Combat System

Combat in LumenTale: Memories of Trey is turn-based. You send out your Animon and choose actions each turn, with the outcome shaped by the elemental types and emotional attributes of the creatures involved. Battles happen against wild Animon, story opponents, and other players online.
Battle Formats
Format | Description |
|---|---|
1v1 Duel | A single Animon faces one opponent. Classic, focused matchups. |
4v4 Team Battle | Bring a squad of four for larger encounters and team-based strategy. |
These formats appear in both the campaign and in online play, where you can challenge other players to ranked matches.
Party and Active Roster
A full party holds up to six Animon, with up to four active at once during battle. The other party members can be swapped in across the fight as matchups shift. Choosing a party that spreads coverage across types and attributes is part of preparing for the next region.
Types and Attributes
Every Animon has two combat-relevant traits:
Elemental type: one of 13 types such as Fire, Water, or Electric. Types have strengths and weaknesses against each other, but the matchups are per-species rather than a single global chart. See Elemental Types.
Emotional attribute: one of five attributes (Felicis, Mestus, Furor, Horrens, Sereum) tied to emotions. See Animon Attributes.
Because each creature combines a type and an attribute, team building is about more than levels. A roster that covers several types and attributes can answer a wider range of opponents.
Per-Species Effectiveness and Hidden Types
There is no single type chart that all Animon obey. Effectiveness is per-species: two Animon can share the same type and even the same Hidden Type yet still have different weakness charts. Deniuli and Boobat are both Demon and Fire types, for instance, but their strengths and weaknesses differ.
Most Animon also have a Hidden Type, a potential secondary typing discovered through scanning. A Flowende, for example, is a Grass Animon with a Chakra Hidden Type, so most Flowende you meet are Grass monotypes while some are Grass-Chakra. A newly caught Animon's Hidden Type is not known until you scan it or level it up into different-type moves. See Hidden Types Explained and Type Effectiveness Explained.
Scan Enemies for Information
Scanning is how you learn an enemy's weaknesses and Hidden Type in battle. Scanning takes up a turn, so plan around it:
Scans | What It Reveals |
|---|---|
1 | Partial weakness chart |
2 | Full weakness chart |
3 | Full info, including Hidden Type, stats, movesets, and evolution chart |
Once an enemy has been thoroughly scanned, hovering over an attack shows an indicator beside the target: a broken shield means the attack is something it is weak to, and a shield means it resists the attack. See How to Increase Research Level for raising scan power.
Skill Points and Turn Points
Active Animon share a pool of SP that pays for the moves they use. Stronger moves cost more SP, so deciding when to spend and when to hold back is part of every fight. Letting an attribute trait activate alongside a move costs extra SP beyond the move's base price.
Critical hits and exploiting a target's weakness build up TP (Turn Points). When TP reaches the number of active Animon, you earn an extra action that turn, opening room for a follow-up attack, a switch, or a heal at no cost to your normal turn order.
Turn Flow
On your turn you select an action for your active Animon. Damage depends on the move used and how the attacker matches up against the defender. Bringing the right creature into a fight, and switching when a matchup is bad, is central to winning tougher battles.
Emotional Attributes in Battle

Every Animon carries one of five emotional attributes, and these are more than flavor. When an attribute's trait activates in battle it has a concrete effect:
Attribute | Trait Effect |
|---|---|
A roster that spreads across several attributes gives you more options each turn, layering emotional effects on top of the elemental matchups.
Traits Unlock Later
Although an Animon's attribute trait is shown from the start, you cannot use traits until you unlock them by defeating an unnamed character partway through the main story. Going north, this happens on Route 16 on the way to Arsilia City. To activate a trait in battle, select the trait symbol to the left of an Animon's move list; it glows blue and all that Animon's moves are enhanced for the turn. Activating a trait costs one extra unit of SP on top of the move's base cost, so plan ahead if several Animon want to activate traits in the same turn. See Attributes Explained.
Weather
Some battles are fought under shifting weather that nudges stats and abilities. Variations include unusual phenomena such as a fire rain, on top of more familiar conditions. Reading the weather is one more layer on top of types and attributes.
One special condition is Rainbow Weather, which can appear randomly in any area and lasts through the day (shown by a rainbow in the top-left corner and on the weather symbol by the minimap). While it is active, all Animon, including enemies, gain improved accuracy, better healing, and higher critical-hit chance. It is useful for evolving Chagma into Gongbog (which needs 5 critical hits in one battle) and is required to evolve Minube into Chromaura once all six Minube colors are collected. See What is Rainbow Weather?.
Boss Battles
Boss encounters layer multiple health bars over a single creature and change form between phases. As you wear a boss down it can shift its move set or even its body, so the same fight is rarely the same all the way through. Plan a roster that has answers for at least two different phase profiles before walking into one.
Several confirmed bosses follow this two-phase pattern:
Pymant can act twice in a single turn, so a team at or above its level (14) with strong defense fares better; it uses Slicing Wind (Aura) and Blaze (Fire) and needs only 2 TP to trigger an extra action.
A giant Blumester triggers Sunbathe near 50% HP to enter an enraged second form, then charges Esper Beam, a single-target hit that takes an extra turn to land. Beating it grants the Holoken its Water power.
Morsiver has a similar two-form fight; both forms reflect Demon-type damage, so avoid Demon skills, and its second form charges Shadow Flame for massive single-target damage.
A Dualine boss opens in a weaker form and transforms into a stronger one that can use Aromasynthesis to heal and Shards Rain to hit your whole team.
Bosses appear both as rare Animon and as Lumen Squadron leaders. A sample of confirmed encounters:
Boss | Where |
|---|---|
Dena | Area 1 |
City of Inventors (North) | |
The City of Entertainment (North) | |
The Lagoon City (North) | |
The City of Progress (North) | |
The City of Progress (North) | |
The Great Tree Town (South) |
See List of Bosses for the full roster.
Difficulty
Difficulty can be adjusted at any time, so you can dial fights up or down as you go without restarting. There are three modes:
Difficulty | Effect |
|---|---|
Easy | Enemy AI is more merciful and enemies take more damage. |
Normal | The default starting difficulty; still challenging if you underestimate enemies. |
Ace | Restricts Anispace access in the field, enemy AI is smarter, and attacks hit harder. |
Even on Normal the AI can be smart, focusing low-health Animon and aiming at types it knows you are weak to. If you spend a lot of time catching and become overleveled, Ace keeps the story bosses from being a complete steamroll. Difficulty is changed in System settings under Preferences and can be switched mid-game. See Difficulty Differences and How to Change.
Building a Team
A strong team usually spreads coverage across multiple Elemental Types so you are not walled by a single resistant opponent. Leveling matters too, so check Leveling and Progression for how to grow your creatures. You can round out gaps in your roster through Trading.
Online Play
The game supports online PvP, letting you test your team against other players in 1v1 and 4v4 matches, including ranked battles. Exact ranked structure and seasonal details are best confirmed in the live build.
Related Pages
See Monster Collecting to fill out your roster and Items and Currency for battle consumables.