
Overview
Fadia is an S-Class Psyche character affiliated with the Bureau of Anomaly Control. She is a vampire by nature, which informs both her gothic visual design and her blood-themed healing abilities. As the primary healer in NTE's launch roster, Fadia provides the most reliable sustain in the game. Her Transforming Cross-Shield weapon is both a combat tool and a conduit for Psyche healing energy that keeps the entire team alive through the toughest encounters.

What makes Fadia more than just a healer is her off-field damage sharing passive, which redistributes incoming damage from the active character to herself. This effectively reduces the damage your on-field character takes, adding a layer of survivability that goes beyond raw healing numbers. She is the safety net that allows aggressive DPS characters to push their limits.
Character Profile

Attribute | Detail |
|---|---|
Element | |
Weapon | Transforming Cross-Shield |
Rank | |
Role | Survival |
Faction | |
Arc Compatibility | Bose |

Combat Kit
Fadia's normal attacks are multi-hit strikes with her cross weapon, dealing Psyche damage while generating healing resources. Each swing of the Transforming Cross-Shield connects with a satisfying weight, and the multi-hit nature means she builds healing charge quickly. Her attack animations have a rhythmic cadence that makes her pleasant to play even when she is on the field as the active character.
Her primary healing skill provides consistent, party-wide recovery that scales based on the team's current health deficit. When teammates are low, the healing output increases to match the urgency. This smart scaling means Fadia does not waste healing on full-health teammates and directs resources where they are needed most. The heal activates quickly and has a reasonable cooldown. This keeps high uptime.
One of Fadia's most notable abilities is a skill that instantly fills the Esper Cycle Meter to 100. This is an extremely powerful utility effect. The Esper Cycle Meter gates character swap reactions, and having it filled instantly means the team can trigger swap-based elemental reactions on demand rather than waiting for the meter to build naturally. In fast-paced encounters, this ability alone can make or break a damage rotation.
Damage Sharing Passive
Fadia's off-field passive is one of the most unique defensive mechanics in the game. When the active character takes a hit, Fadia absorbs a portion of the incoming damage herself, reducing the amount of damage the on-field teammate actually receives. This passive works automatically without any player input and functions even while Fadia is completely off-field.
The practical effect is that your DPS characters become significantly tankier just by having Fadia on the team. For characters like Baicang, who deliberately operates at low HP for damage bonuses, Fadia's damage sharing provides a critical safety margin. The reduced incoming damage means Baicang can hover at his optimal HP threshold without the constant threat of being killed by a single unexpected hit.
Fadia heals herself over time to compensate for the damage she absorbs through the passive, so she does not gradually kill herself by protecting teammates. This self-sustain keeps her healthy enough to continue functioning through extended encounters.
Healing Output
As the primary healer at launch, Fadia provides the most reliable sustain in the game. Her healing is not locked behind complicated setups, specific element requirements, or lengthy cooldowns. She simply heals the team consistently and efficiently. For players who want to focus on offense without worrying about survival, Fadia removes that concern almost entirely.

Her healing output is sufficient for all current content, including the hardest anomaly dungeons and boss encounters revealed during the Co-Ex Test. Unlike some healer designs that force players to choose between healing and damage, Fadia's kit handles both through her Psyche damage on normal attacks and her healing through skills, creating a smooth rotation.
Role as Primary Healer
Fadia holds the unique distinction of being the only dedicated full healer in the launch roster. While other characters like Edgar and Jiuyuan offer supplemental healing, Fadia is the only character whose entire kit is built around keeping the team alive. This makes her practically essential for harder content where sustained survival matters more than raw DPS.
Her Transforming Cross-Shield is both a weapon and a healing conduit. The cross-shaped weapon channels Psyche energy into broad healing pulses that affect all team members regardless of their position on the field. This contrasts with Edgar's positional healing field, which requires teammates to stand in a specific area. Fadia's healing is universal and consistent, making her the safer choice when the team needs reliable sustain without positional requirements.
In addition to raw healing throughput, Fadia creates shields through her abilities that absorb incoming damage before it touches health bars. The combination of proactive shielding and reactive healing gives teams a dual-layered survival system that is difficult to replicate with any other character combination. For Co-Ex Tests and other challenging endgame encounters, Fadia's presence often determines whether a team can clear or not.
Team Synergy
Fadia's Psyche element opens two reaction lanes:
Nova (Psyche + Chaos): Pairing Fadia with Chaos characters like Lacrimosa triggers Nova, which deals burst AoE damage when the two elements react. This adds offensive value on top of Fadia's healing.
