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Track all wiki edits and revisions for Tides of Annihilation
“Linked Great Russell Museum”
“Linked Great Russell Museum, Anubis”
“Removed self-links and repeated links to the same page in body text and table rows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Linked Great Russell Museum”
“Linked Guan Yu, Anubis”
“Linked Great Russell Museum, Guan Yu, Anubis”
“Linked Guan Yu, Bedivere, Gaheris, Gawain, Anubis, Kay”
“Restored 3 images dropped during the content rewrite”
“Restored 1 image dropped during the content rewrite”
“Removed invented handling detail for fists, which have never been demonstrated, and dropped an unsupported attribution of the skill-over-stats framing to the producer”
“Dropped an unsupported attribution of the skill-over-stats framing to the producer and an unattested claim that difficulty does not lock content, and softened the claim that the recast voice was first heard at Chengdu”
“Removed an unsourced boss-failure reward mechanic and replaced it with what is actually on record about the design intent, and cut two near-verbatim restatements of the selectable-difficulty line”
“Corrected the Chengdu venue name to East Suburb Memory, softened the claim that the recast voice was first heard there, put the Future Games Show appearance in the future tense, and framed the three boss encounters against the five present in the build”
“Softened both statements that the successor's performance was heard publicly for the first time at Chengdu, which no source states”
“Removed invented tactical roles for the two undemonstrated weapons, corrected the Arthurian fidelity framing to match the studio's stated position, removed a weapon-family skill tree investment system nobody has described, and softened the claim that the recast voice was first heard at Chengdu”
“Removed unattested difficulty effects and replaced them with the producer's description of the standard and hardest settings, and marked the Partnered State parry claims as shown in pre-release footage rather than as rules of play”
“Hedged the Tencent majority-investor characterisation, which no first-party source states”
“Softened the claim that the recast English voice was heard publicly for the first time at this event, which no source states”
“Restored 3 images dropped during the content rewrite”
“Restored 3 images dropped during the content rewrite”
“Restored 1 image dropped during the content rewrite”
“Corrected the Gwendolyn voice credit to past tense, split the June decision from the 18 July announcement, updated the recast successor's first public performance to the Chengdu sessions, added the August event timeline table, the buy-to-play and language facts, and linked Getting Started”
“Separated reported weapon types from demonstrated ones after the first playable build showed only swords, corrected the claim that armour carries no stats, and clarified that demo arrows are a knight ability and the Green Dragon Crescent Blade is not Gwendolyn's”
“Added the game director's stated reason for choosing the engine, a character rendering section covering the unchanged model and the new facial technology, a hands-on observations section for the August 2026 build with an explicit note that path tracing and DLSS were not demonstrated in it, the in-game PC capture statement, and turned the performance targets and engine collaboration into tables”
“Corrected the Gwendolyn voice credit to past tense, split the June decision from the 18 July announcement, updated the recast successor's first public performance to the Chengdu sessions, added the August event timeline table, the buy-to-play and language facts, and linked Getting Started”
“Added the five-knight demo roster with slots, combat roles and out-of-combat abilities, the primary and secondary slot distinction, the producer's account of why the knight order exists, and corrected the claim that gamescom would be the first public build”
“Upgraded difficulty to a first-party confirmed system with the attested standard and hardest tiers and what each setting changes, corrected the armour-is-cosmetic claim, replaced the Metroidvania label with the level-design mechanics, and added what the first playable build showed about levelling”
“Added that official demo material describes Lamorak as Gwendolyn's former opponent now fighting beside her, the lion-badge reason the team chose him, and his absence from the five-knight August 2026 playtest pool. Converted the ability list to a table and replaced an unsupported expectation about early unlocking”
“Added the buy-to-play fact, the 14 August press and creator day with its 90 plus 30 minute format, a full August event timeline table, an age rating table, localised titles and the Brazilian Portuguese launch language; corrected the project start to early 2023, the Xbox Play Anywhere status to planned, and restated the 2026 window as tentative and unreaffirmed”
“Added the red and yellow attack telegraphs from the August 2026 build and a section recording that hands-on accounts of that build do not describe the merge”
“Added the August 2026 playtest role: slot flexibility as both primary and secondary, charging and parrying as his core mechanics, the thrown weapon in the support slot, wall breaking and heavy lifting outside combat, loadout pairings, and the Grail Shard glossary line. Hedged the weapon row where trailer footage and hands-on accounts differ”
“Corrected the Mordred arena from an inverted library to the transformed museum and its Egyptian desert, added the knight-stealing grab and the Pendragon phase, added the in-game glossary definitions of Folded Realms and the Fog, replaced the Metroidvania framing with the level mechanics hands-on players actually describe, and added the official framing of Lamorak fighting an enemy entrenched in the Mirror Realm”
