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Kliff Unarmed Build
April 8, 2026 at 02:26 PM
Convert partial-term wikilinks to full-term wikilinks (7 merges)
The Kliff Unarmed Build is an aggressive, high-mobility combat setup for Kliff in Crimson Desert that focuses entirely on bare-fisted strikes, kicks, and grappling techniques. Rather than relying on conventional weapons like swords or spears, this build channels all of Kliff's offensive output through his Unarmed Combat skill tree, delivering punishing physical damage and exceptional stagger output against both regular enemies and bosses.
The unarmed playstyle revolves around chaining skills like Clothesline, Lariat, Iron Fists, and Tiger's Fury into relentless combo sequences. With proper Stamina investment and the right Spirit skills to amplify damage, the build can tear through early-game content with ease and remains competitive into the later chapters. It is one of the simplest builds to set up because it requires no weapon drops; you only need gloves and boots to get started.
Attribute | Detail |
|---|---|
Character | |
Build Archetype | Melee, unarmed, close-range brawler |
Primary Damage Type | Physical (strike) |
Key Skill Trees | |
Difficulty | Easy to set up, moderate to master combos |
Best For | Early to mid-game progression, mob clearing, stagger-focused boss fights |
Since the unarmed build does not use traditional weapons, your offensive stats come from gloves and boots instead. The Canta Plate set is the best starting choice due to its innate attack stats and Abyss Gear slots that synergize with the build's needs.
DEF | ATK | ATK Spd | ||
|---|---|---|---|---|
3 | 13 | 1 | ||
3 | 13 | 1 |
The Destruction I modifier on both pieces increases your raw damage output, while Stamina Transference helps recover stamina on hit, which is critical for maintaining long combo chains. Swift I on the boots boosts attack speed, letting you land more hits before enemies can react.
As you progress further into the game, look for upgraded plate gloves and boots with higher base ATK values and additional Abyss Gear slots. Any equipment with Destruction modifiers and stamina recovery will complement this build well.
Understanding how equipment stats translate to unarmed damage is critical for optimizing this build. Unlike weapon-based builds where a single weapon slot determines all attack damage, the unarmed build splits its offensive scaling across two equipment slots.
Gloves control punch damage. The ATK stat on your gloves directly scales all fist attack damage. Higher ATK gloves mean harder punches.
Boots control kick damage. The ATK stat on your boots directly scales all kick attack damage, including Roundhouse Kick and Pump Kick.
Shield provides passive defense. A shield grants its defense stats even when not actively held in your hands, as long as it is equipped in your inventory. Always equip a shield and stack pure defense gears into it for free survivability.
Weapon slot is irrelevant. Your sword or spear slot does not affect fist or kick damage at all. Stats and gears in this slot have zero impact on unarmed performance. Ignore it entirely for this build.
This scaling split means you should prioritize ATK on gloves above everything else, since punches (particularly Iron Fists and Tiger's Fury) account for the majority of your damage output. Boots matter for kicks, but kicks are a smaller portion of total damage in most rotations.
The full Canta Plate Armor set provides solid early-game defenses that let you trade blows at close range without getting punished too heavily. Since the unarmed build requires you to stay in melee range at all times, having sturdy armor is essential.
DEF | Notable Traits | |
|---|---|---|
3 | Baseline protection | |
6 | Vigor I and Vitality I Abyss Gear slots | |
3 | Also serves as your offensive weapon | |
3 | Also serves as your offensive weapon |
The Vigor I Abyss Gear on the chest piece boosts your maximum health pool, and Vitality I provides passive health regeneration. Both are valuable for an unarmed fighter who will inevitably absorb hits while executing close-range combos.
Accessories provide supplementary attack power and resistances. For the early game, equip whatever you can find that adds ATK or defensive utility.
Accessory | Bonus | Purpose |
|---|---|---|
+3 Lightning Resistance | Elemental defense for specific encounters | |
+1 ATK | Flat attack increase | |
+1 ATK | Flat attack increase (equip two) |
These accessories are easy to find during the early chapters. As better options become available, prioritize rings and necklaces with ATK bonuses, since the build scales primarily off raw physical damage. Any rings with stamina recovery or attack speed are also excellent choices.
