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Track all wiki edits and revisions for Tides of Annihilation
“Shortened description to fit the page metadata limit”
“Recorded that the gamescom sessions also did not demonstrate the merge, retitled a second lock-in section so the page reads as one argument, and removed two duplicate body wikilinks”
“Replaced a quoted phrase with plain description, matching the change made elsewhere on the wiki”
“Linked Great Russell Museum”
“Recorded that the gamescom sessions again demonstrated only the sword and that the fourth weapon type remains undisclosed, named the Regalia cosmetic layer alongside affix gear and badges, and removed a duplicate body wikilink”
“Dated the thirty-hour figure to 2024 and noted the September 2026 refusal to restate it, added the Regalia outfit sets, semi-open areas and the companion's puzzle prompts, and removed two duplicate body wikilinks”
“Dated the thirty-hour and thirty-boss figures to 2024 and noted the September 2026 refusal to restate them, added the first-party statement on equipment and badges and the reported between-phase boss checkpoint, corrected a developer title, and removed a duplicate body wikilink”
“Added the September 2026 confirmation that the two-set primary and secondary loadout is the finished game's design, merged a duplicated ranged-knight section, repaired a split bold run in the lead, and removed three duplicate body wikilinks”
“Retargeted a dead overview link to the game hub, dated the thirty-hour and thirty-boss figures to the 2024 interview and noted the September 2026 refusal to restate them, and added the first-party confirmation of DLSS, path tracing and semi-open areas”
“Recorded that the gamescom sessions also never entered a named Folded Realm, merged two pairs of duplicated sections, repaired a broken bold run, and removed four duplicate body wikilinks”
“Retargeted a dead overview link to the game hub, recorded that the gamescom sessions also never reached Avalon, added an explicit legend-versus-game-content note above the mythology section, converted the notable-figures list into a table, and cleared duplicate body wikilinks”
“Dated the thirty-boss figure to the 2024 interview and noted the September 2026 refusal to restate it, added an explicit legend-versus-game-content note above the mythology section, and removed three duplicate body wikilinks”
“Added the September 2026 confirmation that the two-set primary and secondary loadout carries into the finished game, corrected a developer title, clarified that the literary background is not game canon, and removed a duplicate body wikilink”
“Added the gamescom absence of any Colossal Knight encounter and the September 2026 developer statements on boss count and semi-open areas, and converted the related-topics list into a table”
“Corrected Ary Chen's title, added his September 2026 explanation of the museum's China and Egypt halls, added a table of legend material the game has not confirmed, and removed a duplicate body wikilink”
“Added the Most Epic award win and the separate PlayStation category nomination, converted the gamescom timeline rows to held, named Angela Sant'Albano in the cast table, and dated the 30-plus hours and bosses figures to 2024”
“Converted the gamescom rows from scheduled to held, added the Most Epic win and the PlayStation category nomination, recorded the PS5 store page going live and the 27 August ratings edit, added the no-Switch-2 answer, and dated the 30-plus hours and bosses figures to the 2024 interview”
“Added the studio's own wording for his debut, the newly corroborated detail of how knights are summoned and swapped, and a note that no hands-on session names him in the playable pool”
“Added the developer's stated reason for the China and Egypt halls, named the Oath Reforged rest points and the Martial Saint tutorial fight, recorded both attributions for the zipline, and folded in the gamescom hands-on detail”
“Added the post-show hands-on wave, the studio wrap-up and commemorative video, the Oath Reforged and Martial Saint names, and the third public hands-on announced for a TapTap showcase”
“Removed the sourced-to-coverage staff-provenance line, recorded the 115 versus over 150 team-size conflict with dates, added the gamescom award win and the September interview, and set out all three renderings of Ary Chen's title”
“Removed three passages calling the successor unnamed and recorded Angela Sant'Albano as the confirmed recast; added the September handover statements and flagged the voice-over director versus advisor wording as unreconciled”
“Created page covering the gamescom 2026 showing: Most Epic award win, Best Sony PlayStation Game nomination, Beneath the Veil premiere, show-floor demo and post-show video”
“Added his reappearance as the studio's demonstration pairing in the PC technical showcase and the statement that further knight names and the roster total are withheld, trimmed the description and removed two duplicate body links”
“Converted the gamescom rows to past tense, added the studio statement that further knight names and the roster total are withheld, recorded the confirmed two primary plus two secondary loadout for the finished game and how summons read in play, and removed a duplicate body link”
“Removed unsupported demo capture lengths in favour of session lengths, added Oath Reforged checkpoints, stagger and Burst detail, recorded the bow versus knight traversal conflict and the unsettled wording of the voice-over role, trimmed the description and removed two duplicate body links”
“Replaced three quoted developer statements with paraphrase, keeping the substance and dropping wording that cannot be attested”
“Replaced two quoted phrases with plain description and grounded the execution mechanic in the confirmed stagger system”
“Recorded the studio's own confirmation of the gamescom demo hardware and frame-generation support”
“Recorded the Opening Night Live premiere of the first story trailer, the naming of Gwendolyn's voice, the eleven-language list, and the arrival of Guinevere and Sir Lancelot”
“Recorded the arrival of Guinevere and Sir Lancelot and the inheritance of King Arthur's power”
“Added Sir Lancelot to the confirmed knights and recorded the more precise roster-size figure”
“Added Sir Lancelot to the roster, updated the roster-size figure, and corrected the note that the game avoids the best-known knights”
“Corrected language support to the announced eleven languages with the audio breakdown, changed the PlayStation entry to ESRB Rating Pending, rewrote the ratings note, added the Opening Night Live and show-floor timeline rows, and recorded the gamescom demo hardware”