Stain (Psyche + Lakshana): Pairing with Lakshana characters triggers Stain, providing additional elemental reaction coverage.
Fadia is particularly valuable on teams running Baicang as the primary DPS. Baicang's HP management mechanics demand a healer who can keep him at precise health thresholds, and Fadia's consistent healing combined with her damage sharing passive makes her the ideal partner. She keeps Baicang alive without over-healing him past his optimal damage thresholds.
For general team building, Fadia fits into any composition that needs a healer. Her instant Esper Cycle fill ability provides value to every team regardless of element composition, and her damage sharing passive benefits any DPS who takes the field. She is the default support recommendation in the team building guide.
Fadia is essential for harder content across the board. Her Psyche element enables the Luxation reaction when paired with Cosmos characters like Chiz or Hotori, providing crowd control displacement alongside healing. She also triggers the Trance reaction with Lakshana characters, which provides additional control effects. Teams that include Fadia gain both survival and elemental reaction coverage, making her the most universally impactful support character at launch.
Tips
Fadia is the safest support investment at launch. She fits every team and her healing covers all current content difficulty levels.
Use her Esper Cycle fill ability to trigger swap reactions during burst windows. The instant meter fill is one of the strongest utility effects in the game.
When paired with Baicang, monitor his HP thresholds. Fadia's healing will naturally keep him in a safe range, but be mindful not to heal him above his damage bonus thresholds at critical moments.
Her damage sharing passive requires no input. Just having her on the team makes your active character harder to kill.
In co-op content, Fadia is highly valued by teammates. Her healing benefits the entire party and makes runs smoother for everyone.
Build Fadia with Psyche damage stats to improve both her healing output and her personal damage contribution. She does not need dedicated healing-specific gear to function well.
As the only dedicated full healer at launch, Fadia has no direct replacement. If you do not have her, Edgar is the next best option, though his positional healing field is less flexible.
Fadia's cross-shaped weapon creates shields that supplement her healing. Use her skill proactively before boss attacks to layer shields on top of full HP, absorbing damage before it ever touches health bars.
Personality and Position
Fadia's in-game character profile frames her as a dangerous yet captivating member of ETD whose presence on the squad is a direct consequence of the Director's unconventional hiring decisions. The flavor text scattered across her skill tooltips paints a self-aware operative who is both an asset and a liability, controlled by her own discipline rather than by the Bureau's chain of command.
Two skill flavor lines reference her ambivalent relationship with the Director: the second-person taunt that opens her basic-attack passive ("laugh at you pitiful worms") establishes her contempt for ordinary mortals, while the Ultimate flavor reframes that contempt as a self-imposed restraint: "Since the Director chose to exploit this instability, my duty is to observe and restrict it, to ensure such dangerous volatility stays within controllable bounds." The chain skill flavor ("Move it, you're blocking the camera!") plays the same self-awareness as deadpan comedy, suggesting Fadia is the kind of operative who knows exactly when she is being watched.
Lull State and Mental Damage
Fadia's Ultimate puts her into a state explicitly labeled Lull. While Lull is active, her attack form changes and her cross weapon delivers six instances of mental damage on the target while restoring HP to her teammates. Mental damage is a damage type that bypasses standard elemental damage interactions, so it lands consistently on enemies regardless of whether the target has any active Esper Cycle reactions on it.
Because Lull layers a unique damage type on top of her healing pulse, Fadia is one of the rare characters in the launch roster whose offensive contribution is not purely a side effect of her support role. Played correctly, Lull doubles as a mid-fight burst window where she generates a noticeable share of the team's total damage, not just sustain.
Destructive Threshold and Ultimate Refund
Fadia carries a Destructive Threshold passive that interacts with her own HP. When her HP drops below the threshold during combat, her Ultimate becomes available again immediately rather than going on its normal recharge cycle. In practice this turns the damage redirection passive into a self-feeding loop: the damage Fadia absorbs from teammates pushes her into the threshold band, the threshold refunds her Ultimate, and the refunded Lull state generates more healing and more mental damage, which pulls her back to a safer HP range.
The threshold is meant to reward players who let Fadia ride the lower half of her HP bar instead of overhealing her with shields and external healing sources. Pairing her with a team that does not include a second healer (Edgar, for example) keeps the threshold reachable; pairing her with a heavy shielder that always keeps her at full HP suppresses the refund.