Critical rate on jewelry slots (necklace and rings) counts double toward your actual critical rate stat. A necklace showing 3 crit rate effectively contributes 6 to your stat screen. At maximum refinement (4 crit rate), a necklace counts as 8. This mechanic is crucial for reaching the level 15 critical rate cap efficiently.
With the right gear combination, you can reach the cap of 15 crit rate:
Source | Displayed Value | Effective Value |
|---|---|---|
Combat God's Plate Gloves (refinement 10) | 2 | 2 |
Crit Rate 3 gear inside gloves | 3 | 3 |
Crit rate necklace (max refinement) | 4 | 8 (doubled) |
Crit rate ring | 1 | 2 (doubled) |
Total | 15 (cap) |
A specific crit rate necklace can be purchased from the witch at Serpent March, located far south of the first S in Demeniss, west of Dlesia. A crit rate ring is given as a reward after completing Chapter 7 of the main story.
Proper stat allocation is critical for making the unarmed build work. Your combos consume a large amount of stamina, so you need enough points invested to sustain long attack chains without running dry.
Stat | Recommended Points | Reason |
|---|---|---|
5+ (highest priority) | Unarmed combos are stamina-hungry. Without at least 5 points, you will run out of stamina mid-combo and lose all momentum. | |
4+ (second priority) | You fight at point-blank range and will take hits. At least 4 points gives enough survivability to recover from mistakes. | |
2-3 (supporting) | Fuels Spirit skills like Nature's Echo and Force Palm. Invest after Stamina and Health are comfortable. |
Stamina is the most important stat for this build by a wide margin. Every unarmed skill in your rotation costs stamina, and the entire combo-chaining playstyle falls apart if you cannot sustain enough consecutive attacks. Prioritize it above all else during the early chapters.
The Stamina tree (blue branch) contains the core offensive skills for this build. These are the skills that deal direct damage, stagger enemies, and form the backbone of your combo chains.
Skill | Type | Effect | Role in Build |
|---|---|---|---|
Passive | Allows striking with bare fists. Upgrading to Level 5 unlocks the full unarmed moveset. | Required. Max to 5/5 for full damage scaling. | |
Active | Grab and throw enemies. Leads to Lariat at Level 2. | Core grapple for repositioning enemies. | |
Active | The fastest grapple in the early game. Creates a pushback shockwave on hit. | Primary combo extender. Chain after Clothesline. | |
Active | A running strike that covers distance and stuns targets. | Combo opener. Chains directly into Lariat. | |
Active | A forward kick that deals heavy stagger damage. | Stagger tool for breaking enemy guards. | |
Roundhouse Kick | Active | A wide sweeping kick that hits enemies in an arc around Kliff. | AoE option and boss fight opener. |
Active | A rapid flurry of punches with high hit count. Proficiency and Sure Hit upgrades increase damage. | Main damage dealer. Use with Tiger's Fury for burst. | |
Tiger's Fury | Active | A powerful finishing strike. The Expertise upgrade deals massive single-hit damage. | Burst finisher. Use the Expertise variant for boss DPS. |
Active | An aerial drop kick unlocked at Unarmed Combat Level 5. High damage with a long animation. | Situational finisher for large targets. |
Upgrade priority: Start by maxing Unarmed Combat to 5/5 with Abyss Artifacts. This is non-negotiable; without it, your fists deal negligible damage. Then unlock Clothesline and Grappling Level 2 (Lariat) for your basic combo chain. After that, pick up Iron Fists and Tiger's Fury for your boss damage rotation.
When fists are equipped, several skills in the Stamina skill tree are replaced with unarmed equivalents. You can view these by selecting the fist icon on the left side of the skill tree. These replacement skills share the same mechanics, same bonuses, and still trigger Abyss Gear effects (such as imbue gears) in the same way their weapon counterparts do.
Fist Skill | Replaces | Description |
|---|---|---|
Same mechanics and bonuses as Turning Slash. Still triggers imbue gears and combo effects. | ||
Three ranks available. Equivalent to the heavy attack investment for swords, delivering sustained punching damage. | ||
A forward lunge punch that replaces the stab. Covers distance while attacking. | ||
An unarmed AoE kick that replaces Spinning Slash for crowd control. |
Because these are direct replacements, any bonuses you invest into the base weapon skill (such as Turning Slash upgrades) carry over to the fist version. This means you do not lose any skill investment when switching to unarmed.
