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Guides, strategies, and information
The combat system in Phantom Blade Zero. Combo mechanics, weapon switching, skill trees, and Sha-Chi system.
Pink Paws Heist: team infiltration dungeon in Neverness to Everness with equalized character stats and resource extraction mechanics.
The Bank: a cooperative dungeon in Neverness to Everness themed around a financial institution. Team coordination, multiplayer mechanics, and rewards.
All side activities and mini-games in Neverness to Everness: taxi driving, fishing, mahjong, racing, rhythm game, claw machines, detective quests, delivery missions, coffee shop management, and more.
The Hospital: a cooperative dungeon in Neverness to Everness with psychological horror atmosphere. Multiplayer, medical facility setting, and distinct tone from other content.
The prison system in Neverness to Everness: detention center gameplay, daily schedule, debt repayment, jailbreak planning, trading, and unique rewards.
The wanted system in Neverness to Everness: GTA-style escalation from police to drones, evasion mechanics, detention, community service, and consequences.
Gameplay systems in Light No Fire. Exploration, crafting, building, combat, and multiplayer mechanics.
Vehicle customization in Neverness to Everness lets players modify bumpers, spoilers, tires, and suspension on muscle cars, supercars, motorcycles, and utility vehicles.
The pity system in Neverness to Everness guarantees an S-Class character within 90 pulls, with soft pity at 70 pulls and no 50/50 on limited banners.
The rarity system in Neverness to Everness classifies characters into S-Rank and A-Rank tiers, with Arcs (weapons) spanning S, A, and B tiers. Characters can be Awakened up to six times.
Neverness to Everness features a dynamic day-night cycle and weather system that affects exploration, combat encounters, and vehicle handling in Hethereau.
The stagger system in Neverness to Everness uses a break meter on enemies that, when filled, triggers a vulnerable state for increased damage.
The six Esper elements in Neverness to Everness (Cosmos, Anima, Incantation, Chaos, Psyche, Lakshana) form a cycle that produces duo and trio elemental reactions.
KongMu Gear in Neverness to Everness: the Tetris-like gear placement system for character stat enhancement, working alongside Arcs for complete character builds.
The parrying system in Neverness to Everness: five parry types, timing mechanics, Esper Cycle meter benefits, and character-specific dodge-counters.
The Affinity System in Neverness to Everness: companion exploration, mini-games, apartment invitations, text messaging, and the summon system for building relationships with characters.
Arcs in Neverness to Everness: the weapon/equipment system with S, A, B, and Unknown rarity tiers, five upgrade levels, stat bonuses, active abilities, and how Arcs differ from the character gacha.
The housing system in Neverness to Everness: property tiers from apartments to mansions, furniture collecting, shop ownership, coffee shop business, and decoration mechanics.
The Co-Ex Test: Neverness to Everness third closed beta running February 6-20, 2026 on PC, PS5, iOS, and Android. 20 million pre-registrations, new characters, prison system, and community reception.
Exploration and traversal mechanics in Neverness to Everness: open-world movement, stamina, wall-running, Esper abilities, vehicles, public transit, drones, and seamless loading across Hethereau.
Scarborough Fair, a playable character in Neverness to Everness. Attribute, skills, awakening, and team synergies.
Anomaly Dungeons in Neverness to Everness. Dungeon types, difficulty scaling, rewards, and team composition tips.