Team Max HP Buff
Beyond healing throughput, Fadia's presence on the squad raises the entire team's maximum HP by 10 percent. The buff applies as long as she is in the squad, including while she is off-field. This is why teams that run her as their dedicated psyche slot tend to have noticeably larger HP pools across every other character, which is what allows aggressive damage dealers like Baicang to operate at low-HP thresholds without instantly dying to a single hit.
High Cycle Rate Generation
Even outside her Ultimate, Fadia generates Esper Cycle Meter unusually quickly. A single basic attack chain fills roughly 45 percent of her cycle bar on its own, and a Lull rotation pushes that figure higher because each Lull pulse counts toward cycle generation as well. The combination of high cycle generation and instant Ultimate refunds makes Fadia one of the most reliable enablers of trio reactions in the launch roster.
Daffodil Swap Combo
Fadia and Daffodil pair into one of the strongest swap combos in the launch meta. After Daffodil casts her Ultimate, the player has two pre-charged swap-back attacks. Swapping to Fadia, beginning a basic attack combo, and then swapping briefly to Daffodil to spend a charge does not cancel Fadia's combo: Fadia's basic attack continues uninterrupted while Daffodil's swap-back lands in the same window. Repeating the pattern stacks both characters' damage on a single target and triggers the Discord trio reaction every cycle, since Fadia's Psyche application overlaps with Daffodil's Chaos field for the full duration of the combo.
Base Stats Reference
Quick numerical reference compiled from the in-game character profile. Stats listed at character Level 1 represent the base values before Awakening, Console Modules, Cartridges, or Arc weapons modify them.
Attribute | Value |
|---|---|
Birthday | October 31 |
Rarity | S-Rank |
Element | |
Arc Class | Bose |
Faction | Bureau of Anomaly Control, ETD-4 |
Level 1 Base Stats
Fadia's starting numerical baseline before progression systems begin layering bonuses on top.
Stat | Lv.1 Value |
|---|---|
HP | 1410 |
ATK | 75 |
DEF | 75 |
CRIT Rate | 5% |
CRIT DMG | 50% |
Slot and Progression Counts
Each character is built from a fixed grid of skills, console-side passives, and progression tiers. The counts below describe the maximum slots ever exposed for this Esper, regardless of which ones are unlocked at any given Awakening rank.
System | Slot Count |
|---|---|
Skills | 4 |
Life Skills | 2 |
Awakening Nodes | 8 |
Breakthrough Tiers | 4 |
Voice Actors
Fadia is voiced across the three primary localizations supported on launch.
Language | Voice Actor |
|---|---|
English | Amber Lee Connors |
Japanese | 真堂圭 |
Mandarin Chinese | 裴致莹 |
Skills Overview
These are the in-game skill names for this character. Skill effects are described elsewhere in the article.
Type | In-Game Name |
|---|---|
Basic Attack | Wordless Rejection |
Critical Riposte | Evasion Trigger |
Skill | Existence |
Ultimate | Agony to Euphoria |
Life Skill | Be Conscious |
Skill Details
Each skill block lists the in-game slot it occupies, the official skill name, and the short description shown on the character menu, followed by the named sub-actions of that skill. Sub-action descriptions are quoted from the in-game tooltip text.
Normal Attack: Wordless Rejection
Deals Psyche DMG.
Sub-Action | Effect |
|---|---|
Wordless Rejection | Swings her cross shield and performs up to 5 consecutive attacks, dealing Psyche DMG. |
All Eyes on Me | When Fadia's current HP is greater than 1, she redirects a portion of damage taken by her teammates to herself before any shield mitigation is applied. Redirected damage cannot be further redistributed. Once Fadia's current HP drops to 1, she ceases to redirect damage. At this point, if Fadia receives damage, she will share it with surviving teammates before any shield mitigation, and will absorb the remaining damage herself. |
Falling Contempt | Swings her cross shield in the air and plunges, dealing 1 instance of Psyche DMG to an area upon impact. Increases DMG based on fall height, up to 100%. |
Critical Riposte: Evasion Trigger | Triggers when casting Wordless Rejection after a Critical Dodge. Charges toward the target at high speed and deals 1 instance of Psyche DMG to an area, reducing Break. |
Skill: Existence
Deals Psyche DMG and inflicts Destructive Experience on the enemy with the highest Max HP.
