Agile is a talent in the Fencer branch of the Windrose Talent System. It reduces the Stamina cost of Dash and Jump movement actions and does not affect attack Stamina. The 40% reduction at rank 3 is the largest single stamina-economy cut available in the tree, which is why it underpins most mobility builds.
Summary
Property | Value |
|---|---|
Branch | |
Tier | 1 |
Max rank | 3 |
Points per rank | 1 |
Effect by Rank
Rank | Stamina cost reduction on Dash and Jump |
|---|---|
Rank 1 | -15% |
Rank 2 | -27.5% |
Rank 3 | -40% |
Dash Stamina by Rank
Rank | Stamina per Dash (from 30 base) | Dashes per 100 Pool |
|---|---|---|
Rank 0 | 30 | 3 |
Rank 3 | 18 | 5 |
Community Meta
Considered mandatory for agile melee builds that rely on constant dash-cancels and jump-attacks, especially light one-handed weapons like the Rapier and Saber.
Pairs Well With
Marathon Runner (flat max-Stamina pool)
Perfected Form (two-handed attack Stamina cut)
See Also
Fencer branch overview
Talent System the four-branch progression framework
Endurance the stat that raises the Stamina pool Agile draws from
Stats and Talents stat allocation and respec
Build Role
Agile is the Fencer branch's dash-economy talent, tuned around one-handed builds that dodge out of combos rather than parry them. A rank-3 Agile Fencer can chain dash-cancels that a rank-0 character simply does not have the Stamina pool to attempt, which changes how aggressively the build can press lanes in pirate camps and boss arenas. It scales further with Endurance investment, since each point of Endurance adds 5 Stamina to the pool the cheaper dashes draw from.
Math Example
Dashing an attack combo costs approximately 30 Stamina from a 100-Stamina pool at rank 0. At rank 3 Agile, the same combo dash costs 18 Stamina, freeing 12 Stamina per dash for swings. Over ten dashes in a prolonged boss fight, that is 120 Stamina of spare budget, roughly four to six extra swings depending on the weapon.
Notes
Jumps also benefit. Aerial finishers that require jump height (some one-handed weapons pair well with jump-attack openers) become sustainable under Agile.
Agile does not reduce Stamina for swings or blocks. Pair with Perfected Form on two-handed hybrid builds that want both reductions.