Overview
The Timberham Axe is a one-handed axe in Crimson Desert and one of the first axes players can craft. It belongs to the one-handed weapons category with 10 attack power and a Critical Hit Chance Lv. 1 bonus. For players who want to try axe combat early in the game without hunting for loot drops, the Timberham Axe is the most accessible option.

The "Timberham" name evokes a woodcutting or forestry origin, fitting for a practical-looking axe that appears built for utility as much as combat. Despite its humble appearance, the crit bonus gives it a slight edge in damage potential over other 10-ATK weapons like the Crude Club (which trades the crit bonus for attack speed) or the Glenmore Sword (which also favors speed).
Stats
Stat | Value |
|---|---|
Attack Power | 10 |
Critical Hit Chance | Lv. 1 |
Attack Speed | +0 |
Core Slots | 3 |
Refinement Levels | 10 |
Sell Price | 68 Silver |
The Timberham Axe shares the same 10-ATK baseline as several other Volume 1 craftable weapons. What distinguishes it is the axe moveset combined with the crit bonus. Axes have a wider swing arc than swords, which helps when fighting multiple enemies at close range.
How to Obtain
Crafting
The Timberham Axe is craftable at any blacksmith using the recipe from One-Handed Weapons Volume 1. This crafting book is sold by Rhett at the Hernand Equipment Shop. Examine the book to register the recipe, then visit the forge.
Required materials:
Iron Ore x5
Copper Ore x2
The recipe cost is identical to every other Volume 1 weapon. You can craft the Timberham Axe alongside the Balton Hammer, Balton Mace, or Crude Club from the same book without spending additional resources on a second recipe.
Comparison with Other Entry-Level Weapons
Weapon | Type | Attack | Bonus |
|---|---|---|---|
Timberham Axe | Axe | 10 | Crit Lv. 1 |
Hammer | 10 | Crit Lv. 1 | |
Club | 10 | ATK Speed Lv. 1 | |
Mace | 12 | None |
Among the 10-ATK options, the Timberham Axe and Balton Hammer are statistically identical in terms of attack and bonus. The choice between them comes down to whether you prefer axe swings (wider arc, good against groups) or hammer strikes (better stagger against armored targets).
Combat Tips
The axe moveset includes diagonal and overhead chops that cover a wider area than sword thrusts. Use this against enemies that try to circle around you
The crit bonus is the same as the Balton Hammer's. If you like the crit playstyle, slot Abyss Gear that boosts critical damage to make those crits count
The Timberham Axe is a solid starter, but look for the Lambert Axe (14 ATK, found before the Ludvig fight) as your first major axe upgrade
Refining the Timberham Axe is worthwhile if you plan to use it through early-game content, but switch to a higher-base weapon before investing in expensive refinement materials