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Vehicles in Subnautica 2: the Tadpole modular submersible, the Wakemaker personal-propulsion booster, and the Dive Elevator vertical platform. The vehicle lineup is new to Subnautica 2 with no returning vehicles from prior franchise entries.

The Collector Leviathan is the first hostile leviathan-class creature in Subnautica 2, a squid-like predator with procedural tentacle physics, UE5 behavior tree AI, and a Cthulhu-inspired design revealed in Dev Vlog #3.

The Trident is a vehicle that was cut from Subnautica 2's Early Access scope. It is referenced in the Collector Leviathan's internal design brief but its function and design have not been publicly detailed.

Complete timeline and roadmap for Subnautica 2's Early Access launch, development schedule, planned content updates, and monetization approach.

Biomes in Subnautica 2 on the ocean moon Proteus. Covers depth-based progression, dynamic weather, environmental hazards, confirmed biomes (Start Zone, Kelp Forest, Coral Gardens, Sparse Plains, Jelly Plateaus, Overgrown Ruins, World Tree, VepZone, Void), handcrafted design, biome-specific resources and creatures, and Early Access expansion plans.

The Tadpole is a modular one-pilot submersible in Subnautica 2 with a manta ray fin chassis design. Base crush depth of 200 meters. Featured in Dev Vlog 4.
The Dive Elevator is a rideable platform vehicle in Subnautica 2 for vertical transport to the ocean depths. Multiple players can ride it together, and it hauls resources back to the surface.

All confirmed tools and equipment in Subnautica 2 including Scanner with radar, Biosampler, Flashlight, Wakemaker, Cutting Tool, Flares, and Repair Tool. No weapons of any kind.

The Wakemaker (also called Wake Makers) is Subnautica 2's first wearable underwater booster system, replacing the handheld Seaglide from previous games. Body-worn for hands-free propulsion.
Subnautica 2 supports full crossplay between PC (Steam, Epic, Microsoft Store), Xbox Series X|S, Steam Deck, and ROG Ally at Early Access launch. Uses Epic Online Services for cross-platform connectivity.

Complete overview of Subnautica 2, the underwater survival adventure set on the ocean moon Proteus by Unknown Worlds Entertainment, in Early Access from May 2026.
The Ship AI is the primary narrative voice in Subnautica 2. It speaks to the player during the 14-year cryosleep journey to Planet Zezura and insists the mission continue despite obvious irregularities, anchoring the central narrative tension of the game.

Leviathan-class organisms in Subnautica 2. Covers the Collector Leviathan (the first hostile leviathan revealed for the game) and the no-weapons philosophy that governs every leviathan encounter.

Complete guide to the DNA adaptation system in Subnautica 2, where players use the Biosampler to extract alien genetic material and modify their own body for survival on the ocean moon Proteus.

Content cut from Subnautica 2's Early Access scope between 2023 and 2025, including the Trident vehicle, second story chapter, two biomes, and ecosystem restoration.
Subnautica 2 launches in Early Access on PC (Steam, Epic Games Store, Microsoft Store) and Xbox Series X|S, with day-one Xbox Game Pass. Four-tier PC system requirements (Minimum, Recommended, Ultra, Ultra+/4K). PlayStation 5 is not confirmed; Steam Deck verification is pending.

Pre-Launch Showcase, Early Access launch, Twitch Drops, Plushie Giveaway, Fan Art Challenge, and Alterra Pioneer Recruitment campaign that frame Subnautica 2's May 14, 2026 launch week.

Unknown Worlds Entertainment is the developer of Subnautica 2. Remote studio based in San Francisco, owned by KRAFTON since 2021. Article covers current leadership and Subnautica 2 creative leads.

Subnautica 2 supports 1-4 player online co-op with cross-play between PC and Xbox. Uses peer-to-peer networking via Epic Online Services. All content completable solo.

The Sparse Plains is an open, relatively barren biome on the ocean moon Proteus in Subnautica 2. It is the confirmed habitat of the Collector Leviathan, making it one of the most dangerous exploration zones.

The Blight is a mysterious organism spreading across the ocean moon Proteus in Subnautica 2, disrupting the ecological balance of the alien ocean world and serving as a central narrative threat.
The Biosampler is a tool in Subnautica 2 used to extract genetic samples from alien creatures. Combined with the alien slime mechanic, it enables the DNA Adaptation System that modifies the player's biology.
The Axum are the sentient species native to the ocean moon in Subnautica 2. Known through their architecture, inscriptions and the Axum Vision Adaptation, they are not directly encountered in the Early Access build.

Subnautica 2's migration from Unity to Unreal Engine 5.5.4, including behavior trees, Control Rig, dynamic weather, and the new creature AI stimulus system.
Version history and patch notes for Subnautica 2 Early Access: the May 14, 2026 launch build, every hotfix through Hotfix 4, and the Early Access 1.1 Adaptive Measures update, with confirmed changes only.
The full story of KRAFTON's acquisition of Unknown Worlds for $750 million, the firing of the founders, the 'Project X' task force, and the Delaware Chancery Court lawsuit.
The CICADA is the Alterra colony ship carrying the protagonist and roughly 40,000 Pioneers in Subnautica 2. Diverted from Zezura by its Noetic Advisor, it broke apart over the ocean moon Proteus.
The PDA (Personal Digital Assistant) in Subnautica 2 is the player's encyclopedia, blueprint tracker, and survival readout, including a section that tracks active genetic adaptations from the DNA Adaptation System.

Proteus is the ocean moon where Subnautica 2 takes place: an uncharted water-covered moon orbiting a gas giant in the binary Eido-Thea System, reached after the CICADA was diverted from Zezura.

Base building in Subnautica 2 has been overhauled with more connection points, greater placement freedom, and new structural pieces including support pillars, superconducting foundations, Half-Round Rooms, and Nooks.

Subnautica 2 uses Unreal Engine 5 behavior trees and a custom stimulus system for creature AI. Creatures react to light, sound, and player actions in real time rather than following preset patterns.
The Shiver Leviathan is a leviathan-class organism in the Subnautica 2 Early Access build, inhabiting the Void biome at the map edge. Like every leviathan in the live build, it cannot be killed.

The opening sequence of Subnautica 2 drops the player into the deep ocean after a ship crash, introduces the gene-altering machine, and propels them to the surface. A deliberate inversion of the original game's pacing.

The Kelp Forest is a confirmed biome in Subnautica 2 on the ocean moon Proteus. The biome features alien kelp species native to Proteus, and like all biomes is handcrafted by the environment team.
The Colonist Logs are the recovered blackbox recordings and audio logs in Subnautica 2, each belonging to a named Pioneer from the CICADA. Scanning a device catalogues its recordings in the PDA Data Bank.

The Coral Gardens is a biome on the ocean moon Proteus in Subnautica 2 featuring extensive coral formations and two identified sub-biomes: Dolerite Spires and Graveyard Spires.
The Void is the pitch-black open-ocean boundary biome surrounding the playable area of Subnautica 2. It has no interior terrain or biome lighting, and is the habitat of the Shiver Leviathan.

The dynamic weather system in Subnautica 2 affects ocean currents, visibility, and creature behavior in real time. First weather system in the franchise, previewed in Dev Vlog 1.
The Waterslug is a creature in Subnautica 2, revealed through a Time Capsule ARG in July 2024 where developers hid close-up screenshots in the original Subnautica. Features long eyes and a translucent body.

The Scanner in Subnautica 2 is a starting handheld tool with new radar functionality for locating resources and scannable objects across the ocean moon Proteus.