Overview
Consoles are the artifact-like equipment system in Neverness to Everness. They function similarly to artifacts, relics, or accessory systems found in other action RPGs, providing additional stat bonuses and set effects to strengthen characters. The distinguishing feature of the Console system is its Tetris-like slotting mechanic, where players arrange gear pieces of different shapes into a grid to maximize stat coverage.
Tetris-Style Mechanic
Rather than simply equipping items into fixed slots, the Console system presents players with a grid board. Each Console piece has a unique shape (similar to Tetris tetrominoes), and players must fit these pieces onto the grid efficiently. The spatial puzzle element adds a layer of optimization beyond simply collecting the best stat rolls; players must also consider how different piece shapes fit together to fill the grid with minimal wasted space.
Filling more of the grid means activating more stat bonuses. Leaving empty spaces reduces the total stat benefit. This system rewards players who take time to plan their piece placement rather than simply slotting whatever they find first.
Relationship to KongMu Gear
The Console system is part of the broader KongMu equipment framework. It works alongside KongMu Gear (which also uses a Tetris-like placement system) and Arcs to form a character's complete equipment loadout. Together, these systems provide Disks, Drive Blocks, and Console pieces that collectively determine a character's secondary stats beyond their base attributes.
Optimization
Optimizing Console equipment involves two dimensions: stat quality and spatial efficiency. Players need Console pieces with desirable stat rolls (ATK, HP, CRT DMG, elemental damage bonuses, etc.) that also fit together on the grid without leaving gaps. The best builds require both good stat luck and smart piece arrangement.
Related Pages
Arcs: the primary weapon equipment system.
KongMu Gear: the broader equipment framework including Disks and Drive Blocks.
Combat System: how equipment stats affect combat performance.