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Umbrella
April 11, 2026 at 01:17 PM
Expanded Umbrella with verified stats, character synergy, and alternatives from Arcs Database
Umbrella is an A-Class Arc in Neverness to Everness focused on survivability and defensive utility. It provides a flat HP percentage increase and strengthens shields when the wielder's HP stays above 50%. This dual benefit makes Umbrella the go-to A-Class Arc for tank characters, shielders, and anyone whose kit scales with maximum HP.
While most A-Class Arcs focus on offensive stats like ATK, DMG multipliers, or elemental bonuses, Umbrella fills the defensive niche. In team compositions that require a durable frontline character to absorb damage and generate shields for the team, Umbrella provides consistent value without requiring any specific combat triggers or rotations.
"Remember to get enough sleep and check the weather forecast; remember to eat your meals and take an umbrella when going out."

The gentle, caring flavor text reads like a parent's or mentor's parting words to someone heading out into the world. The mundane advice to eat meals, sleep well, and carry an umbrella speaks to a protective, nurturing relationship. This warmth translates mechanically into the Arc's defensive nature: just as an umbrella shields someone from rain, this Arc shields the wielder and their team from harm.
Umbrella provides a percentage-based HP increase at all times. When the wielder's HP is above 50%, all shields generated by or applied to the wielder become stronger. The Shield Strength bonus applies to both self-generated shields and shields received from teammates.
Level | HP Bonus | Shield Strength (HP > 50%) |
|---|---|---|
L1 | +12% | +12% |
L2 | +14% | +14% |
L3 | +16% | +16% |
L4 | +18% | +18% |
L5 | +20% | +20% |
At L5, Umbrella provides +20% HP and +20% Shield Strength while above half health. The HP increase is unconditional, making the wielder naturally tankier regardless of the situation. The Shield Strength bonus is conditional but easy to maintain: as long as the character does not drop below 50% HP, all shields are 20% stronger.
Umbrella is best suited for characters with defensive kits, HP-scaling abilities, or shield generation mechanics.
Character | Synergy |
|---|---|
Fadia's damage redirect mechanic scales with her maximum HP. The higher her HP pool, the more damage she can absorb and redirect. Umbrella's HP bonus directly amplifies this core mechanic, and the Shield Strength bonus adds another layer of durability to her kit. | |
Adler provides shields to the team through his Blessing mechanic. Equipping Umbrella makes those shields 20% stronger at L5 (while above 50% HP), increasing the effective protection he offers to the entire team. | |
Any tank or frontline character | Characters whose primary role is to absorb damage and protect the team benefit from the raw HP increase. Even without shield mechanics, the extra HP creates a larger health buffer for survival. |
Umbrella is available through the standard gacha acquisition methods for A-Class Arcs:
Method | Details |
|---|---|
Miracle Box tiles | A-Class Arcs appear on Miracle Box tiles within the gacha board. |
10-pull pity | Guaranteed A-Class or higher item within every 10 pulls. |
Available through in-game shops and reward tracks. |
Keep the wielder's HP above 50% to maintain the Shield Strength bonus. If HP drops below the threshold, the shield bonus deactivates until HP is restored. Healing teammates or self-heals help maintain this condition.
Pair Umbrella with KongMu Gear that provides HP% or DEF% substats to stack survivability. The percentage-based HP bonus from Umbrella scales with the character's base HP, so HP% gear creates multiplicative returns.
On shielding characters, Umbrella's Shield Strength bonus stacks with any shield strength bonuses from other sources. This can create extremely durable shields that absorb large amounts of damage.
In content where the team takes heavy, sustained damage, Umbrella's defensive value often outweighs the offensive gains from DPS-oriented Arcs. Keeping the team alive through shields and extra HP can prevent costly resets.
Umbrella is less useful on characters who spend most of their time off-field or characters who are rarely targeted by enemies. Equip it on the character who is most likely to take hits and generate or receive shields.
All stat values below reflect Level 80 Rank 1 figures cross-referenced from the Arcs Database.
Stat | Value |
|---|---|
Rarity | |
Base ATK | 395 |
Secondary Stat | DEF |
Secondary Value | 52.5% |
Passive | Shield Reinforcement |
Passive Role | HP percentage increase plus shield strengthening while the wielder's HP stays above 50% |
This Arc has a neutral profile and can slot into multiple compositions.
Umbrella performs best on Casters whose kit matches the passive trigger conditions. The table below lists confirmed launch Espers that pair well with this Arc.
Character | Why It Fits |
|---|---|
S-Class Psyche tank with Transforming Cross-Shield kit; Umbrella pushes her shield output to top-tier defensive numbers. | |
S-Class Cosmos support with niche utility; Umbrella keeps her alive while she works the Pink Paws Bank rotation. |
If Umbrella is not available, or if a higher-rarity option fits your roster better, these alternatives cover similar roles:
Your Happiness Is Priceless. S-Class upgrade with 512 base ATK, 38.5% DEF, and a random defensive buff on Ultimate use.
Eternal Waltz. S-Class HP-scaling Arc at 424 base ATK and 41.25% HP; better for pure HP builds.
The Fools' Spring. A-Class sibling with the same 52.5% DEF roll but without shield reinforcement.
Umbrella slots into compositions where its passive can trigger consistently. Review the Team Building Guide for broader roster synergy principles, and the Tier List for current meta matchups. The Trio Reactions and Elemental Reactions articles explain how element-specific passive effects scale in multi-Caster teams.
Umbrella drops from the Scarborough Fair gacha banner. Every 10-pull guarantees at least one A-Class or higher Arc, so consistent pulling produces copies for refinement without requiring soft pity. Some A-Class Arcs also appear in event shops and as story milestone rewards, including the free event-exclusive The Forgotten from the Hethereau Residents Guide pre-launch campaign.
Umbrella is the strongest defensive A-Class Arc at launch thanks to the 52.5% DEF roll, the highest DEF percentage on any A-Class weapon.
The passive rewards staying above 50% HP, so it rewards defensive play and punishes aggressive carry rotations. Do not equip it on main DPS Casters.
Pair with healers or teammates who can sustain the 50% HP threshold. If your party frequently dips below that line, the passive effectively stops functioning.
For free-to-play tanks who have not yet pulled Your Happiness Is Priceless, Umbrella at R3 or higher is a full-duration alternative that holds up in most Anomaly Dungeon content.
Arcs: overview of all Arc rarities and the equipment system.
Esper Elements: element types and character classifications.
Combat System: core combat mechanics including shielding and damage.
Gacha System: how to obtain Arcs and characters.
Console Equipment: the artifact system that complements Arcs.