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Combat System - 16 revisions
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Added the official damage multipliers, level-difference penalty, Update 1 TP, accuracy and boss rules, the Advanced difficulty, and ranked changes; removed the outdated Ace Anispace lock
Filled in the empty Trait Effect column with each attribute's trait effect in battle
Rewrote alt text for 2 images to describe what each one shows
Repaired broken type-column markup in tables and realigned the affected columns
Added scanning to reveal weaknesses and Hidden Types, the trait-unlock point and its SP cost, Rainbow Weather effects, concrete two-phase boss examples and a boss-encounter table, and the three difficulty modes; preserved all existing battle-format, SP/TP, and attribute content.
Embedded official screenshot in Battle Formats section
Added SP and TP system, party of 6 with 4 active, weather, and boss phase mechanics
Soften unverified per-attribute battle effects pending live build
Added Emotional Attributes in Battle section covering attribute hidden-quirk effects
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