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The second floor of Aincrad, with Urbus as its hub. Unlocked after clearing Floor 1.

Urbus is the hub city of Floor 2 of Aincrad in Echoes of Aincrad.

Horunka Village is a small settlement on Floor 1 of Aincrad, outside the Town of Beginnings.
Akihiko Kayaba is the Game Master of Sword Art Online and the architect of the death game. He appears in Echoes of Aincrad.

Stamina is the shared resource that gates attacks, dodges, and sprints in Echoes of Aincrad, pushing the game toward methodical, paced combat.

Tolbana is a smaller settlement on the first floor of Aincrad in Echoes of Aincrad.
Kobold Sentinels are confirmed Floor 1 enemies in Echoes of Aincrad. They are the armed humanoid foot soldiers that populate the floor's dungeons.
Game Studio Inc. is the Japanese developer of Echoes of Aincrad, working with Bandai Namco Entertainment as publisher.
Official PC (Steam) minimum and recommended system requirements for Echoes of Aincrad, plus graphics-mode performance targets.
Marome Village is a small settlement on Floor 2 of Aincrad.
Medai Village is a small settlement on Floor 1 of Aincrad.
Taran Village is a small settlement on Floor 2 of Aincrad.
Status effects in Echoes of Aincrad range from stamina-slowing Frozen and damage-over-time Burning to a building Instant Death gauge that ends a fight outright.


Arks are sealed objects scattered across the fields of Aincrad. Most guard optional paths and rewards, but a set of them gates story progress late in the campaign.
Safety Areas and Warp Terminals are the checkpoint network of Echoes of Aincrad. Activating them reveals the local map, restores resources, and opens fast travel.
Saayu is one of the protagonist's beta-test friends in Echoes of Aincrad, introduced as the cheerful heart of the party. She is a story character rather than a selectable partner.
A running record of the post-launch patches for Echoes of Aincrad, covering the fixes, balance passes, and features added since the July 2026 release.
EX-MODs are the randomly rolled weapon effects that drive build variety in Echoes of Aincrad. They can be moved between weapons of the same type through synthesis at the blacksmith.

The Labyrinth is the tower that connects the floors of Aincrad. Its randomised chambers, elite enemies, and guardian bosses make it the hardest stretch of the Floor 1 campaign.
Every partner in Echoes of Aincrad brings one Combination Skill and one Support Skill. This page lists the full set and the resources they draw on.