The Spirit tree provides supporting skills that amplify your unarmed damage and add defensive utility. These skills supplement your Stamina tree attacks rather than replacing them.
Skill | Type | Effect | Role in Build |
|---|---|---|---|
Active | A Spirit-infused palm strike. Also enables vertical mobility via Aerial Force Palm. | Early Spirit skill. Learn by observation for free. | |
Passive | Prerequisite for Parry. | ||
Active | Timed defensive move that negates damage and opens a counterattack window. | Essential defense. Counters deal bonus stagger damage. | |
Active | A Spirit-based grab that manipulates enemies using natural energy. | Crowd control option. | |
Active | Echoes the damage of your previous attack as bonus Spirit damage. | Major damage amplifier. Adds extra hits to combos. | |
Echoing Iron Fists | Active | Combines Nature's Echo with Iron Fists for additional Spirit damage on each punch. | Top-tier DPS boost. Doubles your Iron Fists output. |
Force Palm is worth picking up early because you can learn it for free by observing children practicing martial arts at the Communal Training Grounds southwest of Hernand's capital. After that, prioritize Keen Senses into Parry for your defensive option, then rush Nature's Echo and Echoing Iron Fists for the massive damage boost they provide to your punch combos.
The Imbue Element skill works fully with unarmed attacks and is one of the strongest additions to a fist build. You should invest in all four ranks of Imbue Element for maximum effectiveness.
Rank 1 enables Elemental Tiger's Fury, the fist version of Elemental Turning Slash. This adds elemental damage to your primary burst skill.
Rank 4 enables Elemental Meteor Kick, an excellent gap closer with AoE elemental damage. This is one of the strongest abilities available to the unarmed build.
For element selection, Fire with Volcanic Eruption gear is the best choice for general use and is extremely powerful against the majority of enemies. Lightning imbue pairs thematically with Combat God's Plate Gloves and works well against enemies weak to it. You can swap elements freely based on enemy weaknesses, so keep multiple imbue gears available when possible.
Rank 1 of Nature's Echo produces an echo that copies your heavy attack (Iron Fists for unarmed builds). The echo does not copy any additional effects and will not trigger the Relentless combo counter, but it provides pure extra damage on attacks you are already performing. Since Iron Fists is a core part of your rotation, this is essentially free damage with no extra input required. It is worth taking even at just Rank 1.
The Unarmed Combat Proficiency passive unlocks at Level 3 of the Unarmed Combat skill and adds an additional unarmed strike to your basic attack chain. This is a straightforward but important power spike: more hits per combo means more damage and more stagger per rotation.
There are two ways to unlock this passive for Kliff:
Free observation: Visit the Communal Training Grounds southwest of Hernand's capital or the expanded Greymane Camp. When you see children practicing martial arts, hold the observation button (LB on Xbox, Ctrl on PC, L1 on PlayStation) to learn the skill without spending an Abyss Artifact.
Abyss Artifact investment: Spend one Abyss Artifact to raise Unarmed Combat to Level 3 in the skill tree. This is faster but costs a resource you may want to spend elsewhere.
The free observation method is strongly recommended. Abyss Artifacts are a scarce resource in the early game, and saving even one makes a meaningful difference in how quickly you can unlock other critical skills like Iron Fists and Tiger's Fury.
Beyond standard punches and kicks, the unarmed build gains access to a range of wrestling and grappling moves as you level up. These techniques add tactical depth by letting you reposition enemies, deal with mounted opponents, and exploit environmental hazards.
Technique | Unlock | Description |
|---|---|---|
Unarmed Combat Lv. 1 | A low sweeping kick that trips nearby enemies, knocking them to the ground. | |
Unarmed Combat Lv. 2 | Wrap your legs around an opponent and drag them down. Effective against humanoid enemies. | |
Unarmed Combat Lv. 4 | A leaping kick that closes distance quickly and deals solid impact damage on landing. | |
Unarmed Combat Lv. 5 | An aerial drop kick from above. Deals high damage with a dramatic impact. Best used against large targets. | |
Grab a smaller enemy by the legs during or after a kick, spin them around, and hurl them into other enemies or hazards. | ||
Latch onto a large enemy and swing to their back while clinging to their neck. Creates an opening for uninterrupted strikes. | ||
Horse Drag | Pull a mounted enemy off their horse, steal the mount, and use it to trample surrounding enemies. |
Giant Swing is particularly useful for crowd control: grabbing one enemy and throwing them into a cluster deals damage to everyone caught in the impact zone. Back Hang is invaluable against large bosses, as clinging to their back lets you attack freely for several seconds while they attempt to shake you off.
