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Tolbana is one of the smaller settlements on Floor 1 of Aincrad. It sits alongside the Town of Beginnings as one of several named locations in the opening area of Echoes of Aincrad.
Tolbana is one of the named settlements on the first floor of Aincrad in Echoes of Aincrad. In the established lore of the floating castle, it is the second-largest town on Floor 1, smaller than the starting hub but still a populated settlement of meaningful size. Its position on the floor is what gives Tolbana its character. It sits between the floor's main hub city and the entrance to the Floor 1 Labyrinth, the dungeon that holds the staircase up to the next floor, which makes it the natural last stop for any party pushing toward the floor boss.

Screenshots circulated through Japanese games-press coverage have been visually identified as Tolbana, which is the strongest signal so far that the town is implemented as a visitable location in the game. The publisher has not formally captioned those screenshots with the town's name, so the article treats Tolbana as a likely-but-not-officially-named Floor 1 location. The framing here leans on established Aincrad fiction for shape and role rather than on first-party in-game captions.
Floor 1 is built around the Town of Beginnings as its central hub city, with smaller settlements, ruins, and field zones spread out across the surrounding terrain. Tolbana is one of those smaller settlements, but with a specific positional role: it lies on the side of the floor closer to the Labyrinth entrance rather than near the starting hub. In established Aincrad fiction, the trip from Tolbana to the Labyrinth is roughly thirty minutes on foot, which makes Tolbana the closest populated stop before players push into the dungeon proper. Whether Echoes of Aincrad uses that exact thirty-minute travel figure has not been formally stated, but the relative ordering of starting hub, Tolbana, and Labyrinth is consistent across coverage of the floor's layout.
That position gives Tolbana a different feel from a field village such as Horunka Village, which sits out in the broader Floor 1 overworld without a special tie to the Labyrinth. Horunka is a discovery-based settlement that the player wanders into during exploration. Tolbana, by contrast, is the staging town that frontline players gravitate to when they are getting ready to attempt the floor boss.
A populated town close to a Labyrinth entrance has clear value for a clearer party. The shorter trip to the dungeon means less travel time on every run, which matters when a group is testing strategies, gauging boss timing, or rotating in fresh members between attempts. A nearby town is also a recovery point, a place to resupply, regroup, and reorganize without falling all the way back to the floor's main hub. In established Aincrad fiction, Tolbana plays exactly this role for the players who reach the front of the Floor 1 advance, with frontline groups gathering there to talk strategy before pushing into the dungeon.
The safety angle matters as well. A wipe deep inside a Labyrinth is a serious setback, and a closer fallback point lowers the cost of a failed push. For players who run with Death Game Mode active, where a single in-game death deletes the save file, the value of a nearby staging town grows further. Whether Echoes of Aincrad implements every one of these uses for Tolbana the same way the original fiction does is something the live game will eventually decide. The general role, as a populated stop on the approach to the Floor 1 dungeon, is what is consistent across coverage.
In established Aincrad fiction, Tolbana is also the town where the players organize the strategy meeting that plans the assault on the Floor 1 boss, Illfang the Kobold Lord. Frontline players gather inside the town, share what they have learned about the boss room, divide responsibilities for the actual fight, and then move out together toward the Labyrinth. That meeting is one of the most recognizable scenes in the canon Aincrad arc, and Tolbana is the town where it happens.
Whether this exact scene plays out in Echoes of Aincrad has not been formally stated by the publisher. The game adapts the beginning of the Aincrad arc with original main characters who join a group of beta testers, and screenshots that match Tolbana's profile have surfaced in press coverage, but no first-party caption has confirmed that the strategy meeting itself is replayed in this title. Players approaching this article should treat the meeting as a strong likelihood drawn from canon, not as a confirmed in-game event, until the game shows it directly.
In established Aincrad lore, Tolbana is described as a town roughly two hundred meters across, lined with windmills along its outer ring, with the Labyrinth visible in the distance from the town's edge. The architectural feel is medieval-village rather than walled-city, fitting Floor 1's overall pastoral aesthetic. How exactly Tolbana is rendered in this game, in terms of building count, shop layout, and surrounding terrain, has not been formally detailed in published material. What can be said with confidence is that Tolbana sits within the broader Floor 1 environment as the named settlement closest to the dungeon entrance and that visual material consistent with that role has been seen in coverage.
Floor 1 is the opening playable region of Echoes of Aincrad, and its hub-and-villages structure is the template for how the game frames each playable floor. The starting hub is covered in the Floor 1 Town of Beginnings article, with smaller settlements on the same floor handled in their own pages. After the Floor 1 boss is cleared, players move up to Urbus, the hub city of Floor 2, and from there into the second of the game's two playable floors.
Within that structure, Tolbana sits alongside the starting hub as one of the floor's two main populated stops. The starting hub is where players arrive, learn the basics, and meet a wide range of NPCs. Tolbana, by contrast, is where the floor's clearer-side activity is concentrated, with frontline players using the town as their forward base while they push into the Labyrinth.
Coverage of Tolbana for this game is currently visual rather than captioned. The points below stick to what has actually been stated in published material or what canon material says about the town. Anything that would require assuming specific NPCs, specific quest lines, or specific shop offerings has been left out on purpose, because under-specifying the town is preferable to inventing details that turn out to be wrong later.
Confirmed: Tolbana is a named Floor 1 settlement, and screenshots from press coverage have been visually identified as the town. The publisher has not formally captioned those screenshots, so the visual identification is strong but not airtight.
Confirmed: In established Aincrad fiction, Tolbana is the second-largest town on Floor 1 and sits between the starting hub and the Floor 1 Labyrinth, which makes it the natural staging point for boss-clearing parties.
Established lore: The town is described as roughly two hundred meters wide, lined with windmills, and about thirty minutes from the Labyrinth entrance. These figures come from the established Aincrad setting rather than from any captioned in-game source for this title, and the game may render the town with different proportions.
Established lore: In canon, Tolbana hosts the strategy meeting that plans the assault on the Floor 1 boss. Whether this exact scene is replayed in Echoes of Aincrad has not been formally stated.
Not confirmed: Specific NPCs at Tolbana, specific named quests tied to the town, shop or blacksmith layouts, and the exact in-game distance to the Labyrinth entrance. None of these have been published for this title, and they should not be assumed from canon material until the game itself shows them.
Town of Beginnings is the central hub city of Floor 1 and the structural counterpart to Tolbana within the floor's hub-and-villages layout.
Floor 1 Town of Beginnings covers the broader Floor 1 region, including its hub, its field zones, and its role in the opening of the main story.
Illfang the Kobold Lord is the Floor 1 boss whose assault is staged from Tolbana in established Aincrad fiction.
Horunka Village is the other named non-hub settlement on Floor 1, included here as a structural point of comparison.
Urbus is the hub city of Floor 2 and the next major populated stop after the Floor 1 clear.
Aincrad describes the floating castle as a whole and the role each playable floor plays within it.