Special Tea (3), Life Crystals (3), 10 Soul Codex on day 14, and Clash Rune Boxes (1 on day 23, 2 on day 28).
Fresh Breeze Festival (싱그러운 바람의 축제) ran from after maintenance on April 29 to May 20, 2026 at 05:00.
Event pass Fresh Season (싱그러운 계절): 100,000 Kina once per server (level 45 and up), which gives 3 Resurrection Spiritstones (Bound); the premium line costs another 100,000 Kina and unlocks both lines. The pass has 60 levels, up to 24 repeat rewards after level 60, and levels cost 100,000 Kina each. Experience comes from each hour logged in (500) and each Expedition or Transcendence clear (50), up to 1,000 per server per day. The basic line gives 3 Fresh Lime (싱그러운 라임) (Event) at every level; the premium line rotates through Battle Enhancement Scrolls, Soul Codex, Life Crystals, Small Odyle Energy, Enhancement Stones, Clash Rune Boxes, Resurrection Spiritstones, Master's Grilled Pogus, Soul Codex: Reset, Odyle Energy, Soul Crystals, Master's Wind Breeze Special Tea and Appearance Boxes (10 Draws).
Event season missions under Season Missions > Event, each once a week, pay Fresh Limes: 10 each for killing 10 monsters in the Abyss, one Transcendence clear, one Expedition Conquest clear, one Ascension Trial clear, one Nightmare clear at any stage, one Dimensional Invasion and one Shugo Festival; 12 for logging in twice; 7 each for obtaining one Unique item and using 5 scrolls.
A Coin Merchant (주화 상인) in Zumion Village, Dawn Legion Base, Nornir Assembly and Fugitives' Village sells items for Fresh Limes, listed below. Fresh Limes are deleted on May 20, 2026 at 5:00; the Abyssal Forge reward ticket, Content Recharge Ticket Selection Chest, Odyle Energy and both instant clear tickets bought here on July 1, 2026 at 5:00.
Item | Price (Fresh Lime) | Limit |
|---|---|---|
Fresh Leaf Tiara (싱그러운 잎사귀 티아라) (Cosmetic: Helmet) (Bound) | 10 | 1 per server (level 10) |
Abyssal Forge Reward Ticket (심연의 재련 보상권) (Bound) | 15 | 1 per server per week (level 45) |
Content Recharge Ticket Selection Chest (Bound) | 10 | 2 per server per week (level 45) |
Odyle Energy (Bound) | 8 | 3 per server per week (level 45) |
Clash Rune Box (Bound) | 5 | 3 per server per week |
50 Soul Crystals (Bound) | 3 | 3 per server per week |
Mysterious Pet Box (Bound) | 3 | 5 per server per week |
Key: Hidden Cube (Bound) | 3 | 3 per server per week |
Resurrection Spiritstone (Bound) | 2 | 5 per server per week |
Instant Clear Ticket: Daily Dungeon (Bound) | 2 | 10 per server per week |
Instant Clear Ticket: Nightmare (Bound) | 2 | 10 per server per week |
10 Superior Power Shard (상급 봉혼석) (Bound) | 1 | None |
3 Battle Enhancement Scrolls (Bound) | 1 | 30 per server per week |
Master's Grilled Pogus (Bound) | 1 | 30 per server per week |
Master's Wind Breeze Special Tea (Bound) | 1 | 30 per server per week |
Daeva Look Change Week (데바 룩 체인지 위크): from after maintenance on April 29 to before maintenance on May 13, 2026, Closet customization costs 100 Quna per part instead of 200.
On sale from after maintenance on April 29 to before maintenance on June 10, 2026. Won prices are those of NCsoft's own store and may differ on other storefronts.
Item | Price | Limit |
|---|---|---|
Sharp Slim-Fit Shirt (샤프 슬림핏 셔츠) outfit set (Bound) (breastplate, leggings, boots, gloves) | 49,000 won | None stated |
Lazy Pajama Shirt (나른한 파자마 셔츠) outfit set (Bound) (helmet, breastplate, leggings, gloves, boots) | 49,000 won | None stated |
Pet Harp Seal (하프물범) | 29,000 won | Once per character |
Pet Void (보이드) | 1,500 Quna | Once per character |
Items can no longer be crafted through the Crafting Management (제작 관리) UI in Abyss areas.
Wind paths now give immunity to movement-impairing status effects while riding.
The Kina fee charged for crafting through the Crafting Management UI was removed.
Fixed barriers not appearing when some Expedition, Transcendence and Sanctuary boss fights restart, and the barrier sometimes staying after the Surveillance Device is destroyed in the Corroded Decontamination Facility.
Fixed a newly joined member being placed in the next slot instead of the empty one after kicking the player in a party's last slot and converting to a force.
Fixed the per-server daily duty quest count not resetting when a character that had not finished the previous day's duty logged in first.
Improved the sounds of using potions, elixirs and scrolls, and stopped long looping sounds from the Cleric's Light of Protection and Noble Aura.
Corroded Decontamination Facility, Terminator Bargott: its stagger gauge now locks when it applies chains, and fixed it not summoning bombs if its HP fell below 50% before the first bomb-clearing pattern.
Hall of Illusion: the Illusion Barrier (환영 장막) now damages the path it moves along; reduced cases of resurrected characters taking no damage from Nathara's wipe skill after a failed clone pattern; fixed Glassvein's crystals not disappearing immediately when it dies.
Azure Breath Island, Wise Baumnute: its lightning Stun became damage over time; during Indomitable Veil (불굴의 장막) the lightning aimed at characters outside 5 m now has an 8 m area; and the wipe skill after Indomitable Veil can no longer be countered with Barrier Spell, Tenaciousness, Salvation or Hibernation.
Azure Breath Island: fixed the mushroom zone of Expanding Xyrepe not disappearing at once when it dies, and the collision of Wise Baumnute and Expanding Xyrepe being smaller than their models.
Azure Breath Island, Awakened Alturadon: fixed it repeating Trial of the Awakened Beast (깨어난 야수의 시련) abnormally (it now watches its target longer before charging), its Fafnite (파프나이트) ore effects sometimes not playing, and on Exploration, not absorbing the Azure Breath (푸른 숨결) and repeating unintended skills.
Azure Breath Island: the Azure Breath Ursus now drops the Soul: Elite Ursus (영혼: 정예 우르서스) (Bound), and the Bouncing Flower (통통꽃) has a slightly larger effective range.
Cradle of Nihility: fixed Afflicted Bakarma's ring pattern being applied to spirits.
The season missions Duel with a Commander, General or Officer (사령관/장군/장교와의 대결), Reach for the Stars and Welcoming Green Sprouts no longer count in arenas and battlegrounds.
Fixed the counts of the Draconic weapon achievements for the two dragon weapon lines rising incorrectly.
The Daeva's Special Supply Box (데바의 특별 보급 상자) (Bound) can now be kept in server storage.
Corrected the description of the healing effect the Dark Spiritstone (암흑의 정령석) in Artamia Canyon (아르타미아 협곡) gives monsters.
Fixed display errors in the Attack increase from the Might and Destruction [Zikel] stats and the Defense increase from the Justice [Nezekan] stat.
Fixed bosses sometimes not resetting after using a wipe skill.