Most bosses cannot be grappled with standard wrestling techniques. Non-humanoid enemies and humanoids larger than Kliff are immune to normal grapple inputs. This limits the usefulness of moves like Giant Swing and Scissor Takedown in boss encounters.
However, there is a specific combo sequence that bypasses normal grapple restrictions: Light Attack -> Y/Triangle -> X/Square -> Lariat grapple input. This produces an elbow drop attack that works even on larger humanoid bosses that normally resist grappling. It throws them around and locks them down briefly, creating a damage window. This is one of the few ways to apply grapple-style control in boss fights.
For enemies that absolutely cannot be grappled (non-humanoid creatures, oversized bosses), shift your focus to these alternatives: two consecutive light attacks for multi-hit damage, Force Palm combined with Force Palm Pulse for stagger buildup, Force Dagger for ranged poke damage, and well-timed attack interruptions using parry into counterattack chains.
The unarmed build thrives on flowing from one skill into the next without pausing. The key principle is to start with a gap-closer, chain into your highest-damage skills, and finish with a burst move before resetting.
Clothesline (gap close + stun) -> Lariat (pushback shockwave) -> basic punch chain -> Pump Kick (stagger) -> finish with Iron Fists flurry
This rotation works against most regular enemy groups. Clothesline closes the distance and stuns the first target, Lariat staggers everything around you with its shockwave, and Iron Fists clean up whatever is left standing. Against scattered groups, use Roundhouse Kick instead of Pump Kick for its wider arc.
Roundhouse Kick (opener) -> Iron Fists (sustained DPS) -> Tiger's Fury Expertise (burst finisher) -> Dodge out -> wait for opening -> repeat
Against bosses, you want to deal as much damage as possible during each punish window. Open with Roundhouse Kick to apply stagger, then unload Iron Fists for sustained damage. When the boss begins their recovery animation, hit Tiger's Fury with the Expertise variant for a massive single hit. Dodge out immediately after to avoid the boss's next attack.
Parry (negate incoming attack) -> Iron Fists (punish) -> Tiger's Fury (burst)
Successful parries open a significant counterattack window with bonus stagger applied to the target. This is the most stamina-efficient rotation because you skip the gap-closer entirely and go straight into your damage skills. Mastering parry timing is what separates a good unarmed player from a great one.
The most potent stagger generation method for unarmed builds is the Heavy Attack into Force Palm into Force Palm Pulse sequence. This chain builds stagger faster than any other combination available to the unarmed kit.
If Force Palm connects and the enemy does not use a flinch-ignoring animation (super armor), this sequence locks them in place for extended follow-up combos. Once the stagger bar fills and the enemy staggers, switch to light attack combos to maximize damage during the stagger window. If the enemy breaks free or recovers, return to Focus mode, spam parry, wait for the parry opening, and repeat the stagger-lock sequence.
The full loop for boss fights looks like this: Focus mode (parry spam) -> parry the enemy -> Iron Fists/Force Palm stagger combo -> enemy staggers -> light attack burst -> enemy recovers -> return to Focus. This cycle is extremely effective against humanoid bosses.
Abyss Gear modifiers can dramatically improve the build's performance. Prioritize these modifiers when slotting Abyss Gear into your equipment:
Modifier | Effect | Priority |
|---|---|---|
Increases physical attack damage | Highest. Directly boosts all unarmed damage. | |
Recovers stamina on hit | Very high. Sustains long combo chains. | |
Increases attack speed | High. More hits per combo window. | |
Increases maximum health | Medium. Survivability for melee range. | |
Passive health regeneration | Medium. Reduces potion consumption. |
The combination of Destruction (for damage) and Stamina Transference (for sustain) is the backbone of the build's Abyss Gear setup. Stamina Transference is especially important because it lets you recover stamina passively through hitting enemies, effectively extending your combo chains beyond what your base stamina pool would normally allow.
While the Canta Plate set serves well in the early and mid game, the true endgame potential of the unarmed build is unlocked through upgraded equipment with higher base stats and better Abyss Gear synergies.