Sub-Action | Effect |
|---|---|
| Come, have a taste of this. Deals 1 instance of Psyche DMG to an area and inflicts Destructive Experience on the enemy with the highest Max HP in the area for a period. During the duration, when Fadia takes damage, the target shares a percentage of the damage taken. Destructive Experience ends when the duration expires, when the Redirection DMG taken by the target reaches its cap, or when the target and Fadia leave combat. |
Ultimate: Agony to Euphoria
Enters Lilith state, dealing 6 instances of Mental DMG and restoring HP. Performs up to 5 follow-up attacks while in Lilith state, each dealing Mental DMG. Fully restores the Ultimate's energy when lost HP reaches the Destructive Threshold. Increases the damage and HP restored when casting the Ultimate with lost HP greater than or equal to the Destructive Threshold.
Sub-Action | Effect |
|---|---|
| Without pain, life closes in on itself. Enters Lilith state, dealing 6 instances of Mental DMG and restoring HP. Recasts Wordless Rejection while in Lilith state to perform up to 5 follow-up attacks, each dealing Mental DMG. Fully restores the energy of Agony to Euphoria when lost HP reaches the Destructive Threshold. Increases the damage and HP restored by Agony to Euphoria when it is cast with lost HP greater than or equal to the Destructive Threshold. Exits Lilith state when the duration ends, all 5 follow-up attacks are performed, characters are switched, or other skills of Fadia are used. |
Chain Skill: Outsider
Deals Psyche DMG.
Sub-Action | Effect |
|---|---|
| Swings her cross shield, dealing 1 instance of Psyche DMG to an area. |
Passive: Furnace of Guilt
Nova Enhancement: Allows all allies to drain Max HP from the target when Nova ends. The target loses Max HP equal to 200% of Fadia's base Max HP, and each ally gains Max HP equal to 10% of Fadia's base Max HP. Total drained cannot exceed 50% of Fadia's base Max HP. Restores both parties' stats upon exiting combat.
Passive: Denial and Plunder
Like a baby yearning for nourishment from mommy. When Fadia is in the team, increases team max HP by 10%.
Passive: Queen Charming
Allows Fadia to receive special gifts from shopkeepers who take a liking to her while exploring the city.
Skill Flavor Text
Each of Fadia's skill tooltips opens with a flavor line in her own voice (or, in the case of her basic-attack passive, with a second-character voice commenting on her). These lines are the in-game flavor text that frames the mechanical descriptions in the Skill Details section.
Skill | Flavor Text |
|---|---|
All Eyes on Me (Basic Attack passive) | The most laughable thing about being alive is how you bow to self-evident meanings and submit to the power of orders. So why not laugh at you pitiful worms? |
Existence (Skill, teammate aside) | Oh hey, just a friendly tip from her teammate: attacking her right now might not be the smartest move. |
Agony to Euphoria (Ultimate) | Since the Director chose to exploit this instability, my duty is to observe and restrict it, to ensure such dangerous volatility stays within controllable bounds. |
Outsider (Chain Skill) | Move it, you're blocking the camera! |
Compatible Arcs
Fadia has 9 Arcs flagged as a thematic match by the in-game character recommendation panel. Refinement effects below are quoted from each Arc's tooltip and do not represent a tier ranking.
Arc | Rarity | Refinement | Refinement Effect |
|---|---|---|---|
5-Star | Silent Garden | Increases CRIT DMG by 12% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks. Unlocks Arc: Silent Garden. Consumes 5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden: Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24% ATK. Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18% ATK ; the final instance deals double damage. | |
5-Star | Arachne | Increases Max HP by 20%. Increases Mental DMG dealt by 10% for 10s after the wearer casts an Ultimate. | |
5-Star | Knight's Candy | Increases wearer's CRIT DMG by 4% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again. | |
4-Star | Tidal Ascension | Grants the wearer 10% ATK, 10% DEF, and 10% HP when the team has at least 3 different Esper Types. | |
4-Star | Solifugae Vita | Increases ATK by 18% while the wearer has a Shield. | |
4-Star | "Bittercake" | Increases wearer's DEF by 26% for 10s when taking damage. Triggers at most once every 20s. | |
4-Star | Increases Break Intensity by 70 for all characters of the same Esper Type as the wearer (including the wearer) when the team has 3 or more such characters. This effect does not stack. | ||
4-Star | "Rainman" | Increases HP by 10%. Strengthens shields by 10% while the wearer's HP is above 50%. | |
3-Star | "Decomposer" | Increases wearer's Break Intensity by 60 for 10s when reducing Break. Triggers at most once every 20s. |
Ascension Materials
Ascension lifts Fadia's level cap one step at a time. Each phase requires the listed Coins (the world currency) plus a fixed list of materials. World Level shown is the minimum required to access the breakthrough.
