Bull's Eye
Bull's Eye is a Marksman talent. Headshot (critical spot) damage: +5% / +12.5% / +20%.
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Bull's Eye is a Tier 1 talent in the Marksman branch of the Windrose Talent System. It adds bonus damage to positional hits on an enemy's critical spot (a headshot or equivalent weak point). This is a separate system from the rolled Critical Hit Chance governed by the Mastery stat: positional crit and rolled crit are independent and can land on the same shot.
Property | Value |
|---|---|
Branch | |
Tier | 1 |
Max rank | 3 |
Points per rank | 1 |
Trigger | Hit on a critical spot (weak point) |
Rank | Headshot (critical spot) damage |
|---|---|
Rank 1 | +5% |
Rank 2 | +12.5% |
Rank 3 | +20% |
Windrose has two distinct ways to deal extra damage with a shot. A positional critical comes from landing the projectile on the enemy's weak point and is fully under the player's control through aim. A rolled critical is a random chance per hit, raised 0.5% for every point invested in Mastery. Bull's Eye scales only the positional kind, so its value depends on accuracy rather than luck. Because the two are calculated separately, a single well-aimed shot can be both a positional headshot and a rolled critical at once, stacking both bonuses.
Treated as mandatory for every Marksman build. On skilled play where most shots land on the weak point, a flat +20% to those hits is one of the strongest single-rank investments in the branch, and it is cheap at Tier 1.
Sniper's Focus, the bonuses stack on a single fully aimed shot.
Firearm Training, a flat ranged-damage base that compounds with the headshot bonus.
Extended Reach, lets the player line up clean weak-point shots from farther away.
Investing in Mastery, so that aimed headshots also have a high chance to roll a critical on top.
Bull's Eye rewards accurate play. The bonus applies only to positional weak-point hits, not to the rolled Critical Hit Chance, so the talent pays out on skill rather than RNG. It is one of the first points most ranged builds spend.
A Musket headshot that would deal 580 damage becomes 696 at rank 3 Bull's Eye (+20%). This applies on top of any weapon's native weak-point multiplier, so the total uplift on a clean headshot is large. Land that same shot inside a 4-stack Sniper's Focus window and the two bonuses stack, +28% from Focus and +20% from Bull's Eye, before any rolled critical is considered.
Works on every ranged weapon: Pistol, Musket, and Blunderbuss. A Blunderbuss headshot requires the central pellet to land on the weak point for the multiplier.
The bonus is positional only. A body shot, even one that rolls a Mastery-based critical, does not gain the Bull's Eye damage.
Points can be moved at any time through a free respec if a build shifts away from ranged combat.
Marksman Talents, the ranged branch overview.
Talent System, the four-branch progression framework.
Stats and Talents, stat allocation and respec.
Mastery, the stat that governs rolled critical chance.