“Added a section on the Great Russell Museum as the setting of the first playable demo, recorded the studio term Outworld invasion and its framing of London and the otherworld overlapping, added the Tsinghua and London research detail, and repaired a dropped subject in the Big Ben table row”
“Added the confirmed five-knight playtest roster as a table, the two primary two secondary loadout structure, the knights' out-of-combat traversal and puzzle roles, and the Grail Shard glossary line. Qualified the claim that the studio only picks obscure knights, since the playtest pool includes Gawain, Kay and Bedivere”
“Reframed the page from current cast to original casting, added that she is still the project's voice-over director and that her recording was incomplete when she stepped away, added her role in coaching and recommending her successor, split the June decision from the 18 July announcement in a timeline table, corrected the claim that the recast had been confirmed by someone attached to the production, and converted the credits and awards lists to tables”
“Created the page for the Great Russell Museum: wing-by-wing breakdown, the Anubis, Geraint and Mordred encounters, hub and challenge-realm functions, rest points, knight-gated traversal, and the rename from the February 2025 Britannia Museum name”
“Added the in-game glossary entries for Grail Shards, Fog, Scarlet Thread, Scarlet Water and Folded Realms, recorded that every Knight of the Round Table holds a shard and that collecting them lets Gwendolyn manipulate the fog, added the shard Mordred offers in trade at the end of the demo museum level, converted the closing summary to a table, and repaired a sentence split across a list item and the following paragraph”
“Added the telegraph colours, stagger and execution rules, dodge limits and rest points, rewrote the loadout section around primary and secondary knights, and corrected the armour-is-cosmetic section”
“Removed the unsourced Tencent ownership percentage, corrected the project start from late 2021 to early 2023, added the Neo-Medieval term, a key personnel table with Kai Yuan, a development timeline table, the producer's account of why Arthurian legend was chosen, and the creator-only Discord clarification”
“Added the August 2026 loadout structure (five in the pool, four equipped, two primary and two secondary), primary and secondary move counts, the controller layout, and a section on knight abilities used outside combat”
“Added the producer statement that the titans are important to the plot and can be climbed on or walked inside, and recorded that no Colossal Knight encounter was playable in the August 2026 build”
“Created the Chengdu Playtest page covering the 14 August press day and the 15 and 16 August public sessions, the venue and registration process, the build's contents and boss roster, the systems it confirmed, and player reception”
“Added the in-game glossary definitions of Folded Realms and the Fog, recorded that the first playable demo never reached Avalon or a named Folded Realm, added the official reveal framing of the two worlds and the thirty-plus boss figure, corrected Mordred to female, reworked the Niniane entry against her role in the demo, and added Sir Lamorak as the one named ally beyond London”
“Expanded the page with the studio position that the game is not copying the legend one to one, the account of the Arthurian setting being chosen to fit an existing combat system, the Tsinghua and London research work, and a section on the Egyptian, Japanese and Chinese material the game uses alongside the legend. Promoted the adaptations list to a three-column table and added Geraint, Tyronoe, Palamedes and Lamorak rows”
“Corrected the Mordred arena from a dimension-shifting library to the desert setting shown in the August 2026 hands-on build, added the multi-stage fight structure including the knight-stealing grab and the dragon, split the June decision from the 18 July announcement in the Jennifer English framing, noted that the Mordred casting is unchanged, and converted the credits list to a table”
“Removed self-links and repeated links to the same page in body text and table rows”
“Removed self-links and repeated links to the same page in body text and table rows”
“Removed self-links and repeated links to the same page in body text and table rows”
“Removed self-links and repeated links to the same page in body text and table rows”
“Rewrote image alt text to match what the screenshots actually show”
“Rewrote image alt text to match what the screenshots actually show”
“Rewrote image alt text to match what the screenshots actually show”
“Rewrote image alt text to match what the screenshots actually show”
“Rewrote image alt text to match what the screenshots actually show”
“Rewrote image alt text to match what the screenshots actually show”
“Tightened the note on the unnamed successor to reflect current reporting”
“Noted the producer response to the Chengdu build questions under key personnel”
“Corrected the stale Gwendolyn casting note in the cast table, added the studio term for the invasion, and updated the event section”
“Recorded the Chengdu hands-on as held, added what the public build showed, and added the Future Games Show slot”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Replaced placeholder image alt text with descriptions of what each screenshot shows”
“Added the official Gamescom 2026 announcement key art to the event section”