Elemental Types
Every Animon in LumenTale: Memories of Trey belongs to one of 13 elemental types. Types decide how creatures match up in battle, with each one strong against some and weak against others. A balanced team usually covers several types so you are not stopped by a single resistant opponent.
The 13 Types
Type | Domain |
|---|---|
Explosions and burning. | |
Fluids and all things aquatic. | |
Rocks and minerals. | |
Nature and life. | |
Electrical energy. | |
The cold and all things frozen. | |
Light, wind, and benevolent forces. | |
Internal energies. | |
Dark and fiendish concepts. | |
A type brought forth by humans. | |
Plagues and noxious powers. | |
Energy in its purest form. | |
Paranormal and psychic phenomena. |
How Types Work in Battle
In a turn-based fight, the damage a move deals depends partly on how the attacker's type lines up against the defender's type. Hitting an opponent with a type it is weak to does more, while a poor matchup does less. Switching your active Animon to answer the opponent's type is a key tactic. See the Combat System page.

Per-Species Weaknesses
Type effectiveness here is per-species, not a single global chart. Each Animon has its own strengths and weaknesses across the 13 types, so two creatures of the same primary type can have different matchup profiles. Learning the weaknesses of the species you face often matters more than memorizing a single chart.

To learn a creature's matchups, scan it in battle. The first scan reveals its weakness chart partially, the second reveals the full weakness chart, and a third scan completes its Animon index entry with its moveset, quirks, and evolution line. Scanning takes up a turn, so plan around it. See How to Increase Research Level and Type Effectiveness Explained.
Hidden Types
Most Animon carry a secondary typing called a Hidden Type, a potential second type that changes the creature's overall effectiveness. This is the main reason two Animon of the same primary type can have different weakness charts. For example, a Flowende is a Grass Type Animon with a Hidden Type of Chakra Type: most Flowende you encounter are pure Grass, but some are Grass and Chakra.
A newly caught Animon's Hidden Type is not known right away. You can reveal it in a few ways:
Method | How It Works |
|---|---|
Scanning | Scan the Animon in battle; the first one or two scans usually show only weaknesses, so scan up to three times to surface the Hidden Type. |
Leveling | Level the Animon up until it learns different-type moves. |
Prismatype | Use a Prismatype item to grant the Animon its Hidden Type directly. |
Hidden Types matter for evolution: some Animon can only evolve once their Hidden Type is revealed, which is what makes the Prismatype valuable. Before capturing, check an Animon's details, since some wild Animon do not have a Hidden Type at all. Once an Animon is fully scanned and its Hidden Type is listed in its Animon index entry, that Hidden Type also shows in its battle details. See How to Get Prismatype.
Types and Attributes Together
Type is only one half of an Animon's combat identity. The other is its emotional attribute, one of five tied to feelings. Together, type and attribute give each creature a distinct profile. See Animon Attributes.

Notable Type Examples
Lampecko is an Electric Type Animon given to the player early.
Ozelash is an Electric Type starter.
Related Pages
See Animon Attributes, Starter Animon, and Animon.