Combat God's Plate Gloves are the best-in-slot gloves for this build, obtained from the Emperor of the Bone Pit quest in Tommaso. They come with Lightning Affinity, 2 critical rate at maximum refinement, and innate Kinetic Burst and Relentless gears. The Relentless gear is particularly valuable: it grants approximately 1% increased attack damage per combo hit, displayed as a visible combo meter on screen. This bonus compounds rapidly during stagger windows when you can land uninterrupted hits.
For boots, focus on pure ATK stats rather than critical rate. Since critical rate on boots only affects kick damage (a smaller portion of your total output), you get more value by concentrating all crit investment into your gloves and jewelry instead. The Relentless gear that comes with the Combat God's Plate Gloves should be moved into your boots. Despite being in the boot slot, Relentless still counts its damage bonus for glove-based attacks. This frees up a gear slot in your gloves for other modifiers.
Invest in attack speed gear for your boots. The first few ranks of attack speed provide very high value, though returns diminish at higher ranks. Aim for about 5 total attack speed from gear and ring bonuses combined. This speeds up your combo chains noticeably, letting you land more hits during stagger windows and complete combos before enemies recover.
Beyond damage-focused Abyss Gears, several utility modifiers are strongly recommended for the unarmed build due to its high stamina consumption and melee-only positioning.
Gear | Slot | Effect |
|---|---|---|
Helmet | Restores stamina over time. Highly recommended because this build eats through stamina very quickly during combo chains. | |
Gourmet | Chest | Grants bonus food levels, improving food effect duration and potency. Provides strong survivability through enhanced healing. |
Chest (alternative) | Increases Tiger's Fury (Turning Slash) damage. Use this instead of Gourmet if you prefer damage over sustain. | |
Quality-of-life improvement for traversal and repositioning during fights. | ||
Ring | Scales up to level 3 at max refinement and also provides stamina regeneration. Strong dual-purpose modifier. |
The Gourmet gear in particular deserves attention for its survivability contribution. Food buffs are a major part of sustaining through tough encounters, and increasing the effective level of food consumed makes your healing resources go further. If you find that stamina is not an issue in a given fight, swapping the helmet gear for another defensive option is viable.
The unarmed build lacks the range and blocking ability of weapon-based builds, so your defensive toolkit comes down to two mechanics: dodging and parrying.
Perfect Dodge: Crimson Desert rewards precise dodge timing with a unique mechanic. If you activate your dodge within the perfect dodge window, you negate all damage and actually recover stamina instead of consuming it. For an unarmed build that burns through stamina constantly, this is a major advantage. Every perfect dodge effectively gives you a few extra hits in your next combo.
Parry: Unlocked through the Keen Senses skill in the Spirit tree, Parry lets you negate an incoming attack entirely and open the enemy to a punishing counterattack. Counters after a successful parry deal bonus damage and stagger. For boss fights, learning parry timing is the single most impactful skill you can develop, because it converts defensive moments into your highest-damage opportunities.
At Level 3, Focus mode grants a powerful defensive mechanic that is especially important for unarmed builds. While in Focus mode, you can simply spam the parry button without precise timing. If an enemy is about to hit you during this window, you will parry the attack automatically. No reaction timing or animation reading is required.
This is extra important for unarmed combat because many unarmed combos only progress properly if they fully connect with the enemy. If an attack is blocked, dodged, or interrupted, the combo resets and you lose your damage window. The recommended pattern is: activate Focus mode, spam the parry button, wait for the enemy to attack and get parried, then immediately combo into them while they are in the parry stagger state. This creates a reliable and repeatable opening for your full damage rotation.
Easy setup: No weapon drops required. Canta Plate gloves and boots are available early and provide everything you need to start dealing damage.
High stagger output: Unarmed strikes deal more stagger damage than most weapon attacks, making it easier to break enemy guards and create punish windows.
Excellent mob clearing: The Clothesline into Lariat combo mows through groups of regular enemies with minimal effort.
Stamina efficiency through perfect dodge: Nailing dodge timings restores stamina, giving the build a unique sustain loop that weapon builds do not have.
Strong early-game progression: The build performs well from the moment you start investing Abyss Artifacts, letting you breeze through the opening chapters.
Environmental kills: Grappling moves let you throw enemies off ledges, into hazards, and into each other for bonus damage.
