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Overview
Anomaly Dungeons are large-scale cooperative dungeons in Neverness to Everness designed for team-based multiplayer play. Unlike standard anomaly encounters in the open world, Anomaly Dungeons are self-contained experiences with unique mechanics, environmental puzzles, and encounters that require coordination between players. They represent the pinnacle of the game's cooperative content, offering distinct gameplay that goes beyond standard combat.
At launch, three Anomaly Dungeons are available: The Bank, The Hospital, and the Pink Paws Heist. Each dungeon has its own theme, gameplay loop, and design philosophy, ensuring that the three offer fundamentally different experiences rather than variations of the same formula.
The Bank
The Bank is a cooperative dungeon focused on team coordination. Players navigate supernatural environments and complete encounters tied to anomalous distortions, working together to overcome obstacles that require synchronized actions from multiple team members.

The Bank's design emphasizes communication and timing. Puzzles within the dungeon require players to activate mechanisms in sequence or coordinate their positions across different parts of the environment simultaneously. Solo attempts are not viable; the dungeon is built around the assumption that multiple players are working in concert.
As an Anomaly Dungeon, the environment inside The Bank reflects the influence of anomalous distortion. The physical space may shift, rearrange, or present supernatural obstacles that break the rules of normal architecture. Players need to adapt to these distortions while maintaining team coordination under pressure.
The Hospital
The Hospital is a psychological horror-themed dungeon that stands out as one of the most atmospheric experiences in the game. The dungeon's design leans heavily into horror elements, with atmospheric lighting, unsettling sound design, and encounters designed to create genuine tension.
During beta testing, The Hospital gained attention for being genuinely frightening. Some beta testers and reviewers reported being unable to finish it due to the intensity of the horror atmosphere. The experience has been compared to dedicated horror games rather than typical dungeon content in an action RPG, which speaks to the ambition of its design.
Like The Bank, The Hospital supports multiplayer co-op. Having teammates helps mitigate the horror somewhat through safety in numbers, though the dungeon's design ensures that even groups of players face tense, unsettling moments. The cooperative elements layer on top of the horror; players must still work together to solve puzzles and navigate the environment while dealing with the psychological pressure of the setting.
Pink Paws Heist
The Pink Paws Heist is an extraction-style dungeon where players infiltrate a location, steal resources, and attempt to extract safely while navigating patrolling anomalies. The gameplay loop is fundamentally different from The Bank and The Hospital: instead of pushing through encounters, players focus on stealth, route planning, and resource collection under threat.
One of the most notable features of the Pink Paws Heist is its equalized stats system. All characters used in the heist are set to fixed stats regardless of the player's actual progression level. This means a level 1 unbuilt character performs identically to a fully leveled one inside the heist. The equalization removes gear and level advantages entirely, making the heist a pure test of player skill, coordination, and game knowledge rather than stat investment.
The Co-Ex Test update improved the Pink Paws Heist with better pacing, new level variety, and adjusted enemy logic. The heist now supports full co-op, allowing teams to coordinate infiltration routes, divide tasks, and cover each other during extraction. The stealth and extraction focus makes this dungeon appeal to players who enjoy tactical gameplay over raw combat.
Dungeon Comparison
Dungeon | Theme | Core Mechanic | Stat System | Tone |
|---|---|---|---|---|
Team coordination | Synchronized puzzles and combat encounters | Normal (player gear and levels apply) | Action-focused | |
Psychological horror | Atmospheric horror with puzzles and tense encounters | Normal (player gear and levels apply) | Horror, unsettling | |
Extraction heist | Stealth, resource theft, and safe extraction | Equalized stats (fixed, level-independent) | Tactical, tense |
Cooperative Design
All three Anomaly Dungeons are designed around multiplayer cooperation. While the exact team size may vary, the dungeons assume multiple players are working together and include mechanics that cannot be completed solo.

The cooperative design extends beyond simple "everyone attacks the boss" encounters. Each dungeon requires different forms of cooperation:
Dungeon | Coordination Style |
|---|---|
The Bank | Spatial coordination. Players need to be in the right places at the right times to trigger mechanisms and clear obstacles. |
The Hospital | Mutual support. The horror atmosphere is more manageable with teammates, and some encounters require multiple players to resolve safely. |
Role division. Players benefit from splitting tasks, with some members scouting routes while others collect resources and cover the extraction path. |
The dungeons are introduced during the Co-Ex Test as team-based activities. The "Co-Ex" (Coexistence) framing reflects the game's emphasis on players working together in a world where humans and anomalies share the same space.
Design Philosophy
Anomaly Dungeons tie into the broader lore of anomalies distorting reality in Hethereau. The environments within each dungeon reflect anomalous influence, with supernatural elements woven into the level design, enemy behavior, and puzzle mechanics. Each dungeon's theme is not just aesthetic; it fundamentally shapes the gameplay and the type of challenge players face.
The deliberate variety across the three dungeons ensures that endgame cooperative content appeals to different player preferences. Combat-focused players gravitate toward The Bank, horror enthusiasts are drawn to The Hospital, and tactically minded players prefer the Pink Paws Heist. This approach avoids the common pitfall of endgame content feeling samey.
Rewards
Anomaly Dungeons reward players with progression resources that are difficult to obtain through standard open-world activities. These include high-tier upgrade materials, equipment, and other progression items scaled to the difficulty of each dungeon.
The Pink Paws Heist's extraction mechanic adds a risk-reward element to its loot: players must successfully extract with their stolen resources to keep them. Getting caught by patrolling anomalies during extraction means losing some or all of the collected rewards.
Anomaly Dungeons reset on their own schedule and are separate from the daily City Commissions rotation. They function as standalone challenges that players return to regularly for their exclusive reward pools.
Tips
Communication is essential in all three dungeons. Use voice chat or the in-game messaging system to coordinate with teammates.
In the Pink Paws Heist, do not over-invest in leveling specific characters just for the heist. Stats are equalized, so focus on learning the mechanics and patrol patterns instead.
The Hospital is genuinely scary. If horror is not your preference, bringing friends helps, but be prepared for the atmosphere regardless.
Build teams with strong Esper Cycle synergies for The Bank. The combat encounters demand efficient damage and stagger management.
In the Pink Paws Heist, prioritize safe extraction over maximum loot. It is better to extract with some resources than to lose everything by getting greedy.
Anomaly Dungeon rewards include materials not available elsewhere. Even if the dungeons are challenging, they are worth running regularly for progression.