Electric Type
An overview of the Electric element in LumenTale Memories of Trey, the Animon associated with it, and the full list of Electric-type moves.
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Created by NeonDrift
1 revisionsThe Electric element controls electrical energy. Electric Animon charge up to deliver shocks, bolts, and high-voltage beams, and their move pool ranges from cheap quick strikes that drain an enemy's SP to heavy special finishers. Electric is one of the thirteen elements listed on the All Elements page.
Effectiveness in LumenTale is set per species rather than by a single chart, so two Electric Animon can have different weaknesses. Scan a specific Electric Animon in battle to learn what it resists or is weak to. See Type Effectiveness Explained for how scanning works, and Hidden Types Explained for the secondary element these creatures may carry.
These Animon are associated with the Electric element as a main type or Hidden Type. Ozelash and Kouzear are confirmed Electric Animon with no Hidden Type, Byazevolt is Electric with an Ancient Hidden Type, Zenicore is Electric with a Data Hidden Type, and Lampecko and Luxecko are Electric with an Aura Hidden Type.
No. | Animon |
|---|---|
009 | |
010 | |
011 | |
012 | |
028 | |
029 | |
080 | Lobstrike (Northern) |
089 | |
090 | |
091 | Toypette (Rotoshape) |
092 | |
093 | |
094 | |
100 | |
101 | |
128 | Blumester (Fire) |
128 | Blumester (Electric) |
Move | Category | PWR | ACC | Cost | Effect |
|---|---|---|---|---|---|
Aftershock | Status | 0 | 100 | 3 | The user charges itself with electricity and creates a cloak of sparks, damaging any enemies that touch it. |
Bolt Rush | Physical | 40 | 100 | 3 | - |
Dark Bolt | Special | 100 | 100 | 3 | - |
Electrobolt | Special | 60 | 100 | 2 | The user charges itself before delivering a strong electric shock to the target. |
Electrocution | Physical | 30 | 100 | 1 | The user strikes the enemy with a short but intense electric shock, reducing its SP by 1. |
Energise | Status | 0 | 100 | 2 | The user heals the target considerably with a powerful energy charge. |
Magnetic Wave | Status | 0 | 100 | 2 | - |
Shock | Physical | 60 | 100 | 2 | The user charges itself with electricity before lunging at the target, releasing all the energy in one blow. |
Static Release | Status | 0 | 100 | 3 | - |
Thunder Claw | Physical | 65 | 100 | 1 | - |
Thunderball | Special | 50 | 100 | 2 | The user creates a ball of ultrahigh-voltage energy to launch at the target, causing it to take increased damage for several turns. |
Voltaic Slash | Physical | 100 | 90 | 2 | - |
Zettavolt Beam | Special | 125 | 100 | 3 | - |