Executioner's Aim is a talent in the Crusher branch of the Windrose Talent System. Flat additive Critical Hit Chance while wielding a two-handed weapon.
Summary
Property | Value |
|---|---|
Branch | |
Tier | 1 |
Max rank | 3 |
Points per rank | 1 |
Effect text | Increases Critical Hit Chance with two-handed melee weapons. |
Effect by Rank
Rank | Two-Handed Melee Critical Hit Chance |
|---|---|
Rank 1 | +4% |
Rank 2 | +8% |
Rank 3 | +12% |
Community Meta
Strong on every Crusher build wanting a crit layer, especially Halberd and Greatsword configurations. With Privateer Set 2P (+10% crit) it produces roughly 22% base crit from zero.
Pairs Well With
Privateer Set (2P Critical Hit Chance)
Massive (two-handed Crusher damage layer)
Decimation, the Executioner halberd's on-kill crit stacks
Bonecrusher and Momentum, the rest of the Crusher crit-and-damage chain
See Also
Crusher branch overview
Executioner's Grace, the similarly named Fencer crit talent for one-handed builds
Talent System, the four-branch progression framework
Stats and Talents, stat allocation and respec
Build Role
Executioner's Aim is the Crusher branch's crit-chance layer. It pairs naturally with Halberd and Greatsword rotations that land many smaller hits rather than single big ones, because more hits means more crit rolls. The talent applies to any two-handed sword as well, so it is not locked to a single weapon class.
Math Example
Starting from the class base 5% Critical Hit Chance, rank-3 Executioner's Aim brings base to 17%. Layering Decimation (Executioner halberd on-kill stacks, +10% per stack, 30% max) on top brings the burst window to 47%. Privateer Set 2P adds another +10% for a total of 57% on the Executioner halberd in full swing.
Notes
Requires a two-handed weapon in the main slot to apply. Off-hand pistol shots from a two-handed-melee build do not trigger this talent.
Pairs particularly well with the Executioner halberd's Decimation effect because the two crit bonuses stack.
Crit magnitude itself scales with the Mastery stat, so investing in Mastery raises the value of every point spent here.