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A Night Out is Chapter 2 of 007 First Light. Set in a London nightclub, it is Bond's first real field assignment and the campaign's first dense social-stealth set piece. The chapter introduces named NPCs from the antagonist faction (Joshua Pike, Cressida, Monroe) and stages multiple approach routes through the venue.
Quick Facts
Field | Value |
|---|---|
Position | Chapter 2 of 11 |
Location | London nightclub |
Trophy | Shaken not stirred (Bronze) |
Companion Segment | The Heart of the Matter (unlocks Q-Watch, Q-Lens, Laser, Dart Phone) |
1 Card, 1 Memento | |
Named NPCs | Joshua Pike, Cressida, Monroe |
Story Beats
Bond is sent into a London nightclub to gather intelligence on the antagonist faction. The chapter opens after the gadget unlock segment The Heart of the Matter, so Bond enters with his Q Branch loadout intact. The chapter culminates with Bond completing his first field assignment, with multiple resolution paths depending on stealth, bluff, or combat choices.
Approach Options
Stealth: avoid combat entirely; bluff past security and pickpocket the necessary items
Social: leverage cover identities through extended dialogue trees
Combat: engage the security cordon directly and clear the route by force
Trophies
Trophy | Rarity | Requirement |
|---|---|---|
Shaken not stirred | Bronze | Complete first assignment at the nightclub |