Phase | Lv Cap | World Lv | Coins | Materials |
|---|---|---|---|---|
Phase 1 | 30 | 1 | 25,000 | |
Phase 2 | 40 | 2 | 50,000 | Fading Silhouette x12, Water Moon Pick x2 |
Phase 3 | 50 | 3 | 75,000 | |
Phase 4 | 60 | 4 | 100,000 | Blurred Silhouette x12, Water Moon Pick x16 |
Phase 5 | 70 | 5 | 125,000 | Chaos Silhouette x6, Water Moon Pick x24 |
Phase 6 | 80 | 6 | 150,000 | Chaos Silhouette x9, Water Moon Pick x36 |
Stat Curve
Fadia's base HP, ATK, and DEF at key level milestones. These numbers are the raw character base values before Awakening, Console Modules, Cartridges, or Arc bonuses modify them.
Level | HP | ATK | DEF |
|---|---|---|---|
Lv 1 | 1,128 | 38 | 60 |
Lv 10 | 2,143 | 72 | 114 |
Lv 20 | 3,271 | 109 | 174 |
Lv 30 | 5,527 | 185 | 294 |
Lv 40 | 7,783 | 259 | 414 |
Lv 50 | 10,039 | 335 | 534 |
Lv 60 | 12,295 | 409 | 654 |
Lv 70 | 14,551 | 485 | 774 |
Lv 80 | 16,807 | 559 | 894 |
Awakenings
Awakenings unlock through duplicate copies of the character. Each tier from A1 to A6 grants a named upgrade.
Tier | Awakening Name | Effect |
|---|---|---|
A1 | Apostate | Fadia's damage redirect ratio is increased to 75%. |
A2 | Instinct | Increases the damage ratio enemies take through Destructive Experience to 600% and raises its damage cap to 25% of Fadia's Max HP. Deals immediate damage equal to the difference between the damage already taken and the damage cap when Destructive Experience is removed. |
A3 | Curser of Blessings | Upon entering combat, Fadia increases her base Max HP by 30%. After leaving combat, she loses the increased Max HP. |
A4 | Breaker of Taboos | Increases Fadia's healing ratio to 30% of Max HP while in Lilith form. Further increases the healing ratio to 60% of Max HP when her lost HP is greater than or equal to the Destructive Threshold. |
A5 | Survivor of Death | Increases Fadia's CRIT Rate by 50% while in Lilith state. |
A6 | Bringer of Love and Death | Inflicts Destructive Experience on up to 10 targets within range. Each Destructive Experience's duration and damage cap are calculated individually. |
Resonance Effects
Resonance bonuses unlock at specific Awakening milestones, not from additional duplicates. R1 activates when the character reaches A3, and R2 activates at A6. Both stack on top of the named Awakening node effects.
Tier | Resonance Name | Unlocks At | Effect |
|---|---|---|---|
R1 | The Disrespecting Saint | A3 | Increases the skill level of Wordless Rejection, Existence, and Agony to Euphoria by 1. |
R2 | The Unified Saint | A6 | Grants all team members 10% ATK while Fadia is on the team. |
Console Passive
Each character has a Console passive that activates when the matching Module type is equipped on their Console grid. This is a flat passive that scales linearly with the count of matching Modules and is the strongest reason to commit to a single Module type when building this Esper.
Type II Specialization: Increases HP by 6% for each Type II Module equipped.
Life Skills
Life Skills are out-of-combat benefits that activate while the character is assigned to the relevant non-combat activity (Eibon Antique Shop owner duty, Sea Angler trips, City Tycoon shifts, and similar passive systems). Each level unlocks an additional or stronger benefit and stacks with the previous levels.
Be Conscious
Level | Effect |
|---|---|
Level 1 | Fadia increases traffic by 1% for every Beverage tag on dishes. |
Level 2 | Fadia reduces ingredient consumption rate by 1%. |
Level 3 | In Owner's Selection, customers leave additional tips when they leave. |
Level 4 | Fadia reduces ingredient consumption rate by 1%. |
Level 5 | Fadia increases traffic by 1.5% for every 2 Beverage tags on dishes. |
Good Driving
Level | Effect |
|---|---|
Level 1 | Grants an additional 1000 Fons in tips for each order in Swift Travel. |
Level 2 | In Swift Travel, final satisfaction for orders is increased by an additional 25 points. |
Level 3 | Grants an additional 1000 Fons in tips for each order in Swift Travel. |
Level 4 | In Swift Travel, final satisfaction for orders is increased by an additional 25 points. |
Level 5 | In Swift Travel, the satisfaction cap for each customer is increased by 50 points. |