“Moved the gamescom demo to present tense and noted the producer's own confirmation of the team size”
“Recorded the premiere of the first story trailer and the naming of Gwendolyn's new voice, and noted that the facial-rendering discussion continued after the trailer”
“Recorded that the successor has been named and closed the open question on the recast”
“Created article for Sir Lancelot from his first appearance in the first story trailer”
“Linked Great Russell Museum, Anubis”
“Linked Guan Yu, Anubis”
“Linked Great Russell Museum, Guan Yu, Anubis”
“Linked Guan Yu, Bedivere, Gaheris, Gawain, Anubis, Kay”
“Restored 3 images dropped during the content rewrite”
“Restored 1 image dropped during the content rewrite”
“Removed invented handling detail for fists, which have never been demonstrated, and dropped an unsupported attribution of the skill-over-stats framing to the producer”
“Dropped an unsupported attribution of the skill-over-stats framing to the producer and an unattested claim that difficulty does not lock content, and softened the claim that the recast voice was first heard at Chengdu”
“Removed an unsourced boss-failure reward mechanic and replaced it with what is actually on record about the design intent, and cut two near-verbatim restatements of the selectable-difficulty line”
“Corrected the Chengdu venue name to East Suburb Memory, softened the claim that the recast voice was first heard there, put the Future Games Show appearance in the future tense, and framed the three boss encounters against the five present in the build”
“Softened both statements that the successor's performance was heard publicly for the first time at Chengdu, which no source states”
“Removed invented tactical roles for the two undemonstrated weapons, corrected the Arthurian fidelity framing to match the studio's stated position, removed a weapon-family skill tree investment system nobody has described, and softened the claim that the recast voice was first heard at Chengdu”
“Removed unattested difficulty effects and replaced them with the producer's description of the standard and hardest settings, and marked the Partnered State parry claims as shown in pre-release footage rather than as rules of play”
“Hedged the Tencent majority-investor characterisation, which no first-party source states”
“Softened the claim that the recast English voice was heard publicly for the first time at this event, which no source states”
“Restored 3 images dropped during the content rewrite”
“Restored 3 images dropped during the content rewrite”
“Restored 1 image dropped during the content rewrite”
“Corrected the Gwendolyn voice credit to past tense, split the June decision from the 18 July announcement, updated the recast successor's first public performance to the Chengdu sessions, added the August event timeline table, the buy-to-play and language facts, and linked Getting Started”
“Separated reported weapon types from demonstrated ones after the first playable build showed only swords, corrected the claim that armour carries no stats, and clarified that demo arrows are a knight ability and the Green Dragon Crescent Blade is not Gwendolyn's”
“Added the game director's stated reason for choosing the engine, a character rendering section covering the unchanged model and the new facial technology, a hands-on observations section for the August 2026 build with an explicit note that path tracing and DLSS were not demonstrated in it, the in-game PC capture statement, and turned the performance targets and engine collaboration into tables”
“Corrected the Gwendolyn voice credit to past tense, split the June decision from the 18 July announcement, updated the recast successor's first public performance to the Chengdu sessions, added the August event timeline table, the buy-to-play and language facts, and linked Getting Started”
“Added the five-knight demo roster with slots, combat roles and out-of-combat abilities, the primary and secondary slot distinction, the producer's account of why the knight order exists, and corrected the claim that gamescom would be the first public build”
“Upgraded difficulty to a first-party confirmed system with the attested standard and hardest tiers and what each setting changes, corrected the armour-is-cosmetic claim, replaced the Metroidvania label with the level-design mechanics, and added what the first playable build showed about levelling”
“Added that official demo material describes Lamorak as Gwendolyn's former opponent now fighting beside her, the lion-badge reason the team chose him, and his absence from the five-knight August 2026 playtest pool. Converted the ability list to a table and replaced an unsupported expectation about early unlocking”
“Added the buy-to-play fact, the 14 August press and creator day with its 90 plus 30 minute format, a full August event timeline table, an age rating table, localised titles and the Brazilian Portuguese launch language; corrected the project start to early 2023, the Xbox Play Anywhere status to planned, and restated the 2026 window as tentative and unreaffirmed”
“Added the red and yellow attack telegraphs from the August 2026 build and a section recording that hands-on accounts of that build do not describe the merge”
“Added the August 2026 playtest role: slot flexibility as both primary and secondary, charging and parrying as his core mechanics, the thrown weapon in the support slot, wall breaking and heavy lifting outside combat, loadout pairings, and the Grail Shard glossary line. Hedged the weapon row where trailer footage and hands-on accounts differ”
“Corrected the Mordred arena from an inverted library to the transformed museum and its Egyptian desert, added the knight-stealing grab and the Pendragon phase, added the in-game glossary definitions of Folded Realms and the Fog, replaced the Metroidvania framing with the level mechanics hands-on players actually describe, and added the official framing of Lamorak fighting an enemy entrenched in the Mirror Realm”
“Added a section on the Great Russell Museum as the setting of the first playable demo, recorded the studio term Outworld invasion and its framing of London and the otherworld overlapping, added the Tsinghua and London research detail, and repaired a dropped subject in the Big Ben table row”
“Added the confirmed five-knight playtest roster as a table, the two primary two secondary loadout structure, the knights' out-of-combat traversal and puzzle roles, and the Grail Shard glossary line. Qualified the claim that the studio only picks obscure knights, since the playtest pool includes Gawain, Kay and Bedivere”