No range: Every attack requires melee distance. You have no way to deal damage from a safe distance outside of throwing enemies with Giant Swing.
Stamina dependent: If you run out of stamina, you are completely helpless. Poor stamina management means dropped combos and wasted openings.
Requires Abyss Artifact investment: The build needs at least 3 Abyss Artifacts in Unarmed Combat (ideally 5) before it deals respectable damage. Early on, resources are tight.
Vulnerable during animations: Several unarmed skills like Tiger's Fury and Meteor Kick have long animations that leave you exposed if mistimed.
Less effective at extreme endgame: Weapon-based builds with optimized Abyss Gear tend to outscale unarmed damage in the very late game, though unarmed remains viable throughout the main story.
Stat | Recommended Points | Why |
|---|---|---|
At least 5 | Unarmed combos are stamina-intensive; you need a large pool to execute full chains | |
At least 4 | You fight at point-blank range, so survivability matters | |
Remaining points | Boosts Force Palm damage and enables Nature's Echo combos |
Skill | Role |
|---|---|
Gap closer and grab initiator | |
High-damage follow-up from Lariat | |
AoE kick that hits multiple enemies | |
Core damage skill; fast punching chain | |
Tiger's Fury | Heavy finisher; use the Expertise variant for max damage |
Skill | Role |
|---|---|
Adds extra damage to your combos | |
Echoing Iron Fists | Enhanced version of Iron Fists with Nature's Echo bonus damage |
Open with Clothesline to hit multiple enemies.
Chain into Lariat to grab the nearest target.
Use Pump Kick for AoE damage after releasing.
Open with Roundhouse Kick.
Chain into Iron Fists for rapid single-target damage.
Finish with Tiger's Fury (Expertise) for burst.
Max Unarmed Combat to 5/5 as early as possible. This is the single biggest damage increase for the build. Every level adds meaningful base damage to all your fist attacks. Consult the Abyss Artifacts farming guide for efficient artifact acquisition routes.
Learn Force Palm by observation to save an Abyss Artifact. Visit the Communal Training Grounds southwest of Hernand's capital and watch the children practicing. This gives you the skill for free.
Practice perfect dodge timing. The stamina recovery from perfect dodges is not optional for this build; it is a core sustain mechanic that keeps your combos going.
Use Clothesline to close gaps, not as a damage skill. Its primary value is the distance it covers and the brief stun it applies, which lets you start your real damage combo with Lariat and Iron Fists.
Switch to Parry counterattacks against bosses. The Clothesline opener is better for mobs. Against bosses, waiting for a parry and then countering with Iron Fists into Tiger's Fury deals far more damage per stamina spent.
Throw enemies into each other with Giant Swing. This deals damage to both the thrown enemy and anyone they collide with. Against dense packs, it can clear more efficiently than direct attacks.
Do not use Meteor Kick against fast bosses. Its animation is long enough that quick bosses will punish you before you recover. Save it for staggered or slow-moving targets.
Keep Health at 4+ to survive trading blows. You will get hit. The build's playstyle ensures it. Having enough health to survive a couple of hits while you finish a combo is more valuable than slightly faster kills.
For an overview of all available Kliff builds, see the Best Kliff Builds guide.
Build | Range | Setup Cost | Boss DPS | Mob Clear |
|---|---|---|---|---|
Unarmed (this build) | Melee only | Low (no weapon drops) | High (stagger + burst) | Excellent |
Medium melee | Medium | Very high | Good | |
Short melee | Medium | High | Very good | |
Long melee | Medium | Medium-high | Good | |
Ranged | Medium | Medium | Average |
The unarmed build stands out for its low setup cost and excellent stagger performance. It does not require any specific weapon drops to function, which makes it the easiest build to get running. The trade-off is that it lacks range entirely, forcing you to play aggressively and rely on dodge and parry mechanics more than any other Kliff build.
Kliff - Character overview and lore
Kliff Skills - Complete skill list for Kliff
Unarmed Combat - Detailed breakdown of the unarmed combat system
Unarmed Combat and Wrestling - Wrestling techniques and grappling moves
Best Kliff Builds - All Kliff build archetypes
Skill Tree Guide - How the skill tree works
Abyss Artifacts Farming Guide - Where to find Abyss Artifacts efficiently
Advanced Combat Guide - In-depth combat mechanics
Dodge, Block, and Parry - Defensive mechanics explained