Overview
Umbrella is an A-Class Arc in Neverness to Everness focused on survivability and defensive utility. It provides a flat HP percentage increase and strengthens shields when the wielder's HP stays above 50%. This dual benefit makes Umbrella the go-to A-Class Arc for tank characters, shielders, and anyone whose kit scales with maximum HP.
While most A-Class Arcs focus on offensive stats like ATK, DMG multipliers, or elemental bonuses, Umbrella fills the defensive niche. In team compositions that require a durable frontline character to absorb damage and generate shields for the team, Umbrella provides consistent value without requiring any specific combat triggers or rotations.
Lore
"Remember to get enough sleep and check the weather forecast; remember to eat your meals and take an umbrella when going out."
The gentle, caring flavor text reads like a parent's or mentor's parting words to someone heading out into the world. The mundane advice to eat meals, sleep well, and carry an umbrella speaks to a protective, nurturing relationship. This warmth translates mechanically into the Arc's defensive nature: just as an umbrella shields someone from rain, this Arc shields the wielder and their team from harm.
Passive Effect
Umbrella provides a percentage-based HP increase at all times. When the wielder's HP is above 50%, all shields generated by or applied to the wielder become stronger. The Shield Strength bonus applies to both self-generated shields and shields received from teammates.
Level | HP Bonus | Shield Strength (HP > 50%) |
|---|---|---|
L1 | +12% | +12% |
L2 | +14% | +14% |
L3 | +16% | +16% |
L4 | +18% | +18% |
L5 | +20% | +20% |
At L5, Umbrella provides +20% HP and +20% Shield Strength while above half health. The HP increase is unconditional, making the wielder naturally tankier regardless of the situation. The Shield Strength bonus is conditional but easy to maintain: as long as the character does not drop below 50% HP, all shields are 20% stronger.
Recommended Characters
Umbrella is best suited for characters with defensive kits, HP-scaling abilities, or shield generation mechanics.
Fadia: Fadia's damage redirect mechanic scales with her maximum HP. The higher her HP pool, the more damage she can absorb and redirect. Umbrella's HP bonus directly amplifies this core mechanic, and the Shield Strength bonus adds another layer of durability to her kit.
Adler: Adler provides shields to the team through his Blessing mechanic. Equipping Umbrella makes those shields 20% stronger at L5 (while above 50% HP), increasing the effective protection he offers to the entire team.
Any tank or frontline character: Characters whose primary role is to absorb damage and protect the team benefit from the raw HP increase. Even without shield mechanics, the extra HP creates a larger health buffer for survival.
How to Obtain
Umbrella is available through the standard gacha acquisition methods for A-Class Arcs:
Miracle Box tiles: A-Class Arcs appear on Miracle Box tiles within the gacha board.
10-pull pity: Guaranteed A-Class or higher item within every 10 pulls.
Gameplay and shop currency: Available through in-game shops and reward tracks.
Strategy Tips
Keep the wielder's HP above 50% to maintain the Shield Strength bonus. If HP drops below the threshold, the shield bonus deactivates until HP is restored. Healing teammates or self-heals help maintain this condition.
Pair Umbrella with KongMu Gear that provides HP% or DEF% substats to stack survivability. The percentage-based HP bonus from Umbrella scales with the character's base HP, so HP% gear creates multiplicative returns.
On shielding characters, Umbrella's Shield Strength bonus stacks with any shield strength bonuses from other sources. This can create extremely durable shields that absorb large amounts of damage.
In content where the team takes heavy, sustained damage, Umbrella's defensive value often outweighs the offensive gains from DPS-oriented Arcs. Keeping the team alive through shields and extra HP can prevent costly resets.
Umbrella is less useful on characters who spend most of their time off-field or characters who are rarely targeted by enemies. Equip it on the character who is most likely to take hits and generate or receive shields.
Related Pages
Arcs: overview of all Arc rarities and the equipment system.
Esper Elements: element types and character classifications.
Combat System: core combat mechanics including shielding and damage.
Gacha System: how to obtain Arcs and characters.
Console Equipment: the artifact system that complements Arcs.