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The Frenzy Boar is one of the confirmed Floor 1 enemies in Echoes of Aincrad. It is found in the fields on Floor 1, outside the Town of Beginnings, which means it is one of the first real combat encounters a new player runs into after leaving the hub.
Role
As an opening-floor enemy, the Frenzy Boar is designed as a check on basic combat rhythm: learning when to dodge its charge, when to swing back, and how to read the rest of the game's dodge-and-parry timing through a forgiving target.
Overview
The Frenzy Boar is an opening-floor mob that lives in the grass fields surrounding the starting town. It is one of the first creatures most players will see once they step out of the hub gates and into the open overworld for the first time. As a species it is the iconic Floor 1 boar of the wider Sword Art Online setting, the kind of low-level grassland animal that has appeared in promotional and source material for the franchise as the prototypical first enemy of the trapped game. In Echoes of Aincrad it sits in the same role: a forgiving introductory target that exists so new players can practice the rhythm of attacking, blocking, and dodging before the game starts pairing them against tougher humanoid threats deeper in the floor.
Coverage of the game's first-floor field environments references wild boars among the early grassland mob roster, which is consistent with the Frenzy Boar appearing here under its established species name. The article focuses on what is broadly confirmed about the encounter and its place in the floor's mob lineup, and explicitly avoids inventing the kind of stat-block specifics, exact level numbers, hit points, damage values, drop tables, or named spawn points, that have not been published for this game.
Where to Find It
Frenzy Boars appear in the open grass fields on the first of the two playable floors of Aincrad in this game. The fields they occupy are outside the starting hub, on the rolling plains that the hub sits in the middle of. They are one of the first encounters available once a new character clears the gate of the hub and steps into the overworld for their first taste of field combat. They are not a labyrinth-tier or boss-room enemy. They live above ground in the open landscape, which is the part of the floor most players will explore before the path narrows into the dungeon stretches that lead up toward the floor's labyrinth.
Specific spawn points, patrol radii, respawn timers, and any quests that explicitly send the player after a Frenzy Boar have not been formally announced. Field placement is described in broad terms, in the grassland fields outside the hub, and the exact map markers should be treated as something to confirm at launch rather than something to commit to in advance.
Behaviour and Combat Lesson
As a charging beast, the Frenzy Boar is built around a committed forward rush. Its threat profile teaches the player to recognise the tells of a windup, step out of the line of the charge in time, and then close back in during the recovery window for a counter-swing while the boar is still finishing its momentum. Because it is an early-floor enemy rather than a tuned mid-game brawler, those windows are deliberately wide enough that a new player can read them, miss a couple, and still survive long enough to try again.
That makes it a natural training dummy for the wider combat system. The same rhythm of waiting, sidestepping, and counter-attacking that the boar enforces is the foundation that the game's reactive defensive options sit on top of. The dedicated Parry Slash, Dodge Slash, and Reversal Slash skills lean on the same read of an enemy's commit, and learning that read on a charging boar is much cheaper than learning it on a Floor 1 humanoid that throws Sword Skills back at the player. The boar also gives the player a very visible chance to feel out the relationship between stamina spent on attacks and stamina banked for the next dodge, since one missed sidestep against a charge is more punishing than missing a swing.
Sword Skills That Help
The Frenzy Boar is the kind of target that the basic Sword Skills of an early-game one-handed sword toolkit are designed to handle. A simple thrusting Sword Skill that lances forward into a single target is well suited to closing on a boar that has just overcommitted on a charge. A diagonal slash that opens a wider arc is well suited to catching the boar as it pivots back around for a second pass. Both shapes belong to the basic vocabulary that one-handed sword users are expected to learn early as they fill out their two equipped Sword Skill slots.
What is not yet confirmed is exactly which named Sword Skills are slotted by the player at the level the boar is encountered, what damage they output against this specific enemy, or whether any quest or tutorial step explicitly directs the player to use a particular skill on a Frenzy Boar. The framing in this section is therefore deliberately about the kind of skill that fits the encounter, not a checklist of confirmed in-game answers. Players using other weapon types will find the same encounter readable in their own kit's terms. The boar is forgiving enough that no specific weapon is required to clear it.
Place in the Floor 1 Mob Roster
Within the first floor's enemy lineup, the Frenzy Boar sits at the gentler, animal-charge end of the roster. The other named first-floor enemy types covered in this wiki are humanoid, the Ruin Kobold Trooper, a hand-axe wielding kobold soldier in lighter armour, and the Kobold Sentinel, a heavier-armoured kobold that fills the role of boss-room minion. Where those two enemies ask the player to read humanoid moves, sword swings, axe arcs, and shield blocks, the boar asks the player to read an animal commit. Together they cover the basic enemy archetypes a first-floor clearer is expected to handle before the labyrinth opens up: animal charge, humanoid melee, and humanoid melee with stronger gear.
The boar is not a labyrinth boss and is not part of the boss-room ad spawns. The first-floor labyrinth and its raid encounter against Illfang the Kobold Lord are scaled for the kobold side of the roster, with Sentinels backing up the boss inside the boss room. The Frenzy Boar's value is on the way in, in the field stretch that leads up to the labyrinth, where it gives players a low-stakes way to drill the timing they will need once the kobolds start swinging back.
What is Not yet Confirmed
Because no first-party stat block for any of the game's enemies has been published, the Frenzy Boar's article is intentionally light on numbers. Anything that depends on stat-table values has been left out so that the page will hold up at launch rather than need a heavy correction once real values are visible in-game.
Specific level, hit points, attack damage, defence, and movement speed for the Frenzy Boar in this game.
Experience awarded and currency awarded for defeating one, on any difficulty mode.
Item drops and drop rates, including any crafting materials, hides, or quest items the boar may yield.
Exact spawn locations on the first-floor map, patrol patterns, and respawn behaviour.
Whether any tutorial step or named quest line specifically directs the player to defeat a Frenzy Boar as an objective.
Any variant or stronger sub-species of the Frenzy Boar, and whether such variants exist on the second floor or in the post-clear content.
Future updates can fill these in once the game has shipped and in-game values are observable. Until then, the article keeps to what is broadly confirmed: a Floor 1 grassland boar, an iconic introductory enemy in the wider Sword Art Online setting, and a forgiving target for learning the rhythm that the rest of the floor's combat will demand.
Related Pages
The Frenzy Boar is best read alongside the other first-floor enemy and location pages it shares space with. The first-floor hub itself, where players spawn and equip themselves before walking out into the boar's habitat, is covered on the Floor 1: Town of Beginnings page. The two named humanoid first-floor enemies are the Ruin Kobold Trooper and the Kobold Sentinel pages above. The first-floor raid boss waiting at the end of the labyrinth is on the Illfang the Kobold Lord page. For combat-side context, the Sword Skills, weapon types, and one-handed sword pages cover the toolkit a typical early-game player will be using on this enemy, and the parry, dodge, and reversal skills page covers the reactive defensive moves the boar's charges are built to teach.